|Название: War of the 2 sides V1.65|
Тип: Hero Defense
Размер поля: 96x64
Количество игроков: 3
Рекомендованное количество игроков: 3 Versus 3
Подробное описание карты War of the 2 sides V1.65:развернуть/свернуть
War of the 2 sides V1.65
Decreased the power of guilt, added new hero.
Brought to you by Jaymire...
A fun map...
As the game starts...
Move your pig to the tarvern...
The Treant spreads roots throughout the ground in a straight line by sinking into the ground. Shooting roots up at targets, the target lands with a boom and stuns. Each level increases damage.
When used skill, it would add 20 damage and summon a treant when killed, effect lasts 15 seconds on creeps and 30 seconds on heroes, normal attacks will only summon a treant when killed. Every level you add decreases mana cost.
Short distance teleportation that allows the hero to move in and out of combat. Level 1 - second cooldown, mana. Level 2 - second cooldown, mana. Level 3 - second cooldown, mana.
The Blood spewer summons fast flaming razor sharp wheels down the perimeter, anything that goes in the way would suffer of fatal damage, each level you add increases damage. CHANNELING
A shard of ice comes down from the air damaging and freezing the target. Level 1 : 100 damage, 1 second freeze. Level 2 : 120 damage, 1.5 second freeze. Level 3 : 140 damage, 2 second freeze.
Creates a freezing shield around a target, each level you add increases amount of amour added and the time added, the side effects for this spell makes the caster to have no collision for 5 seconds.
Zannet lowers the density of the meteor rocks and pulls down multiple meteor rocks and strike them in a line, each level you add increases the amount of meteor thet strikes.
Guilt within the heart, as the machine launches waves of guilt, the machine also releases guilt essence to a nearby enemy, each level you add increases damage.
Vaccums the targetted unit to the Blink master, then, the blink master injects poison into the target, poisoning it. Each level poisons even more.
Hunter, the time mage. The hunter is capable of freezing time and killing units with her glaives. Can cast super glaives, time warp, line shot and frozen time.
Launches pieces and peices of rotten meat in an area, dealing damage and stunning, each level you add increases damage and amount of meat launched.
Crystal vengence, an acient blade used by warriors of the far north, increasing damage greatly, this blade also adds to amour and deals frosty slowing damage.
This smart auto machine sucks in essence of guilt and launches a chaotic wave to enemies, can cast guilt within the heart, Machine advancement, power shots and summon guilt demon.
Frozen Ice strikes up fromm below the ground at random area within the range. Level 1 : 10 strikes. Level 2 : 20 strikes. Level 3 : 30 strikes. CHANNELING
"You think I tame bats? No, I AM a bat!" Bat tamer, master of underworld, can cast Bat Strike, Power of underworld, vampiric aura and Bat mode.
To the wave, a volcano is it's citadel, it concentrates all his energy to form a citadel in 1 area which damages rapidly even on allies.
The Blood Spewer controls underground animals and make use of their blood to boil up the enemies. Each level lasts the blood longer.
Summons an uncontrollable frost orb on the spot, this frost orb will spew frozen shards on enemies, but not buildings. Each level lasts the orb longer.
The Wave releases a painful roar around the world dealing damage and stunning units. Each level you add increases damage.
The blood spewer spews blood from it's exit flow of used blood. can cast bloody spot, wheels of torture, bloody torture and feast.
The Treant was what you call, Nature's Call, it is a strong 3000 year old tree, strong tough, can cast Roots Spread, Trap, Poof and Fairy Release.
The Treant burrows itself into the ground, turning itself into a defensive tree which deals mass damage but unable to move.
Zannet X was only a nickname, nobody knew his real name, he can cast shifting rocks, brilliance aura, shard strike and line meteor strike.
The Blood Spewer feasts on target's mana and hitpoints, transfering blood to the blood spewer, each level drains life and mana faster.
Webs the unit tightly, protecting it from attacks, but spells can break through the web. The more you add, the longer you web.
Chaos chain allows you to bind a targetted enemy for 5 seconds, each level you add increases the damage dealt per second.
The Blink master breathes fire and blinks behind the fire to strike on enemies. Each level you add increases damage.