Название: Wrath of Nations v1.56 Тип: Hero Defense Местность: Felwood Размер поля: 128x128 Количество игроков: 2 Разместил: Destiny.Knight(US.West) 05.05.2007 20:53:37 56 19
Описание: A map of defending ancients, heroes currently avaliable is 38.Availiable game modes are -ms, -ma, -ap, -em, -random, -repick. Visit www.warcmaps.com to check for updates.
Похожие карты Рекомендованное количество игроков: 2 to 10
Подробное описание карты Wrath of Nations v1.56: развернуть/свернуть
oadingScreen.mdx Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, eventually splitting into healthy Lava Spawns. Lasts 100 seconds, to split, 3 attacks are needed and stops sliptting after a certain generation. Level 1 - 1 lava spawn of hit points, - damage and split into two for 2 times. Level 2 - 2 lava spawn of hit points, - damage and split into three. and lastes for 2 generation Level 3 - 3 lava spawn of hit points, - damage and split into four and lastes for 2 generation. Attacks ground and air units. Split Delay is 5 seconds. Cooldown: 90 seconds.
Hurls a Void at a target. The Void breaks upon impact, splashing a powerful Impact on nearby hostile units. s armor;slows target, deals high damage over time to the primary target; deals high damage over time to nearby targets, Reduce EXP Gain for targetted unit if is a hero. Lasts 30 seconds. Level 1 - 10 max damage per second, reduces armor by 2, Reduce Exp Gain by 20% for 20 seconds . Level 2 - 20 max damage per second, reduces armor by 4 Reduce Exp Gain by 35% for 20 seconds. Level 3 - 30 max damage per second, reduces armor by 6 Reduce Exp Gain by 50% for 20 seconds. Cooldown: 100 seconds
Naix is an ancient mummy revived by the life king to bid him for his life, with walking undead, those that are being attacked by him automatically are poisoned, he moves fast on ground hunting anyone in his sight, his jaws hungers for flesh eating enemies on every attack, he can become berserk bashing all magic of his sight and what he sees is on a unit in mind. Can learn Feast, Slow Poison, Frenzy and Rage . Agility : 25 + 3.5 per level. Intelligence : 10 + 0.5 per level. Strength : 20 + 2.0 per level.g range: 128
Snipers adept at ranged assaults, Their race was nearly vanished after the war as lesser people learn the art of sniping however Karnel was able to learn the skills from a Magician who can bring him back to the pass, With it he learn the basic shooting skill as well as the ability to shoot a damaging bolt of bullet that locks a unit from far. Can learn Take Aim, Head Shot, Shards Down-pour and Final Shot . Agility :20 + 3.0 per lvl. nce :18 + 1.7 per lvl. Strength :17 + 1.3 per lvl.
Transfers mana between the Elven Mage and a target. Drains mana and life from an enemy. Siphon Drain can push the Elven Mage's mana and life over its maximum value, though excess mana and life drains off rapidly if not used. Lasts 5 seconds. Level 1 - 25 life and 15 mana drained per second. Level 2 - 50 life and 30 mana drained per second. Level 3 - 75 life and 45 mana drained per second. Level 4 - 125 life and 60 mana drained per second. Cooldown: 12 seconds.
Fires off one rocket dealing high damage followed by massive amount of rockets each homing at the target unit at a damage of 15 - 35 over a range of 2500. Level 1 - 25 initial damage stunning for 1 second, 25 massive rockets. Level 2 - 50 initial damage stunning for 1 second, 40 massive rockets. Level 3 - 100 initial damage stunning for 1 second, 55 massive rockets. Only usable if target is visible when spell is casted.
