| Название: Wrath of Nations v1.50 Тип: Hero Defense Местность: Felwood Размер поля: 128x128 Количество игроков: 2 Разместил: Destiny.Knight(US.West) 03.03.2007 19:35:52 62 31
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Похожие карты Рекомендованное количество игроков: 2 to 10
Подробное описание карты Wrath of Nations v1.50: развернуть/свернутьoadingScreen.mdx Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, eventually splitting into healthy Lava Spawns. Lasts 100 seconds, to split, 3 attacks are needed and stops sliptting after a certain generation. Level 1 - 1 lava spawn of hit points, - damage and split into two for 2 times. Level 2 - 2 lava spawn of hit points, - damage and split into three. and lastes for 2 generation Level 3 - 3 lava spawn of hit points, - damage and split into four and lastes for 2 generation. Attacks ground and air units. Split Delay is 5 seconds. Cooldown: 90 seconds.
Hurls a Void at a target. The Void breaks upon impact, splashing a powerful Impact on nearby hostile units. s armor;slows target, deals high damage over time to the primary target; deals high damage over time to nearby targets, Reduce EXP Gain for targetted unit if is a hero. Lasts 30 seconds. Level 1 - 10 max damage per second, reduces armor by 2, Reduce Exp Gain by 20% for 20 seconds . Level 2 - 20 max damage per second, reduces armor by 4 Reduce Exp Gain by 35% for 20 seconds. Level 3 - 30 max damage per second, reduces armor by 6 Reduce Exp Gain by 50% for 20 seconds. Cooldown: 100 seconds
Snipers adept at ranged assaults, Their race was nearly vanished after the war as lesser people learn the art of sniping however Karnel was able to learn the skills from a Magician who can bring him back to the pass, With it he learn the basic shooting skill as well as the ability to shoot a damaging bolt of bullet that locks a unit from far. Can learn Take Aim, Head Shot, Shards Down-pour and Final Shot . Agility :20 + 3.0 per lvl. nce :18 + 1.7 per lvl. Strength :17 + 1.3 per lvl.
The Elven Mage uses huge amount of energy to summon many Flame strike at one go dealing 200 damage a second for 5 seconds, Flame Strikes appears randomly in that large area , each level decreases cooldown and increases the chance of collision. Level 1 - 10 Flame Strikes randomly, cooldown 100 seconds. Level 2 - 15 Flame Strikes randomly, cooldown 80 seconds. Level 3 - 20 Flame Strikes randomly, cooldown 60 seconds. Cooldown: 60/50/40 seconds
Target a unit to be cursed , it has attack speed and movement speed lowered, when that unit is attacked by any unit, it will be slowed by 75% and the slows lastes for 3 seconds.It only happens while the unit still have Slowed Death on it. Level 1 - Slowed Death slows for 20% and last for 5 seconds. Level 2 - Slowed Death slows for 25% and last for 6 seconds. Level 3 - Slowed Death slows for 30% and last for 7 seconds. Cooldown: 90/80/70 seconds.
Gives a permanent bonus to Agility, Intelligence, and Strength. Level 1 - Adds 2 points to all stats. Level 2 - Adds 4 points to all stats. Level 3 - Adds 6 points to all stats. Level 4 - Adds 8 points to all stats. Level 5 - Adds 10 points to all stats. Level 6 - Adds 12 points to all stats. Level 7 - Adds 14 points to all stats. Level 8 - Adds 16 points to all stats. Level 9 - Adds 18 points to all stats. Level 10 - Adds 20 points to all stats.
Transfers mana between the Elven Mage and a target. Drains mana and life from an enemy. Siphon Drain can push the Elven Mage's mana and life over its maximum value, though excess mana and life drains off rapidly if not used. Lasts 5 seconds. Level 1 - 25 life and 15 mana drained per second. Level 2 - 50 life and 30 mana drained per second. Level 3 - 75 life and 45 mana drained per second. Level 4 - 125 life and 60 mana drained per second. Cooldown: 12 seconds.
