X Hero Siege 3.15(UpDate)

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X Hero Siege 3.15(UpDate)
Название: X Hero Siege 3.15(UpDate)
Тип: Other
Местность: Icecrown Glacier
Количество игроков: 1
Разместил:
Siverdragon12
01.11.2009 06:35:02
285 160


Описание:
Version: 3.14 Date: 2010/2/14 X Hero Siege 3.15(UpDate) Co` chinh? sua? 1 so hero vs quai Vi` la` map nham? nen hay~ choi cap` do. kho` nhat` Tot` nhat` ne^n Lam` nv de? lay sach` 100 all kho^ng thi` se~ chet` len chet` xuong` UpDate 3.15 Tang mau` vs.

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Другие версии: hero siege update
• 3.15 • 3.703.523.513.503.193.183.173.163.13



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Рекомендованное количество игроков: 1-8 Player
Подробное описание карты X Hero Siege 3.15(UpDate):
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X Hero Siege 3.15(UpDate)


Co' chinh? sua? 1 so hero vs quai
Vi` la` map nham? nen hay~ choi cap' do. kho' nhat'
Tot' nhat' ne^n Lam` nv de? lay sach' 100 all kho^ng thi` se~ chet' len chet' xuong'
UpDate 3.15
Tang mau' vs dame cua? quai
Sua? loi~ skill goblem vs cleaving attack cua arthas

All versions of this map are created by Sogat.

Download current final version: http://www.wc3sear.ch or http://www.warcraft.org.

If you have any suggestion: sogat@lycos.de.

Red player can kick other player from game: Enter -kick + player name [example: -kick sogat].

When your hero is level 20, he get automaticlly a new ability.

Select random hero to get 4000 bonus gold: Enter -random (only once repick for 5000 gold, repick only in game level 1).

To repick you hero: Enter -repick (requierment: current hero is not dead and he have a ankh of reincanation, repick only in game level 1, 5000 gold for random selected heroes).

You can buy more items at castle.

Red player can open ways: Enter -open way.

You have a chance of 1 to 25 to play as final boss (Ghost) in the random mode or when you use the command -random (just a normal hero, not overpowered).

All random mode: all players get a bonus of 4000 gold, only once repick for 5000 gold, repick only in game level 1.

Buy tomes of all Properties for all your gold: Enter -buy tomes (you need more than 100000 gold, not active on special event).

Red player can change level of extreme mode: Enter -extreme + 5-999 (example: -extreme 13). Restrictions: Extreme mode level 4 is selected at game start, only once change, change extreme level only in game level 1.


Gives a chance that an attack will do bonus damage, stun an opponent for seconds and to avoid an attack. Level 1 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 2 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 3 - % chance, bonus damage, times normal damage, % chance to avoid an attack. Level 4 - % chance, bonus damage, times normal damage, % chance to avoid an attack.

Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - % move, bonus damage, seconds. Level 2 - % move, bonus damage, seconds. Level 3 - % move, bonus damage, seconds. Level 4 - % move, bonus damage, seconds.

Beschwört einen mächtigen Phönix. Der Phönix brennt mit derartiger Intensität, dass er sich selbst und in der Nähe befindlichen feindlichen Einheiten Schaden zufügt. Verfügt über 'Zauber-Immunität' und 'Festhaut'. Wenn ein Phönix stirbt, erzeugt er ein Ei, aus dem ein neuer Phönix schlüpft. Greift Land- und Luft-Einheiten an. Stufe 1 - mal Phönix. Stufe 2 - mal Phönix.

Reduces the damage taken from Piercing attacks, spells and magic attacks. Increases the movement speed and attack rate.. Level 1 - Damage reduction to %, +25% movement speed and attack rate. Level 2 - Damage reduction to %, +50% movement speed and attack rate. Level 3 - Damage reduction to %, +75% movement speed and attack rate. Level 4 - Damage reduction to %, +100% movement speed and attack rate.

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - strike damage, duration damage. Level 2 - strike damage, duration damage. Level 3 - strike damage, duration damage. Level 4 - strike damage, duration damage.

