X Hero Siege 6.34b

warcraft maps

Warcraft random map
X Hero Siege 6.34b
Название: X Hero Siege 6.34b
Тип: Other
Местность: Icecrown Glacier
Разместил:
AnhMCP
10.03.2012 12:17:15
3650 3655


Описание:
Presented by Sogat edit new by AnhMCP Version: 6.34b Date: 08/3/2012

Размер файла: 4677kb.
Скачать X Hero Siege v6.34b.w3x
Add this map to your site or blog


Другие версии: hero siege
• 6.34b • 9.369.08.818.06.35c6.35b6.35a6.34c6.34a6.33c6.33b6.336.326.316.306.216.26.206.16.106.005.905.80b5.805.705.605.505.405.305.205.105.004.904.804.604.554.534.503.953.523.503.43b3.43b3.43a3.42b3.42a3.413.413.403.393.383.373.363.353.343.333.323.311.91.81.71.61.51.41.31.21.0



not bad
  1
best
  3
Your rate:


Похожие карты
Рекомендованное количество игроков: fix Pro!
Подробное описание карты X Hero Siege 6.34b:
развернуть/свернуть

-random: Selects a random hero for you for a bonus of 4000 gold. Restrictions: only once repick for 5000 gold. This command is active only in game level 1.

-repick: To repick your hero. Requierment: current hero is not dead and he have a ankh of reincanation. 5000 gold for random selected heroes. This command is active only in game level 1.

-buy tomes (-bt): To buy tomes of all properties for all your gold. Restrictions: you need 50000 gold or more. Not active on special event 2.

-info: Gives some information about game options and your hero.

-open way (-ow): To open ways (only red player).

-close way (-cw): To close ways 5, 6, 7 and 8 (only red player).

-kick + player color: To kick other players from game (only red player). Player colors: blue, teal, purple, yellow, orange, green and pink. Example: -kick purple.

-extreme + 5-999: To change level of extreme mode. Restrictions: Extreme mode level 4 is selected at game start. Only once change. Active only in game level 1. Example: -extreme 13.


Game Modes

Extreme Mode: This mode is only a challenge for skillful players and is not recommended for beginners. The difficulty for this mode can selected from level 1 up to level 999.

Easy Mode: Starts the game with 100000 gold (125000 gold for random selected heroes), increased stats and some abilities of enemy heroes are removed (this gold is required to repick your hero).

Single Player: Enabled automatically if number of players equal 1 and Easy Mode is selected.

Hero Modes

Same Heroes: Allow players to select identical heroes.

Random Heroes: A random hero is selected for every player. Each player get a bonus of 4000 gold. Only once repick for 5000 gold and only in game level 1.

Dual Heroes: You play with two selected heroes. But only one hero is in action at the same time. Every time you can change between the two heroes (restrictions: current hero is not dead or paused, 1 second cooldown). Click the portrait of your heroes to change between them. The commands -random and -repick are disabled in this hero mode.


Special Event 1: Starts automatically after 12 minutes and 30 seconds. You can't kill Muradin Bronzebeard. Just survive the countdown of 2 minutes for the reward of 50000 Gold.

Special Event 2: Starts automatically after 25 minutes. You have to kill as many as possible for gold.

Special Event 3: Kill 2000 units to enter the special arena. Kill Ramero for "Ring of Superiority". This item is very helpful to complete this game.

Special Event 4: Kill 80 wave units to enter the special arena. Kill Baristol and Ramero for "Lightning Sword".

Additional Special Events are available at circle of power south-east from castle.

Hero Image: Kill the copy of your hero (with 4x stats and without abilities). Reward is +100 to all stats (added automatically to your hero).

All Hero Imgaes: Fight against 8 copies of all players (with 2x stats and without abilities). Reward is "Necklace of Spell Immunity".

Spirit Beast: Kill the "Spirit Beast" for "Shield of Invincibility".

Frost Infernal: Kill the "Frost Infernal" for "Key of Three Moons".


Gives a chance that an attack will do bonus damage, stun an opponent for seconds and to avoid an attack. Level 1 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 2 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 3 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 4 - % chance, bonus damage, times normal damage, % chance to avoid an attack.

Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second.