The Sand King triggers an epicenter cause pulses of explosion to burst from the ground dealing an area of effect damage to units around the Sand King and slowing their movement speed and attack rate by 50%. Level 1 - 110 max damage per pulse for 6 pulses. Level 2 - 110 max damage per pulse for 8 pulses. Level 3 - 110 max damage per pulse for 11 pulses. Casting Time is 2 seconds for every level. Cooldown: 100/95/90 seconds
The Demon Lord sends out three blast of flame surrounding him to deal 250 initial damage to units around him and 100 damage per blast for 3 blastes. The First blast is 300 distance away from the Demon Lord. The second blast is 600 distance away from the Demon Lord. The Third blast is 900 distance away from the Demon Lord. Warning! The Demon Lord takes damage from the last three blast causing him to take 300 damage . Cooldown: 100 seconds
When Shadow Form is activated, it gives the Shadow Warlock bonus armor, bonus hit points, bonus damage and the ability to walk through any obsticales and spell shield and is immune to magic.He also gain a bonus of 100 movement speed for 15 seconds. Level 1 - 5 bonus armor, 100 bonus life, 20 bonus damage. Level 2 - 10 bonus armor, 150 bonus life, 40 bonus damage. Level 3 - 15 bonus armor, 200 bonus life, 60 bonus damage. Lastes for 15 seconds. Cooldown: 90 seconds.
Fires off one rocket dealing high damage followed by massive amount of rockets each homing at the target unit at a damage of 15 - 35 over a range of 2500. Level 1 - 25 initial damage stunning for 1 second, 25 massive rockets. Level 2 - 50 initial damage stunning for 1 second, 40 massive rockets. Level 3 - 100 initial damage stunning for 1 second, 55 massive rockets. Only usable if target is visible when spell is casted.
Cunning Hero, adept at quickly killing individual units and healing wounds at a fast rate, Juggernault is able to kill many units in a battlefield but no one sees him. Joining the forces of sentinel, he wanted all to know him as the unstoptable Juggernault. Can learn Health, Blade Storm, Critical Slash and Omni-slashes . Agility : 20 + 2.75 per level. Intelligence : 17 + 1.75 per level. Strength : 18 + 1.5 per level.
Target a unit to be cursed , it goes into a frenzy increasing attack speed but losing great amount of life over time for 10seconds. Level 1 - Loses 10 life per second attacking 20% faster for 10 seconds. Level 2 - Loses 15 life per second attacking 50% faster for 10 seconds. Level 3 - Loses 20 life per second attacking 80% faster for 10 seconds. Level 4 - Loses 25 life per second attacking 120% faster for 10 seconds. Cooldown: 20 seconds.
Hades releases a ring of fire around him outwards at a fast rate burning all units touching the ring for 20 damage per seconds for 5 seconds and in an area inside the fire field lasting for a duration. Level 1 - 100 damage per second, lastes for 5 seconds, 800 area of effect. Level 2 - 150 damage per second, lastes for 5 seconds, 1000 area of effect. Level 3 - 200 damage per second, lastes for 5 seconds, 1200 area of effect. Cooldown: 120/100/80 seconds
Summons Spirit Wolves to fight the Keeper's enemies. Lasts seconds. Level 1 - 2 wolves for hit points, minimum 15 damage. Level 2 - 2 wolves for hit points, minimum 20 damage and Critical Strike. Level 3 - 2 wolves for hit points, minimum 25 damage with permenant invivsibility. Level 4 - 3 wolves for hit points, minimum 25 damage with permenant invivsibility.
Summons two Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into three healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units. It splits after 3 attacks. Lastes for 2 generation. Cooldown: 90 seconds.
