X Hero Siege 3.66b Final

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X Hero Siege 3.66b Final
Название: X Hero Siege 3.66b Final
Тип: Castle Defense
Местность: Sunken Ruins
Количество игроков: 1
Разместил:
Sogat nSstudio2009
29.07.2010 20:00:52
3187 3110


Описание:
Releaseted by nSstudio Test by Newtron0001 Special Thanks : Sogat Date : 2009/11/11 ar3mapImportedL.

Размер файла: 2459kb.
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Другие версии: hero siege
• 3.66b • X Hero Siege Final



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The Evermore creates a realm of soul surround himself, unleashing infinitely powerful souls that dealing damage to a line of enemy units over a duration, while granting himself a power of invulnerability.
Level 1 Each soul deals 100 damage, lasts for 10 seconds.
Level 2 Each soul deals 300 damage, lasts for 15 seconds.
Level 3 Each soul deals 500 damage, lasts for 20 seconds.
Level 4 Each soul deals 900 damage, lasts for 25 seconds.

Gives a chance that an attack will do bonus damage, stun an opponent for seconds and to avoid an attack. Level 1 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 2 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 3 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 4 - % chance, bonus damage, times normal damage, % chance to avoid an attack.

The new necromancery of the Shadow Fiend X now grants incredibly bonus attack speed but takes damage for 15 seconds.
Level 1 - 50% attack speed, 25 damage per seconds.
Level 2 - 150% attack speed, 50 damage per seconds.
Level 3 - 250% attack speed, 75 damage per seconds.
Level 4 - 350% attack speed, 120 damage per seconds.
Level 5 - 800% attack speed, 500 damage per seconds.

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - strike damage, duration damage. Level 2 - strike damage, duration damage. Level 3 - strike damage, duration damage. Level 4 - strike damage, duration damage.

Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for seconds. Level 1 - wave damage, waves, damage per second. Level 2 - wave damage, waves, damage per second. Level 3 - wave damage, waves, damage per second. Level 4 - wave damage, waves, damage per second.

Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second.

Allows the Axe to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - % move, bonus damage, seconds. Level 2 - % move, bonus damage, seconds. Level 3 - % move, bonus damage, seconds. Level 4 - % move, bonus damage, seconds.

The improved Shadowgaze of the Nevermore, known as the Darkgaze, blasts the three range at the same time, dealing huge damage while stunning the targets for a duration.
Level 1 - 300 damage, stuns for 1 seconds.
Level 2 - 700 damage, stuns for 2 seconds.
Level 1 - 1400 damage, stuns for 3 seconds.
Level 1 - 3000 damage, stuns for 4 seconds.

The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - % damage returned, bonus armor. Level 2 - % damage returned, bonus armor. Level 3 - % damage returned, bonus armor. Level 4 - % damage returned, bonus armor.

Transfers mana and life between the hero and a target. Drains mana and life from an enemy, or transfers mana and life to an ally. Lasts seconds. Level 1 - mana and life drained per second. Level 2 - mana and life drained per second. Level 3 - mana and life drained per second. Level 4 - mana and life drained per second.

Adds a cold effect to each attack, causing bonus damage and slowing a target enemy unit's attacks and movement. Level 1 - % attack rate, % movement speed, bonus damage. Level 2 - % attack rate, % movement speed, bonus damage. Level 3 - % attack rate, % movement speed, bonus damage. Level 4 - % attack rate, % movement speed, bonus damage.

The Crypt Lord progenerates Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent, but only can be controlled at a time. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage, Beetles can burrow. Level 3 - hit points, 400 damage, Beetles can burrow. Level 4 - hit points, 550 damage, Beetles can burrow.

The hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction, armor reduction. Level 2 - % attack damage reduction, armor reduction. Level 3 - % attack damage reduction, armor reduction. Level 4 - % attack damage reduction, armor reduction.

Each attack made is enhanced with living flames that cling to the target. If a unit dies while under this effect, it is incinerated, causing significant damage to all nearby enemy units. Gives bonus armor. Level 1 - incineration damage. Level 2 - incineration damage. Level 3 - incineration damage. Level 4 - incineration damage.

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - damage, second stun. Level 2 - damage, second stun. Level 3 - damage, second stun. Level 4 - damage, second stun.

Summons Spirit Beasts to fight hero's enemies. Lasts seconds. Level 1 - Spirit Beasts, hit points. Level 2 - Spirit Beasts, hit points and Feedback. Level 3 - Spirit Beasts, hit points, Feedback and Mana Burn. Level 4 - Spirit Beasts, hit points, Feedback and Mana Burn.

Transforms the hero into a powerful warlock with a ranged attack, increasing movement rate and attack rate. Lasts seconds. Level 1 - % attack rate and % movement rate. Level 2 - % attack rate and % movement rate. Level 3 - % attack rate and % movement rate. Level 4 - % attack rate and % movement rate.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled. Level 1 - Demon, damage per second. Level 2 - Demon, damage per second.

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - target damage, nova damage. Level 2 - target damage, nova damage. Level 3 - target damage, nova damage. Level 4 - target damage, nova damage.