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - strike damage, duration damage. Level 2 - strike damage, duration damage. Level 3 - strike damage, duration damage. Level 4 - strike damage, duration damage.

Each attack made is enhanced with living flames that cling to the target. If a unit dies while under this effect, it is incinerated, causing significant damage to all nearby enemy units. Gives bonus armor. Level 1 - incineration damage.Level 2 - incineration damage.Level 3 - incineration damage.Level 4 - incineration damage.

The Crypt Lord progenerates Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent, but only can be controlled at a time. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage, Beetles can burrow. Level 3 - hit points, 400 damage, Beetles can burrow. Level 4 - hit points, 550 damage, Beetles can burrow.

Adds a cold effect to each attack, causing bonus damage and slowing a target enemy unit's attacks and movement. Level 1 - % attack rate, % movement speed, bonus damage.Level 2 - % attack rate, % movement speed, bonus damage. Level 3 - % attack rate, % movement speed, bonus damage. Level 4 - % attack rate, % movement speed, bonus damage.

The hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction, armor reduction. Level 2 - % attack damage reduction, armor reduction. Level 3 - % attack damage reduction, armor reduction. Level 4 - % attack damage reduction, armor reduction.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled. Level 1 - Demon, damage per second. Level 2 - Demon, damage per second.

Transfers mana and life between the hero and a target. Drains mana and life from an enemy, or transfers mana and life to an ally. Lasts seconds. Level 1 - mana and life drained per second. Level 2 - mana and life drained per second. Level 3 - mana and life drained per second. Level 4 - mana and life drained per second.

Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - % movement speed, % life regeneration rate. Level 2 - % movement speed, % life regeneration rate. Level 3 - % movement speed, % life regeneration rate. Level 4 - % movement speed, % life regeneration rate.

Decreases nearby enemy units movement speed and attack rate. Level 1 - Decreases 10% movement speed and attack rate. Level 2 - Decreases 20% movement speed and attack rate. Level 3 - Decreases 30% movement speed and attack rate. Level 4 - Decreases 40% movement speed and attack rate.

Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for seconds. Level 1 - wave damage, waves, damage per second. Level 2 - wave damage, waves, damage per second. Level 3 - wave damage, waves, damage per second. Level 4 - wave damage, waves, damage per second.

Breathes a cone of frost at enemy units that deals a initial damage and a damage per second. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second.

Allows the Hero to become invisible, and move faster for a set amount of time. When the Hero attacks a unit to break invisibility, he will deal bonus damage. Level 1 - % move, bonus damage, seconds. Level 2 - % move, bonus damage, seconds. Level 3 - % move, bonus damage, seconds. Level 4 - % move, bonus damage, seconds.

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage. Level 3 - hit points, 400 damage. Level 4 - hit points, 550 splash damage.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units. Level 1 - Phoenix. Level 2 - Phoenix.

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - damage, second stun. Level 2 - damage, second stun. Level 3 - damage, second stun. Level 4 - damage, second stun.

An aura that gives friendly nearby units bonus damage to their ranged attacks. Level 1 - Increases base ranged damage by %. Level 2 - Increases base ranged damage by %. Level 3 - Increases base ranged damage by %. Level 4 - Increases base ranged damage by %.

Summons Spirit Beasts to fight hero's enemies. Lasts seconds. Level 1 - Spirit Beasts, hit points. Level 2 - Spirit Beasts, hit points and Feedback. Level 3 - Spirit Beasts, hit points, Feedback and Mana Burn. Level 4 - Spirit Beasts, hit points, Feedback and Mana Burn.

Summons an immobile dark portal to attack the hero's enemies. The portal is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage. Level 3 - hit points, 400 damage. Level 4 - hit points, 550 damage.

Transforms the hero into a powerful warlock with a ranged attack, increasing movement rate and attack rate. Lasts seconds. Level 1 - % attack rate and % movement rate. Level 2 - % attack rate and % movement rate. Level 3 - % attack rate and % movement rate. Level 4 - % attack rate and % movement rate.

Enhances the hero's armor and reduces melee attack damage. Level 1 - armor bonus, damage reduction to %. Level 2 - armor bonus, damage reduction to %. Level 3 - armor bonus, damage reduction to %. Level 4 - armor bonus, damage reduction to %.