Creates a swarm of angry Voids that bite and tear at nearby enemy units. As they slash the enemy flesh, they convert it into a substance that restores hit points to the Assasin when they return, every raccon deals 20 damage per slash. Lasts 30 seconds.Level 1 - 10 Voids, maximum of 5 raccons per taeget.Level 2 - 20 Voids, maximum of 10 Voids per target..Level 3 - 30 Void, maximum of 15 raccons per target. Cooldown: 100/90/80 seconds
Tide Hunters was around the river areas when a huge evil forces runing their home land and Kelen was being pocess by one of the bansees that was around, however Lich King found out Kelen's powers and commanded him to serve him while in return release him from control. He can learn Wave Crush, Blink strike, Bash and Ravage . Strength : 22 + 2.5 per level. Agility : 20 + 1.5 per level. Intelligence : 18 + 2.0 per level.
Slams the ground, stunning and damaging nearby enemy land units and dashes forward for a short distance. Level 1 - 50 damage 1 seconds stun damage and dash 400 distance infront. Level 2 - 100 damage 1 seconds stun damage and dash 500 distance infront. Level 3 - 150 damage 1 seconds stun damage and dash 600 distance infront. Level 4 - 200 damage 1 seconds stun damage and dash 700 distance infront. Cooldown: 13 seconds.
Hurls a strong bomb of lightnng at a target. The bomb breaks upon impact, sending a powerful static on nearby hostile units. Level 1 - 50 max damage for target unit, 25 max damage for area damage. Level 2 - 100 max damage for target unit, 50 max damage for area damage. Level 3 - 150 max damage for target unit, 75 max damage for area damage. Level 4 - 200 max damage for target unit, 100 max damage for area damage. Cooldown: 6/5/4/4 seconds
Summons Warlock pets in battle to aid him in the fight. Level 1 - Summons a fel beast with 500 hit points, 10 - 20 damage. Level 2 - Summons a Fel Hunter with 750 hit points, 15 - 25 damage and mana burn. Level 3 - Summons an Infernal with 1000 hit points, 20 - 32 damage. Level 4 - Summons a Doom Guard with 1500 hit points, 40 - 48 damage. Lastes for 60 seconds. Cooldown: 30 seconds.
Summons three Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into four healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units. It splits after 3 attacks. Lastes for 2 generation. Cooldown: 90 seconds.
Triggers the earth, an epicenter is form depressing the ground dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 110 damage, % move, % attack for 6 pulse of epicenter. Level 2 - 110 damage, % move, % attack for 8 pulse of epicenter. Level 3 - 110 damage, % move, % attack for 11 pulse of epicenter. Lastes for 5 seconds.
Turns a non-mechanical unit to an ice statue and slows its movement speed by 25% for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Level 1 - 100 mana, lasts 2 seconds. Level 2 - 90 mana, lasts 3 seconds. Level 3 - 80 mana, lasts 4 seconds. Level 4 - 70 mana, lasts 5 seconds. Cooldown: 13 seconds.
Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into two healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units. It splits after 3 attacks. Lastes for 2 generation. Cooldown: 90 seconds.
Stripe from rank and send to mortal world as punishment from the god's, zeus was send to mortal world to protect the world tree after which if succeed his rank will be reown. Can learn Arc Lightning, Lightning Bolt, Static Field and Thunder God's Wrath . Agility :18 + 1.5 per lvl. Intelligence :19 + 3.0 per lvl. Strength :18 + 1.5 per lvl. Attack Range of 400.
Warrior Hero, exceptional at absorbing damage and melee combat, once a king of a castle but failed his followers and was locked in hell and now..released by Lich King he serves him for loyalty. Can learn Bone Smash, Bone Armor, Skeletal Speed and Undefeatable Spirit . Agility : 20 + 2.0 per level. Intelligence : 14 + 1.5 per level. Strength : 21 + 2.5 per level.
A hero being founded by lich himself and known to have been gifted with magical powers he was asked to defend the Lich King in return for longivity. Can learn Shadow Word, Shadow Curse, Cursing of Might and Shadow Form. Attacks land and air units. Strength 18 + 2 per lv. gility 20 + 3 per lv. intelligence 12 + 1 per lv. Attack Range of 200.