Breathes a cone of frost at enemy units that deals a initial damage and a damage per second. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second.

Enhances the hero's armor and reduces melee attack damage. Level 1 - armor bonus, damage reduction to %. Level 2 - armor bonus, damage reduction to %. Level 3 - armor bonus, damage reduction to %. Level 4 - armor bonus, damage reduction to %.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units. Level 1 - Phoenix. Level 2 - Phoenix.

Summons a proud hawk to spy on your enemies. Lasts seconds. Level 1 - hit points, has True Sight. Level 2 - hit points, has True Sight. Level 3 - hit points, has True Sight and Invisibility. Level 4 - hit points, has True Sight and Invisibility.

Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - % movement speed, % life regeneration rate. Level 2 - % movement speed, % life regeneration rate. Level 3 - % movement speed, % life regeneration rate. Level 4 - % movement speed, % life regeneration rate.

An aura that gives friendly nearby units bonus damage to their ranged attacks. Level 1 - Increases base ranged damage by %. Level 2 - Increases base ranged damage by %. Level 3 - Increases base ranged damage by %. Level 4 - Increases base ranged damage by %.

Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. Level 1 - avatar. Lasts seconds. Level 2 - avatars. Lasts seconds.

Transfers mana and life between the hero and a target. Drains mana and life from an enemy, or transfers mana and life to an ally. Lasts seconds. Level 1 - mana and life drained per second. Level 2 - mana and life drained per second.

When Avatar is activated, it gives the Mountain King bonus armor, bonus hit points, bonus damage and spell immunity. Level 1 - bonus armor, bonus hit points, bonus damage. Lasts seconds. Level 2 - bonus armor, bonus hit points, bonus damage. Lasts seconds.

Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. Level 1 - Small area, lasts seconds. Level 2 - Medium area, lasts seconds. Level 3 - Large area, lasts seconds. Level 4 - Large area, lasts seconds.

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage. Level 3 - hit points, 400 damage. Level 4 - hit points, 550 splash damage.

Decreases nearby enemy units movement speed and attack rate. Level 1 - Decreases 10% movement speed and attack rate. Level 2 - Decreases 20% movement speed and attack rate. Level 3 - Decreases 30% movement speed and attack rate. Level 4 - Decreases 40% movement speed and attack rate.

Summons Spirit Wolves to fight the hero's enemies. Lasts seconds. Level 1 - Spirit Wolves, hit points. Level 2 - Spirit Wolves, hit points. Level 3 - Spirit Wolves, hit points. Level 4 - Spirit Wolves, hit points.

A coil of death that can damage an enemy living unit or heal a friendly Undead unit. Level 1 - Heals for hit points. Level 2 - Heals for hit points. Level 3 - Heals for hit points. Level 4 - Heals for hit points.

Create an clone of the targeted friendly unit. The clone deals bonus damage and the taken damage from enemy attacks is reduced. Level 1 - deals % damage, received % damage. Level 2 - deals % damage, received % damage.

Causes this unit to attack faster, move faster and avoid any damage. Lasts seconds. Level 1 - % attack rate and % movement speed. Level 2 - % attack rate and % movement speed. Level 3 - % attack rate and % movement speed. Level 4 - % attack rate and % movement speed.

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.

Summons an invisible and immovable bomb trap, dealing maximum damge to enemy units around it. The trap explode when an enemy unit approaches. Level 1 - seconds cool down. Level 2 - seconds cool down. Level 3 - seconds cool down. Level 4 - seconds cool down.

Gives the hero a bonus to damage and defense. Lasts seconds. Hero Level 1 - % bonus to damage. - bonus to defense. Hero Level 20 - % bonus to damage. - bonus to defense. - Dual War Stomp. - Dual Shockwave.

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Level 1 - damage, jumps times. Level 2 - damage, jumps times. Level 3 - damage, jumps times. Level 4 - damage, jumps times.

Summons a water elemental to attack the Archmage's enemies. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 300 damage. Level 3 - hit points, 500 damage. Level 4 - 2 elementals, hit points, 500 damage.

Deals poison damage per second. Decreases movement speed and attack rate to %. Lasts seconds. Level 1 - poison damage per second. Level 2 - poison damage per second. Level 3 - poison damage per second. Level 4 - poison damage per second.

Summons an immobile dark portal to attack the hero's enemies. The portal is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage. Level 3 - hit points, 400 damage. Level 4 - hit points, 550 damage.

The true Dark Lord, Evermore is now reborn and now emits terrifying howl to nearby enemy units, greatly reduce their attack damage and armor for 15 seconds.
Level 1 - 20% damage, 5 armor.
Level 2 - 40% damage, 10 armor.
Level 3 - 60% damage, 15 armor.
Level 4 - 80% damage, 20 armor.

Engulfs the hero in flames, causing damage to nearby enemy units. Gives bonus armor. Level 1 - damage per second. Level 2 - damage per second. Level 3 - damage per second. Level 4 - damage per second.

The true Dark Lord owns the bell which could recall or summon the souls from the underworld, granting him 5% chance to do 12 times multiple damage on each attack and 20% chance to block an incoming physical attack.

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