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Подробное описание карты Zombie Survival Xtreme 5.6.0: развернуть/свернутьIszmor Present.....
Zombie Survival Xtreme 5.6.0
Survive horde of mindless zombies for 35 minutes!
There are 4 area to choose on : Easy/Medium (Co-op)/Hard/Extreme
Zombies use 2 block to walk so MAZE&MAZE&MAZE!!!
If you ATTACK your partner's tower the tower that you use will be destroyed.
Update Hero Tower!
Thanks to Everyone testing this map!
Last updated 1/23/2012
Edit by Goodfriends_19942000@yahoo.com
Creates a swarm of angry (100/200/300/400/500 damage every unit) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.
Creates a swarm of angry (200 damage every units) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.
Adds bonus cold damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and slow the movement speed and attack rate of the enemy for seconds. Do not stack with Orb Effect
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - 15% move, 125 bonus damage, 20 seconds.
The Hero's attacks also become ranged when attacking air, and have a chance to dispel magic and slow the movement speed of the enemy for seconds. Deals bonus damage to summoned units. Do not stack with Mask of Death.
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 200 damage per second to nearby enemy land units. Lasts seconds.
Kills a target unit instantly, transforming it into gold which is added to your available gold!Transmute cannot be used on Heroes. (Transmute can be used on Heroes only Transmute level 5)
Confuses the enemy by creating illusions (40/55/70/85/100% Damage Dealt every illusions) of the Blademaster and dispelling all magic from the Blademaster (100% Damage Tanken every illusions). Level 1 - Creates 1 illusion.
Allows the Blademaster to become invisible, and move 15% faster for 20 seconds. If the Blademaster attacks a unit to break invisibility, the attack will do 125 bonus damage.
Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Life Steal, Battle Roar, Critical Strike and Mirror Image. Attacks land units.
Short distance teleportation that allows the Warden to move in and out of combat. Level 1 - second cooldown, mana. Level 2 - second cooldown, 30 mana. Level 3 - second cooldown, mana.
You must survive hordes of mindless zombie and special infected for 30 mins!. Build your up your base fast and don't let them kill you!.
Hints: You don't have to complete a building in case of a rush.
Adds 100 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and reduce the armor (10) of enemy units for 0.25 seconds.
Mystical Hero, adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar. Attacks land and air units.
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 30 seconds.
While wearing this mask, a Hero will recover hit points equal to 5% of the attack damage dealt to an enemy unit. Do not stack with Orb Effect
Allows the Blademaster to become invisible, and move % faster for seconds. Attacks a unit to break invisibility, the attack will do 100 bonus damage.
Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 200 damage, 50% move, 50% attack.
Survive Mindless zombie hordes for 35 minutes!
Error Player LightBlue and DarkGreen(Fixing!)
Update Hero Tower!
New Skill for Boss
New Skill for Creep
New Co-op Area
Kills a target unit instantly, transforming it into gold which is added to your available gold!Transmute cannot be used on Heroes.
When Avatar is activated, it gives the Blood Mage 10/15/20/25/30 bonus armor, 100/150/200/250/300 bonus hit points, 1000/1500/2000/2500/3000 bonus damage and spell immunity. Lasts 20 seconds.
Calls down a wave of falling stars every seconds that damages nearby enemy units. Each wave deals 500 damage. Lasts for seconds.
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 200/350/500/650/800 damage per second to nearby enemy land units.
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 10 hit points per second. Lasts seconds.
Confuses the enemy by creating 1 illusion of the Blademaster (55% Damage Dealt). Dispels all magic from the Blademaster. Lasts 35 seconds.
Cunning Hero, adept at maneuvering through battles. Can learn Holy Light, Attribute Bonus, Drunken Brawler, and Locust Swam. Attacks land units.
Activate Avatar to give the Blood Mage 15 bonus armor, 150 bonus hit points, 1500 bonus damage and spell immunity. Lasts 20 seconds.
A holy light that can heal a friendly living unit or damage an enemy Undead unit. Level 1 - Heals for 500 hit points.
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