The Demon Lord sends out three blast of flame surrounding him to deal 250 initial damage to units around him and 100 damage per blast for 3 blastes. The First blast is 300 distance away from the Demon Lord. The second blast is 600 distance away from the Demon Lord. The Third blast is 900 distance away from the Demon Lord. Warning! The Demon Lord takes damage from the last three blast causing him to take 300 damage . Cooldown: 100 seconds
Jina heard that the sentinels needed help and so travels the lands to aid them in the battle, shooting arrows to pin down enemies and render them unable to move she can move around shooting many arrows on a unit but no 1 know where she was. Can learn Double Strafing, Acher Mastery, Arrow Shower and Cross Swift . Agility: 28 + 2.2 per level.ence: 14 +1.6 per level.: 18 + 2.2 per level. g Range: 600
He is able to control time, able to travel through time to a target point and move right back before an attack to dodge it. There are rumors that he can strike any unit in a soilders on a battlefield but no one sees him. Can learn Time Walk, Time Lock, Back Track and Chronosphere . Agility : 20 + 2.4 per level. Intelligence : 17 + 2.3 per level. Strength : 18 + 1.3 per level.g range of 128.
The Sand King triggers an epicenter cause pulses of explosion to burst from the ground dealing an area of effect damage to units around the Sand King and slowing their movement speed and attack rate by 50%. Level 1 - 110 max damage per pulse for 6 pulses. Level 2 - 110 max damage per pulse for 8 pulses. Level 3 - 110 max damage per pulse for 11 pulses. Casting Time is 2 seconds for every level. Cooldown: 100/95/90 seconds
The Paladin forces his ability to his hammer which release an aura that increase nearby friendly unit's armor and life regenaration. Level 1 - Heals at 10 damage per second. Lastes for 10 seconds. Level 2 - Heals at 10 damage per second. Lastes for 15 seconds. Level 3 - Heals at 15 damage per second. Lastes for 20 seconds. Level 4 - Heals at 15 damage per second. Lastes for 25 seconds. Cooldown: 20 seconds
Slams the ground, stunning and damaging nearby enemy land units and dashes forward for a short distance. Level 1 - 50 damage 1 seconds stun damage and dash 400 distance infront. Level 2 - 100 damage 1 seconds stun damage and dash 500 distance infront. Level 3 - 150 damage 1 seconds stun damage and dash 600 distance infront. Level 4 - 200 damage 1 seconds stun damage and dash 700 distance infront. Cooldown: 13 seconds.
Gives a permanent bonus to Agility, Intelligence, and Strength. Level 1 - Adds 2 points to all stats. Level 2 - Adds 4 points to all stats. Level 3 - Adds 6 points to all stats. Level 4 - Adds 8 points to all stats. Level 5 - Adds 10 points to all stats. Level 6 - Adds 12 points to all stats. Level 7 - Adds 14 points to all stats. Level 8 - Adds 16 points to all stats. Level 9 - Adds 18 points to all stats. Level 10 - Adds 20 points to all stats.
Summons Spirit Wolves to fight the Keeper's enemies. Lasts seconds. Level 1 - 2 wolves for hit points, minimum 15 damage. Level 2 - 2 wolves for hit points, minimum 20 damage and Critical Strike. Level 3 - 2 wolves for hit points, minimum 25 damage with permenant invivsibility. Level 4 - 3 wolves for hit points, minimum 25 damage with permenant invivsibility.
Hurls a strong bomb of lightnng at a target. The bomb breaks upon impact, sending a powerful static on nearby hostile units. Level 1 - 50 max damage for target unit, 25 max damage for area damage. Level 2 - 100 max damage for target unit, 50 max damage for area damage. Level 3 - 150 max damage for target unit, 75 max damage for area damage. Level 4 - 200 max damage for target unit, 100 max damage for area damage. Cooldown: 6/5/4/4 seconds
Hades releases a ring of fire around him outwards at a fast rate burning all units touching the ring for 20 damage per seconds for 5 seconds and in an area inside the fire field lasting for a duration. Level 1 - 100 damage per second, lastes for 5 seconds, 800 area of effect. Level 2 - 150 damage per second, lastes for 5 seconds, 1000 area of effect. Level 3 - 200 damage per second, lastes for 5 seconds, 1200 area of effect. Cooldown: 120/100/80 seconds
The Elven Mage uses huge amount of energy to summon many Flame strike at one go dealing 200 damage a second for 5 seconds, Flame Strikes appears randomly in that large area , each level decreases cooldown and increases the chance of collision. Level 1 - 10 Flame Strikes randomly, cooldown 100 seconds. Level 2 - 15 Flame Strikes randomly, cooldown 80 seconds. Level 3 - 20 Flame Strikes randomly, cooldown 60 seconds. Cooldown: 60/50/40 seconds
Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into two healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units. It splits after 3 attacks. Lastes for 2 generation. Cooldown: 90 seconds.
