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Подробное описание карты Zombie Survival Xtreme 1.23 (Beta): развернуть/свернутьIszmor Present.....
Zombie Survival Xtreme 1.23 (Beta)
Survive horde of mindless zombies for 35 minutes!
There are 4 area to choose on : Easy/Medium (Co-op)/Hard/Extreme
Zombies use 2 block to walk so MAZE&MAZE&MAZE!!!
If you ATTACK your partner's tower the tower that you use will be destroyed.
Update Hero Tower!
Thanks to Everyone testing this map!
Last updated 6/14/2012
Edit by Goodfriends_19942000@yahoo.com
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take 1000 damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled. Level 1 - 2000 hit points, 300 to 400 damage. Level 2 - 3000 hit points, 400 to 500 damage, has Frenzy. Level 3 - 5000 hit points, 500 to 600 damage, has Frenzy and War Storm. Level 4 - 6000 hit points, 600 to 700 damage, has Frenzy and Maul. Level 5 - 7000 hit points, 700 to 800 damage, has Frenzy, War Storm and Maul.
Summons Golem, a powerful iron golem, to attack your enemies. Level 1 - 1000 hit points, 200 to 400 damage. Level 2 - 2000 hit points, 300 to 500 damage, has Frenzy. Level 3 - 3000 hit points, 400 to 600 damage, has Frenzy and War Storm. Level 4 - 4000 hit points, 500 to 700 damage, has Frenzy and Maul. Level 5 - 5000 hit points, 600 to 800 damage, has Frenzy, War Storm and Maul.
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets.Lasts 12 seconds.Level 1 - 40 max damage per second, reduces armor by 2.
Creates a wall that is made of ice, and if unit is very nearby it, it will take damage and its movement and attack speed will be reduced. Lasts 15 seconds. Level 1 - 5% AS, 20% MS and 50 DPS. Level 2 - 10% AS, 40% MS and 100 DPS. Level 3 - 15% AS, 60% MS and 150 DPS.Level 4 - 20% AS, 80% MS and 200 DPS.
Through some unknown property of matter, the Magmataur sucks all nearby enemies to his position and stuns them with a powerful slam, dealing damage. Level 1 - 2 second stun, deals 350 damage. Level 2 - 3 second stun, dealing 400 damage. Level 3 - 4 second stun, dealing 600 damage.
Creates a swarm of angry (100/200/300/400/500 damage every unit) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor by 16; deals 160 damage per second to the primary target; deals slightly less damage to nearby targets.Lasts 12 seconds.
Freezing the ground, dealing damage to and slowing the movement speed and attack with magic frost ball fly to the sky deal damage enemies, rate of nearby enemy land units. Level 1 - 300 damage, 50% move, 50% attack.
Creates a swarm of angry (200 damage every units) locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Demon Hunter when they return. Lasts 45 seconds.
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take 2000 damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.
Adds bonus cold damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and slow the movement speed and attack rate of the enemy for seconds. Orb effects do not stack
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - 15% move, 125 bonus damage, 20 seconds.
Through some unknown property of matter, the Magmataur sucks all nearby units to his position. He stuns them with a powerful stomp, dealing 600 damage and stunning them for 4 seconds. AoE: 800
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 30 seconds.
Throws a magical shard of ice at a target enemy unit, dealing damage and stunning the target for seconds.. Level 1 - damage, second stun. Level 2 - damage, second stun. Level 3 - damage, second stun.
Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Life Steal, Mirror Image, Critical Strike and Omnislash. Attacks land units.
Confuses the enemy by creating illusions of the Blademaster and dispelling all magic from the Blademaster (100% Damage Tanken every illusions). Level 1 - Creates 1 illusion.
You must survive hordes of mindless zombie and special infected for 30 mins!. Build your up your base fast and don't let them kill you!.
Hints: You don't have to complete a building in case of a rush.
Short distance teleportation that allows the Warden to move in and out of combat. Level 1 - second cooldown, mana. Level 2 - second cooldown, 30 mana. Level 3 - second cooldown, mana.
Adds 100 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and reduce the armor (10) of enemy units for 0.25 seconds.
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 200 damage per second to nearby enemy land units. Lasts seconds.
Wreaths an enemy unit in magical flames which cause damage over time, prevent the casting of spells, and slow attack rate 25%.Level 1 - 100 damage over seconds.
Creates a wall that is made of ice, and if unit is very nearby it, it will take 50 damage per second and its movement speed will be reduced by 20% and attack rate will by 5%.
Mystical Hero, adept at disrupting spells and dealing large amounts of fire damage. Can learn Incinerate, Soul Burn, Helm of battlethirst, and Doom.Attacks land and air units.
Causes a target unit (friendly and enemy) to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.
When Avatar is activated, it gives the Firelord armor, hit points, damage and spell immunity. Lasts 30 seconds. Level 1 - 5 bonus armor, 50 bonus hit points, 120 bonus damage.
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 200/350/500/650/800 damage per second to nearby enemy land units.
Wreaths an enemy unit in magical flames which cause 50 damage per second, prevent the casting of spells, and reduce attack damage by 50% and slow attack rate 25% .Lasts 10 seconds.
Survive Mindless zombie hordes for 35 minutes.
Update new Hero, new skills and revives slain Heroes.
New Skill for Boss and Zombie.
New Co-op Area.
Blasts enemy units with a wave of frost that deals 300 damage to the target, and 50 nova damage. Cold damage slows units' movement and attack rate for 8 seconds.
Allows the Blademaster to become invisible, and move 15% faster for 20 seconds. If the Blademaster attacks a unit to break invisibility, the attack will do 125 bonus damage.
Gives a permanent bonus (10 bonus every level) to Agility, Intelligence, and Strength. Level 1 - Adds 9 points to all stats (3 points ti all stats for next every level).
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