Рекомендованное количество игроков: 1-11
Подробное описание карты Zombie Survival Xtreme 4.2.7: развернуть/свернутьIszmor Present.....
Zombie Survival Xtreme 4.2.7
Survive horde of mindless zombies for 35 minutes!
There are 4 area to choose on : Easy/Medium (Co-op)/Hard/Extreme
Zombies use 2 block to walk so MAZE&MAZE&MAZE!!!
If you ATTACK your partner's tower the tower that you use will be destroyed.
Update Hero Tower!
Thanks to Everyone testing this map!
Last updated 8/23/2011
Edit by Goodfriends_19942000@yahoo.com
Creates a swarm of angry (40/120/200/280/360 damage every unit) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.
Creates a swarm of angry (120 damage every units) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.
You must survive hordes of mindless zombie and special infected for 30 mins!. Build your up your base fast and don't let them kill you!.
Hints: You don't have to complete a building in case of a rush.
Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Life Steal, Mirror Image, Critical Strike and Reincarnation. Attacks land units.
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - 15% move, 125 bonus damage, 20 seconds.
Adds 100 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and reduce the armor (10) of enemy units for 0.25 seconds.
Short distance teleportation that allows the Warden to move in and out of combat. Level 1 - second cooldown, mana. Level 2 - second cooldown, 30 mana. Level 3 - second cooldown, mana.
Allows the Blademaster to become invisible, and move 15% faster for 20 seconds. If the Blademaster attacks a unit to break invisibility, the attack will do 125 bonus damage.
Survive Mindless zombie hordes for 35 minutes!
Error Player LightBlue and DarkGreen(Fixing!)
Update Hero Tower!
New Skill for Boss
New Skill for Creep
New Co-op Area
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 30 seconds.
Confuses the enemy by creating illusions of the Blademaster and dispelling all magic from the Blademaster (100% Damage Tanken every illusion). Level 1 - Creates 1 illusion.
Allows the Blademaster to become invisible, and move % faster for seconds. Attacks a unit to break invisibility, the attack will do 100 bonus damage.
Mystical Hero, adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar. Attacks land and air units.
Cunning Hero, adept at maneuvering through battles. Can learn Holy Light, Attribute Bonus, Drunken Brawler, and Locust Swam. Attacks land units.
When Avatar is activated, it gives the Blood Mage 10/15/20/25/30 bonus armor, 100/150/200/250/300 bonus hit points, 1000/1500/2000/2500/3000 bonus damage and spell immunity. Lasts 20 seconds.
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Level 1 - 150 damage, 3.5 second stun.
Slams the ground, dealing 200 damage to nearby enemy land units and slowing their movement by 50% and attack rate by 50%.
Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 200 damage, 50% move, 50% attack.
While wearing this mask, a Hero will recover hit points equal to 3% of the attack damage dealt to an enemy unit.
Puts a target enemy unit to sleep for 10 seconds. A sleeping unit can be awoken by attacking it. Lasts 30 seconds.
Confuses the enemy by creating 1 illusion of the Blademaster (30% Damage Dealt). Dispels all magic from the Blademaster. Lasts 35 seconds.
Gives a permanent bonus (10 bonus every level) to Agility, Intelligence, and Strength. Level 1 - Adds 10 points to all stats.
Gives a percent chance to avoid attacks and a 15% chance to deal additional damage. Level 1 - 7% dodge, 0.7 times normal damage.
Calls down a wave of falling stars every seconds that damages nearby enemy units. Each wave deals 500 damage. Lasts for seconds.
Gives a chance that an attack will do 200 bonus damage and stun an opponent for 0.3 seconds. Level 1 - 25% chance per attack.
A holy light that can heal a friendly living unit for 500 or deal half damage to an enemy Undead unit.
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