Summons three Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into four healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units. It splits after 3 attacks. Lastes for 2 generation. Cooldown: 90 seconds.
Creates a swarm of angry Voids that bite and tear at nearby enemy units. As they slash the enemy flesh, they convert it into a substance that restores hit points to the Assasin when they return, every raccon deals 20 damage per slash. Lasts 30 seconds.Level 1 - 10 Voids, maximum of 5 raccons per taeget.Level 2 - 20 Voids, maximum of 10 Voids per target..Level 3 - 30 Void, maximum of 15 raccons per target. Cooldown: 100/90/80 seconds
Triggers the earth, an epicenter is form depressing the ground dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 110 damage, % move, % attack for 6 pulse of epicenter. Level 2 - 110 damage, % move, % attack for 8 pulse of epicenter. Level 3 - 110 damage, % move, % attack for 11 pulse of epicenter. Lastes for 5 seconds.
Target a unit to be cursed , it goes into a frenzy increasing attack speed but losing great amount of life over time for 10seconds. Level 1 - Loses 10 life per second attacking 20% faster for 10 seconds. Level 2 - Loses 15 life per second attacking 50% faster for 10 seconds. Level 3 - Loses 20 life per second attacking 80% faster for 10 seconds. Level 4 - Loses 25 life per second attacking 120% faster for 10 seconds. Cooldown: 20 seconds.
When Shadow Form is activated, it gives the Shadow Warlock bonus armor, bonus hit points, bonus damage and the ability to walk through any obsticales and spell shield and is immune to magic.He also gain a bonus of 100 movement speed for 15 seconds. Level 1 - 5 bonus armor, 100 bonus life, 20 bonus damage. Level 2 - 10 bonus armor, 150 bonus life, 40 bonus damage. Level 3 - 15 bonus armor, 200 bonus life, 60 bonus damage. Lastes for 15 seconds. Cooldown: 90 seconds.
Cunning Hero, adept at quickly killing individual units and healing wounds at a fast rate, Juggernault is able to kill many units in a battlefield but no one sees him. Joining the forces of sentinel, he wanted all to know him as the unstoptable Juggernault. Can learn Health, Blade Storm, Critical Slash and Omni-slashes . Agility : 20 + 2.5 per level. Intelligence : 17 + 2 per level. Strength : 18 + 1.5 per level.
Time Machines came from the future, they are goblin scientistes that reserach on higher technology, Frank created a time machine but travel back to the past of the battle between the scourge and sentinels, he then decide to aid sentinels. Can learn Custer Rockets, Far Sight, Time Slow and Electrify . Agility :17 + 1.60 per level. Intelligence :20 + 2.40 per level. Strength :18 + 2.00 per level.g Range: 400
Target a unit to be cursed , it has attack speed and movement speed lowered, when that unit is attacked by any unit, it will be slowed by 75% and the slows lastes for 3 seconds.It only happens while the unit still have Slowed Death on it. Level 1 - Slowed Death slows for 20% and last for 5 seconds. Level 2 - Slowed Death slows for 25% and last for 6 seconds. Level 3 - Slowed Death slows for 30% and last for 7 seconds. Cooldown: 90/80/70 seconds.
The Demon Lord Slamps three blast of flame surrounding him to damage units around him. Level 1 - 250 initial damage and additional 100 damage per blast at 300, 600, 900 distances. Level 2 - 400 initial damage and additional 100 damage per blast at 300, 600, 900 distances. Level 3 - 550 initial damage and additional 100 damage per blast at 300, 600, 900 distances. Cooldown: 100/90/80 seconds
Hurls a magical ball of fire at a target. The ball explodes on the unit then ignites it with flame thus slowing it and burning it. Level 1 - 15 damage per second slows 20% for 10 seconds. Level 2 - 20 damage per second slows 25% for 10 seconds. Level 3 - 25 damage per second slows 30% for 10 seconds. Level 4 - 30 damage per second slows 35% for 10 seconds. Cooldown: 15 seconds.