The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - % damage returned, bonus armor. Level 2 - % damage returned, bonus armor. Level 3 - % damage returned, bonus armor. Level 4 - % damage returned, bonus armor.

When Xeda Form is activated, it gives the Crypt Lord bonus armor, bonus hit points, bonus damage and spell immunity. Level 1 - bonus armor, bonus hit points, bonus damage. Lasts seconds. Level 2 - bonus armor, bonus hit points, bonus damage. Lasts seconds.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - target damage, nova damage. Level 2 - target damage, nova damage. Level 3 - target damage, nova damage. Level 4 - target damage, nova damage.

Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. Level 1 - avatar. Lasts seconds. Level 2 - avatars. Lasts seconds.

An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. Level 1 - Returns % damage. Level 2 - Returns % damage. Level 3 - Returns % damage. Level 4 - Returns % damage.

Summons an invisible and immovable bomb trap, dealing maximum damge to enemy units around it. The trap explode when an enemy unit approaches. Level 1 - seconds cool down. Level 2 - seconds cool down. Level 3 - seconds cool down. Level 4 - seconds cool down.

Causes this unit to attack faster, move faster and avoid any damage. Lasts seconds. Level 1 - % attack rate and % movement speed. Level 2 - % attack rate and % movement speed. Level 3 - % attack rate and % movement speed. Level 4 - % attack rate and % movement speed.

Deals poison damage per second. Decreases movement speed and attack rate to %. Lasts seconds. Level 1 - poison damage per second. Level 2 - poison damage per second. Level 3 - poison damage per second. Level 4 - poison damage per second.

Hurls a coil of death at a target enemy unit, dealing damage and stunning the target. Level 1 - damage, seconds stun. Level 2 - damage, seconds stun. Level 3 - damage, seconds stun. Level 4 - damage, seconds stun.

Gives a percent chance to avoid attacks and a % chance to deal additional damage. Level 1 - % dodge, times normal damage. Level 2 - % dodge, times normal damage. Level 3 - % dodge, times normal damage. Level 4 - % dodge, times normal damage.

Summons a water elemental to attack the Archmage's enemies. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 300 damage. Level 3 - hit points, 500 damage. Level 4 - 2 elementals, hit points, 500 damage.

When Avatar is activated, it gives the Mountain King bonus armor, bonus hit points, bonus damage and spell immunity. Level 1 - bonus armor, bonus hit points, bonus damage. Lasts seconds. Level 2 - bonus armor, bonus hit points, bonus damage. Lasts seconds.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.

Gives a chance that an attack will do bonus damage and stun an non-hero unit for seconds. Level 1 - % chance, bonus damage. Level 2 - % chance, bonus damage. Level 3 - % chance, bonus damage. Level 4 - % chance, bonus damage.

A holy light that can heal a friendly living unit or damage an enemy Undead unit. Level 1 - Heals for hit points. Level 2 - Heals for hit points. Level 3 - Heals for hit points. Level 4 - Heals for hit points.

A coil of death that can damage an enemy living unit or heal a friendly Undead unit. Level 1 - Heals for hit points. Level 2 - Heals for hit points. Level 3 - Heals for hit points. Level 4 - Heals for hit points.

A bomb that is thrown at an enemy unit, causing damage and stunning the target. Level 1 - damage, seconds stun. Level 2 - damage, seconds stun. Level 3 - damage, seconds stun. Level 4 - damage, seconds stun.

An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time. Level 1 - Lasts seconds. Level 2 - Lasts seconds. Level 3 - Lasts seconds. Level 4 - Lasts seconds.

развернуть/свернуть

Похожие карты:

X Hero Siege 3.66b Final
X Hero Siege 3.66b Final (Castle Defense)
Warcraft map: 2459kb.
Releaseted by nSstudio Test by Newtron0001 Special Thanks : Sogat Date : 2009/11/11 ar3mapImportedL.

X Hero Siege Final
X Hero Siege Final (Other)
Warcraft map: 4667kb.
Presented by Sogat edit Giakyoi
Version: 6.30
Date: 09/03/2010

+ добавить новую Warcraft карту
Топ скачиваний



click to change language >> ru ua de en vi es
Your Ad Here

Рейтинг@Mail.ru
© warcmaps.com | правила | письмо
При копировании материала укажите ссылку на сайт warcmaps.com