Transfers mana and life between the hero and a target. Drains mana and life from an enemy, or transfers mana and life to an ally. Lasts seconds. Level 1 - mana and life drained per second. Level 2 - mana and life drained per second. Level 3 - mana and life drained per second. Level 4 - mana and life drained per second.

The hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction, armor reduction. Level 2 - % attack damage reduction, armor reduction. Level 3 - % attack damage reduction, armor reduction. Level 4 - % attack damage reduction, armor reduction.

The Crypt Lord progenerates Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent, but only can be controlled at a time. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage, Beetles can burrow. Level 3 - hit points, 400 damage, Beetles can burrow. Level 4 - hit points, 550 damage, Beetles can burrow.

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - damage, second stun. Level 2 - damage, second stun. Level 3 - damage, second stun. Level 4 - damage, second stun.

Causes this unit to attack and move faster. The taken damage is reduced. Lasts seconds. Level 1 - % attack rate, % movement speed and 100% damage reduction. Level 2 - % attack rate, % movement speed and 100% damage reduction. Level 3 - % attack rate, % movement speed and 100% damage reduction. Level 4 - % attack rate, % movement speed and 100% damage reduction.

Adds a cold effect to each attack, causing bonus damage and slowing a target enemy unit's attacks and movement. Level 1 - % attack rate, % movement speed, bonus damage. Level 2 - % attack rate, % movement speed, bonus damage. Level 3 - % attack rate, % movement speed, bonus damage. Level 4 - % attack rate, % movement speed, bonus damage.

Eine Teleportation über eine kurze Strecke, die es der Wächterin ermöglicht, in Kämpfe einzugreifen oder sie zu verlassen. Stufe 1 - Sekunden Abklingzeit, Punkte Mana. Stufe 2 - Sekunden Abklingzeit, Punkte Mana. Stufe 3 - Sekunden Abklingzeit, Punkte Mana. Stufe 4 - Sekunden Abklingzeit, Punkte Mana.

Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for seconds. Level 1 - wave damage, waves, damage per second. Level 2 - wave damage, waves, damage per second. Level 3 - wave damage, waves, damage per second. Level 4 - wave damage, waves, damage per second.

Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second.

Adds a cold effect to each attack, slowing a target enemy unit's attacks and movement. Level 1 - % attack rate, % movement speed, lasts seconds. Level 2 - % attack rate, % movement speed, lasts seconds. Level 3 - % attack rate, % movement speed, lasts seconds. Level 4 - % attack rate, % movement speed, lasts seconds.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units. Level 1 - Phoenix. Level 2 - Phoenix.

Schleudert einen vergifteten Dolch auf eine angewählte feindliche Einheit und verursacht dabei einen Anfangsschaden von Punkten sowie Sekunden lang einen weiteren Schaden von Punkten alle Sekunden. Das Gift verlangsamt für kurze Zeit das Bewegungstempo der angewählten feindlichen Einheit.

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - target damage, nova damage. Level 2 - target damage, nova damage. Level 3 - target damage, nova damage. Level 4 - target damage, nova damage.

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage. Level 3 - hit points, 400 damage. Level 4 - hit points, 550 splash damage.

Summons Spirit Beasts to fight hero's enemies. Lasts seconds. Level 1 - Spirit Beasts, hit points. Level 2 - Spirit Beasts, hit points and Feedback. Level 3 - Spirit Beasts, hit points, Feedback and Mana Burn. Level 4 - Spirit Beasts, hit points, Feedback and Mana Burn.

Summons an immobile dark portal to attack the hero's enemies. The portal is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 250 damage. Level 3 - hit points, 400 damage. Level 4 - hit points, 550 damage.

Summons an invisible and immovable bomb trap, dealing maximum damge to enemy units around it. The trap explode when an enemy unit approaches. Level 1 - seconds cool down. Level 2 - seconds cool down. Level 3 - seconds cool down. Level 4 - seconds cool down.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled. Level 1 - Demon, damage per second. Level 2 - Demon, damage per second.