Stripe from rank and send to mortal world as punishment from the god's, zeus was send to mortal world to protect the world tree after which if succeed his rank will be reown. Can learn Arc Lightning, Lightning Bolt, Static Field and Thunder God's Wrath . Agility :18 + 1.5 per lvl. Intelligence :19 + 3.0 per lvl. Strength :18 + 1.5 per lvl. Attack Range of 400.
Send from unknown clan of nether world to protect the world tree, tough with his blind eyes his sense and movement is good and so swift that it renders him invisible and ability to strike very hard. Can learn Shift Run, Blink, Wind Walk, and God Slash . Agility : 22 + 2.4 per level. Intelligence : 15 + 2 per level. Strength : 18 + 1.6 per level. Attack Range of 128.
Summons two Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into three healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units. It splits after 3 attacks. Lastes for 2 generation. Cooldown: 90 seconds.
Tide Hunters was around the river areas when a huge evil forces runing their home land and Kelen was being pocess by one of the bansees that was around, however Lich King found out Kelen's powers and commanded him to serve him while in return release him from control. He can learn Wave Crush, Blink strike, Bash and Ravage . Strength : 22 + 2.5 per level. Agility : 20 + 1.5 per level. Intelligence : 18 + 2.0 per level.
Burns life every second for a short duration causing the unit and enemies around to be unable to cast spell for 3 seconds. Level 1 - Deals 23 damage per second for 5 seconds. Level 2 - Deals 46 damage per second for 5 seconds. Level 3 - Deals 58 damage per second for 6 seconds. Level 4 - Deals 46 damage per second for 10 seconds. Cooldown: 15 seconds
Shes was once a night elf, after the invasion of the undead, she was captured by a mystical Warlock. After years of learning, she finally learn the power of the knives that shes has and manipulate it like magic.Has Sword Array, Shadow Trap, Shadow Attack and Bladage. Agility : 24 + 3 perlevel.ence: 11 + 1.6 per level.: 15 + 1.4 per level.
The Sand lord was hiden in the netherworld of the deserts, when Lich king recovered him, he was given a choice,to fight at the front line or stand back as a defender, he chose none. His purpose was to kill. Has the ability to manipulate sand in different ways.Can learn Desserted Coffin, Bury, Sand Shield and Desserted Graveyard Strength 10 + 1.8 per lv. Agility 10+ 1.5 per lv. Intelligence 30 + 2.7 per lv.
Warrior Hero, exceptional at absorbing damage and melee combat, once a king of a castle but failed his followers and was locked in hell and now..released by Lich King he serves him for loyalty. Can learn Bone Smash, Bone Armor, Skeletal Speed and Undefeatable Spirit . Agility : 20 + 2.0 per level. Intelligence : 14 + 1.5 per level. Strength : 21 + 2.5 per level.
Mystical Hero, adept at disrupting spells and dealing large amounts of fire damage. Can learn Fire Bomb, Breath of Fire, Soul Burn, Summon Lava Spawn. Agility:15 + 1.5 per lvl.Intelligence:21 + 2.5 per lvl.Strength:19 + 2.0 per lvl.
Turns a non-mechanical unit to an ice statue and slows its movement speed by 25% for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Level 1 - 100 mana, lasts 2 seconds. Level 2 - 90 mana, lasts 3 seconds. Level 3 - 80 mana, lasts 4 seconds. Level 4 - 70 mana, lasts 5 seconds. Cooldown: 13 seconds.
Enhances Shadow Damage for Shadow Priest also increases his base attack damage and movement speed passively. Level 1 - 15%increased shadow spell damage, + 3% movement, +10 attack damage. Level 2 - 25% increased shadow spell damage, + 6% movement, +15 attack damage. Level 3 - 35% increased shadow spell damage, +9% movement, +20 attack damage.
