Zombie Survival Xtreme 5.8.0

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Zombie Survival Xtreme 5.8.0
Название: Zombie Survival Xtreme 5.8.0
Тип: Tower Defense (Survivor)
Местность: Ashenvale
Количество игроков: 1
Разместил:
Goodfriends (Original:Qc_MaX_Qc)
26.01.2012 10:57:43
190 68


Описание:
Survive Mindless zombie hordes for 35 minutes! Error Player LightBlue and DarkGreen(Fixing!) Update Hero Tower! New Skill for Boss New Skill for Creep New Co-op Area

Размер файла: 345kb.
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Другие версии: zombie survival xtreme
• 5.8.0 • 5.9.35.9.25.9.15.9.05.8.95.8.85.8.75.8.65.8.55.8.45.8.35.8.25.8.15.7.95.7.75.7.65.7.55.7.45.7.35.7.25.7.15.7.05.6.95.6.85.6.75.6.65.6.55.6.45.6.35.6.25.6.15.6.05.5.95.5.85.5.75.5.65.5.55.5.45.5.35.5.25.5.15.5.04.4.94.4.84.4.74.4.54.4.44.4.34.4.24.4.04.3.94.3.84.3.74.3.54.3.44.3.34.3.24.3.14.3.04.2.94.2.84.2.74.2.64.2.54.2.44.2.34.2.24.2.14.2.0



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Рекомендованное количество игроков: 1-11
Подробное описание карты Zombie Survival Xtreme 5.8.0:
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Iszmor Present.....

Zombie Survival Xtreme 5.8.0

Survive horde of mindless zombies for 35 minutes!
There are 4 area to choose on : Easy/Medium (Co-op)/Hard/Extreme
Zombies use 2 block to walk so MAZE&MAZE&MAZE!!!
If you ATTACK your partner's tower the tower that you use will be destroyed.
Update Hero Tower!
Thanks to Everyone testing this map!
Last updated 1/25/2012
Edit by Goodfriends_19942000@yahoo.com

Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets.Lasts 12 seconds.Level 1 - 60 max damage per second, reduces armor by 6.

Creates a swarm of angry (200 damage every units) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.

Through some unknown property of matter, the Magmataur sucks all nearby enemies to his position and stuns them with a powerful slam, dealing damage. Level 1 - 2 second stun, deals 350 damage. Level 2 - 3 second stun, dealing 400 damage. Level 3 - 4 second stun, dealing 600 damage.

Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor by 6; deals 60 damage per second to the primary target; deals slightly less damage to nearby targets.Lasts 12 seconds.

Creates a swarm of angry (100/200/300/400/500 damage every unit) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.

Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - 15% move, 125 bonus damage, 20 seconds.

The Hero's attacks also become ranged when attacking air, and have a chance to dispel magic and slow the movement speed of the enemy for seconds. Deals bonus damage to summoned units. Do not stack with Mask of Death.

Through some unknown property of matter, the Magmataur sucks all nearby units to his position. He stuns them with a powerful stomp, dealing 600 damage and stunning them for 4 seconds. AoE: 800

Adds bonus cold damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and slow the movement speed and attack rate of the enemy for seconds. Do not stack with Orb Effect

You must survive hordes of mindless zombie and special infected for 30 mins!. Build your up your base fast and don't let them kill you!.
Hints: You don't have to complete a building in case of a rush.

Short distance teleportation that allows the Warden to move in and out of combat. Level 1 - second cooldown, mana. Level 2 - second cooldown, 30 mana. Level 3 - second cooldown, mana.

Slams the ground, dealing damage to and slowing the movement speed and attack with magic ball lightning fly to the sky deal damage enemies, rate of nearby enemy land units. Level 1 - 200 damage, 50% move, 50% attack.

Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 30 seconds.

Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Life Steal, Mirror Image, Critical Strike and Omnislash. Attacks land units.

Confuses the enemy by creating illusions of the Blademaster and dispelling all magic from the Blademaster (100% Damage Tanken every illusions). Level 1 - Creates 1 illusion.

Allows the Blademaster to become invisible, and move 15% faster for 20 seconds. If the Blademaster attacks a unit to break invisibility, the attack will do 125 bonus damage.

Survive Mindless zombie hordes for 35 minutes!
Error Player LightBlue and DarkGreen(Fixing!)
Update Hero Tower!
New Skill for Boss
New Skill for Creep
New Co-op Area

Adds 100 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and reduce the armor (10) of enemy units for 0.25 seconds.

Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 200 damage per second to nearby enemy land units. Lasts seconds.

Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 200/350/500/650/800 damage per second to nearby enemy land units.

Mystical Hero, adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar. Attacks land and air units.

Allows the Blademaster to become invisible, and move % faster for seconds. Attacks a unit to break invisibility, the attack will do 100 bonus damage.

The Alchemist causes his Ogre to enter a chemically induced rage, increasing movement rate by 50% and increasing attack rate by 25/50/75/100/125%.Lasts 25 seconds.

Blademaster moves around the battlefield, slashing many enemies with damage random from 1000 to 15000. Blademaster becomes invulnerable. Level 1 - 3 slashes.

Gives a permanent bonus (10 bonus every level) to Agility, Intelligence, and Strength. Level 1 - Adds 10 points to all stats (5 points ti all stats for next every level).

Cunning Hero, adept at maneuvering through battles. Can learn Holy Light, Attribute Bonus, Drunken Brawler, and Locust Swam. Attacks land units.

When Avatar is activated, it gives the Blood Mage 10/15/20/25/30 bonus armor, 100/150/200/250/300 bonus hit points, 1000/1500/2000/2500/3000 bonus damage and spell immunity. Lasts 20 seconds.

The Alchemist causes his Ogre to enter a chemically induced rage, increasing movement rate by 50% and increasing attack rate by 25% for 35 seconds.

Confuses the enemy by creating 1 illusion of the Blademaster (55% Damage Dealt). Dispels all magic from the Blademaster. Lasts 35 seconds.

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