Transforms the hero into a powerful warlock with a ranged attack, increasing movement rate and attack rate. Lasts seconds. Level 1 - % attack rate and % movement rate. Level 2 - % attack rate and % movement rate. Level 3 - % attack rate and % movement rate. Level 4 - % attack rate and % movement rate.

An aura that gives friendly nearby units bonus damage to their ranged attacks. Level 1 - Increases base ranged damage by %. Level 2 - Increases base ranged damage by %. Level 3 - Increases base ranged damage by %. Level 4 - Increases base ranged damage by %.

Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. Level 1 - Heals damage, jumps times. Level 2 - Heals damage, jumps times. Level 3 - Heals damage, jumps times. Level 4 - Heals damage, jumps times.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.

Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. Level 1 - Small area, lasts seconds. Level 2 - Medium area, lasts seconds. Level 3 - Large area, lasts seconds. Level 4 - Large area, lasts seconds.

Breathes a cone of frost at enemy units that deals a initial damage and a damage per second. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second.

Increases the armor of the Hero by when worn. Turns a non-mechanical unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.

Enhances the hero's armor and reduces melee attack damage. Level 1 - armor bonus, damage reduction to %. Level 2 - armor bonus, damage reduction to %. Level 3 - armor bonus, damage reduction to %. Level 4 - armor bonus, damage reduction to %.

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. Level 1 - damage, jumps times. Level 2 - damage, jumps times. Level 3 - damage, jumps times. Level 4 - damage, jumps times.

The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - % damage returned, bonus armor. Level 2 - % damage returned, bonus armor. Level 3 - % damage returned, bonus armor. Level 4 - % damage returned, bonus armor.

Summons a water elemental to attack the Archmage's enemies. Lasts seconds. Attacks land and air units. Level 1 - hit points, 100 damage. Level 2 - hit points, 300 damage. Level 3 - hit points, 500 damage. Level 4 - 2 elementals, hit points, 500 damage.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.

Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - % movement, minor regeneration bonus. Level 2 - % movement, moderate regeneration bonus. Level 3 - % movement, greater regeneration bonus. Level 4 - % movement, greater regeneration bonus.

Deals poison damage per second. Decreases movement speed and attack rate to %. Lasts seconds. Level 1 - poison damage per second. Level 2 - poison damage per second. Level 3 - poison damage per second. Level 4 - poison damage per second.

A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Level 1 - damage, seconds stun. Level 2 - damage, seconds stun. Level 3 - damage, seconds stun. Level 4 - damage, seconds stun.

Summons Spirit Wolves to fight the hero's enemies. Lasts seconds. Level 1 - Spirit Wolves, hit points. Level 2 - Spirit Wolves, hit points. Level 3 - Spirit Wolves, hit points. Level 4 - Spirit Wolves, hit points.

Throws a magical shard of ice at a target enemy unit, dealing damage and stunning the target. Level 1 - damage, seconds stun. Level 2 - damage, seconds stun. Level 3 - damage, seconds stun. Level 4 - damage, seconds stun.

An aura that gives friendly nearby units bonus damage to their attacks. Level 1 - Increases base damage by %. Level 2 - Increases base damage by %. Level 3 - Increases base damage by %. Level 4 - Increases base damage by %.

Entzieht feindliche in der Nähe befindlichen Einheiten die Rüstung. Stufe 1 - Mindert die Basis-Rüstung um . Stufe 2 - Mindert die Basis-Rüstung um . Stufe 3 - Mindert die Basis-Rüstung um . Stufe 4 - Mindert die Basis-Rüstung um .

Engulfs the hero in flames, causing damage to nearby enemy units. Gives additional armor. Level 1 - damage per second. Level 2 - damage per second. Level 3 - damage per second. Level 4 - damage per second.

Gives a percent chance to avoid attacks. Level 1 - % chance that an opponent misses. Level 2 - % chance that an opponent misses. Level 3 - % chance that an opponent misses. Level 4 - % chance that an opponent misses.

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