Kicks an enemy up in the air dealing 50 damage and slam it around on the air for up to a few kicks, then drops to the ground damaging both.. Level 1 - 5 kicks with 0.5 times agility in damage. Level 2 - 5 kicks with .75 times agility in damage. Level 3 - 5 kicks with 1 times agility in damage. Cooldown: 120 seconds
Increases the life regeneration rate and movement speed of Demon. Level 1 - 50% regeneration bonus, 2% increased movement speed. Level 2 - 100% regeneration bonus, 4% increased movement speed. Level 3 - 150% regeneration bonus, 6% increased movement speed. Level 4 - 200% regeneration bonus, 8% increased movement speed.
Summons Warlock pets in battle to aid him in the fight. Level 1 - Summons a fel beast with 500 hit points, 10 - 20 damage. Level 2 - Summons a Fel Hunter with 750 hit points, 15 - 25 damage and mana burn. Level 3 - Summons an Infernal with 1000 hit points, 20 - 32 damage. Level 4 - Summons a Doom Guard with 1500 hit points, 40 - 48 damage. Lastes for 60 seconds. Cooldown: 30 seconds.
Shoots out a flare into the sky and gradually explode after 2 seconds spreading into many smaller fragment shardss dealing 15 - 35 physical damage per shard to any units at random point in the selected area of 250. Level 1 - 12 shards. Level 2 - 18 shards. Level 3 - 24 shards. Level 4 - 30 shards. Cooldown: 10 seconds.
Teleports in front of the target and deal bonus damage by trapping a unit disabling it from attacking and casting spells for 1 second. Level 1 - 30 bonus damage, 30 seconds cooldown. Level 2 - 60 bonus damage, 15 seconds coolodwn. Level 3 - 90 bonus damage, 10seconds cooldown. Level 4 - 120 bonus damage, 5 seconds cooldown.
Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units and this spell lastes for two pulses. Level 1 - 60 damage, % move, % attack. Level 2 - 100 damage, % move, % attack. Level 3 - 140 damage, % move, % attack. Level 4 - 200 damage, % move, % attack. Cooldown: 10 seconds
Creates a press down from the ground level slowing all enemies heavily. Level 1 - Lastes for 3 seconds, deals 90 damage per phase for 2 phase. Level 2 - Lastes for 4 seconds, deals 90 damage per phase for 2 phase. Level 3 - Lastes for 5 seconds, deals 90 damage per phase for 2 phase. Level 4 - Lastes for 6 secondsdeals 90 damage per phase for 2 phase. Cooldown: 20 seconds
Every attack of Life-stealer has poisonous acid inflected by its claws. Level 1 - 3 damage per second and 10% reduce in movement speed. Level 2 - 5 damage per second and reduce 30% movement speed. Level 3 - 7 damage per second and reduce 30% movement speed. Level 4 - 10 damage per second and reduce 40% movement speed. Lastes 2 seconds.
Summons a flame pillar to surround the Elven Mage causing enemies's units surroundding him to stare at blindness after that all units are slowed for 3 seconds by 50%. Level 1 - 75 damage, .5 second stun. Level 2 - 125 damage, .5 second stun. Level 3 - 175 damage, .5 second stun. Level 4 - 225 damage, .5 second stun. Cooldown: 8 seconds.
Whenever Zenedar has Invisxerate, everytime he castes a spell, an invisxerate counter is added on him for a maximum of 5. Zenedar shoots a light strike missle dealing damage depending on the amount of counters. Level 1 - Deals 100 damage per counter. Level 2 - 125 damage per counter. Level 3 - 150 damage per counter. Cooldown: 70 seconds.
Hurls a Void at a target. The Void breaks upon impact, splashing a powerful Impact on nearby hostile units. s 2 armor;slows target by 10%, deals 10 damage over time to the primary target; deals 10 damage over time to nearby targets, Reduce EXP Gain by 20% for targetted unit if is a hero. Lasts 30 seconds. Cooldown: 100 seconds
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