Burns life every second for a short duration causing the unit and enemies around to be unable to cast spell for 3 seconds. Level 1 - Deals 20 damage per second for 5 seconds. Level 2 - Deals 40 damage per second for 5 seconds. Level 3 - Deals 50 damage per second for 6 seconds. Level 4 - Deals 40 damage per second for 10 seconds. Cooldown: 15 seconds
The Paladin forces his ability to his hammer which release an aura that increase nearby friendly unit's armor and life regenaration. Level 1 - Heals at 10 damage per second. Lastes for 10 seconds. Level 2 - Heals at 10 damage per second. Lastes for 15 seconds. Level 3 - Heals at 15 damage per second. Lastes for 20 seconds. Level 4 - Heals at 15 damage per second. Lastes for 25 seconds. Cooldown: 20 seconds
Allows the Juggernault to plant a Healing ward to heal all units around it, the ward lastes for 30 seconds. Level 1 - Heal 1% per second. Level 2 - Heal for 2% per second. Level 3 - Heal for 3% per second. Level 4 - Heal for 4% per second.
The Demon Lord Slamps three blast of flame surrounding him to damage units around him. Level 1 - 250 initial damage and additional 100 damage per blast at 300, 600, 900 distances. Level 2 - 325 initial damage and additional 100 damage per blast at 300, 600, 900 distances. Level 3 - 400 initial damage and additional 100 damage per blast at 300, 600, 900 distances. Cooldown: 100/90/80 seconds
Moves quickly to a target unit and slowing all enemies around at the end of his path. Faceless void is invulnerable during the phase. Level 1 - Travels for maximum of 700 distance with 10% slow. Level 2 - Travels for maximum of 900 distance with 20% slow. Level 3 - Travels for maximum of 1100 distance with 30% slow. Level 4 - Travels for maximum of 1300 distance with 40% slow.
Cunning Hero, adept at entering and escaping spacetime granted the ability to control spacetime he serves well for the Lich King providing prediction of the future. Can learn Cautic Strike, Time Lock, Back Track and Chronosphere . Agility : 20 + 3 per level. Intelligence : 17 + 1 per level. Strength : 18 + 2 per level.
Shes was once a night elf, after the invasion of the undead, she was captured by a mystical Warlock. After years of learning, she finally learn the power of the knives that shes has and manipulate it like magic.Has Sword Array, Shadow Trap, Shadow Attack and Bladage. Agility : 24 + 3 perlevel.ence: 11 + 1.6 per level.: 15 + 1.4 per level.
Cunning Hero, adept at quickly killing units and creating poison amongst enemies, most powerful poison move is the poison Nova that poison units at a range of 900 around the Venomancer. Can learn Shadow Strike, Envenomed, Corrosive skin and Poison Nova . Agility : 19 + 3.0 per level. Intelligence : 19 + 1.5 per level. Strength : 18 + 1.5 per level.
Enhances Shadow Damage for Shadow Priest also increases his base attack damage and movement speed passively. Level 1 - 15%increased shadow spell damage, + 3% movement, +10 attack damage. Level 2 - 25% increased shadow spell damage, + 6% movement, +15 attack damage. Level 3 - 35% increased shadow spell damage, +9% movement, +20 attack damage.
Breathes a cone of fire at enemy units which deals damage and take burn damage over time. Lasts seconds. Level 1 - initial damage, damage per second. Level 2 - initial damage, damage per second. Level 3 - initial damage, damage per second. Level 4 - initial damage, damage per second. Cooldown: 20 seconds
Increases the life regeneration rate and movement speed of Demon. Level 1 - 50% regeneration bonus, 2% increased movement speed. Level 2 - 100% regeneration bonus, 4% increased movement speed. Level 3 - 150% regeneration bonus, 6% increased movement speed. Level 4 - 200% regeneration bonus, 8% increased movement speed.
Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units and this spell lastes for two pulses. Level 1 - 60 damage, % move, % attack. Level 2 - 100 damage, % move, % attack. Level 3 - 140 damage, % move, % attack. Level 4 - 200 damage, % move, % attack. Cooldown: 10 seconds
Hurls a Void at a target. The Void breaks upon impact, splashing a powerful Impact on nearby hostile units. s 2 armor;slows target by 10%, deals 10 damage over time to the primary target; deals 10 damage over time to nearby targets, Reduce EXP Gain by 20% for targetted unit if is a hero. Lasts 30 seconds. Cooldown: 100 seconds
Creates a Chronosphere of spacetime stopping all units in their duration for 3 seconds in that selected area and any other units that enters the sphere until the sphere wears off. Faceless Void has a connection with spacetime allowing him to move around in the sphere.Casting range is 400.
Every attack of Life-stealer has poisonous acid inflected by its claws. Level 1 - 3 damage per second and 10% reduce in movement speed. Level 2 - 5 damage per second and reduce 30% movement speed. Level 3 - 7 damage per second and reduce 30% movement speed. Level 4 - 10 damage per second and reduce 40% movement speed. Lastes 2 seconds.
Shoots out a flare into the sky and gradually explode after 2 seconds spreading into many smaller fragment shardss dealing 15 - 35 physical damage per shard to any units at random point in the selected area of 250. Level 1 - 12 shards. Level 2 - 18 shards. Level 3 - 24 shards. Level 4 - 30 shards. Cooldown: 10 seconds.
Creates a Chronosphere of spacetime stopping all units in their duration. Faceless Void has a connection with spacetime allowing him to move around in the sphere.Casting range increases by 50 per level. Level 1 - Lastes for 3 seconds. Level 2 - Lastes for 4.5 seconds. Level 6 - Lastes for 6 seconds.
Summons Blastes of water from the ground that damage units in a target area. Level 1 - 2 blastes at 100 damage each, 250 area of effect. Level 2 - 3 blastes at 125 damage each, 300 area of effect. Level 3 - 4 blastes at 145 damage each, 350 area of effect. Level 4 - 5 blastes at 175 damage each, 400 area of effect. Cooldown: 6 seconds 20% damage to buildings.
Send from unknown clan of nether world to protect the world tree, tough with his blind eyes his sense and movement is good and so swift that it renders him invisible and ability to strike very hard. Can learn Shift Run, Blink, Wind Walk, and God Slash . Agility : 22 + 2.4 per level. Intelligence : 15 + 2 per level. Strength : 18 + 1.6 per level. Attack Range of 128.
Burns life every second for a short duration causing the unit and enemies around to be unable to cast spell for 3 seconds. Level 1 - Deals 23 damage per second for 5 seconds. Level 2 - Deals 46 damage per second for 5 seconds. Level 3 - Deals 58 damage per second for 6 seconds. Level 4 - Deals 46 damage per second for 10 seconds. Cooldown: 15 seconds
Mystical Hero, adept at disrupting spells and dealing large amounts of fire damage. Can learn Fire Bomb, Breath of Fire, Soul Burn, Summon Lava Spawn. Agility:15 + 1.5 per lvl.Intelligence:21 + 2.5 per lvl.Strength:19 + 2.0 per lvl.
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - target damage, nova damage. Level 2 - target damage, nova damage. Level 3 - target damage, nova damage. Level 4 - 100 target damage, 200 nova damage. Cooldown: 8 seconds.
Hurls a magical ball of fire at a target. The ball explodes on the unit then ignites it with flame thus slowing it and burning it. Level 1 - 15 damage per second slows 20% for 10 seconds. Level 2 - 20 damage per second slows 25% for 10 seconds. Level 3 - 25 damage per second slows 30% for 10 seconds. Level 4 - 30 damage per second slows 35% for 10 seconds. Cooldown: 15 seconds.
Creates a SandStorm and hides in it for a duration dealing initial damage, if he runs or stops casting the sandstorm it will disappear and invisiblity disappears shortly after. Level 1 - 50 damage, Lastes 10 seconds Level 2 - 100 damage, Lastes 15 seconds. Level 3 - 150 damage, Lastes 20 seconds. Level 4 - 200 damage, Lastes 25 seconds.
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