Рекомендованное количество игроков: Full House
Подробное описание карты Tom and Jerry by tltbkp 6.0:развернуть/свернуть
Tom vs jerry
host -open -close
This is simple tag map. Advanced version of old map Cat catch the Mouse.
There are 2 teams,Tom's team and Jerry's team.
When game starts you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead.
You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat's main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map.
- New item (Mouse Trap).
- Unit and spell balance.
- Unit cost changes.
- Small spell changes.
- Triggers changes.
- List of credits updated.
- 1 bug fixed.
- 1 new item.
- 2 new commands.
- Small changes with preview image.
- Spell changes.
- Upgrade and unit cost changes.
- Unit and spell balance.
- 2 more Pile of Cheese added to map.
Wreaths an enemy unit in magical flames which cause damage over time, prevent the casting of spells, and reduce attack damage. Lasts 5 seconds.Level 1 - 30 damage, reduce damage by 30%.Level 2 - 40 damage, reduce damage by 35%.Level 3 - 50 damage, reduce damage by 35%.Level 4 - 60 damage, reduce damage by 35%.
Slams the ground with the Cat's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - 25 damage, 1 second stun. Level 2 - 50 damage, 1.5 second stun. Level 3 - 75 damage, 2 second stun.Level 4 - 100 damage, 2.5 second stun.
Slams the ground with the Cat's massive claws, shooting spiked tendrils out in a straight line dealing 100 damage and hurling enemy ground units into the air in their wake, stunning them for 2.5 seconds.Distance: 500Cast time: 1 secondCooldown: 25 seconds
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. Level 1 - Heals 200 damage, jumps 3 times. Level 2 - Heals 300 damage, jumps 3 times. Level 3 - Heals 400 damage, jumps 4 times.Level 4 - Heals 500 damage, jumps 4 times.
Summons Mouse Slayers to fight the Cat's enemies. Lasts seconds. Level 1 - 150 hit points, 16 - 17 damage. Level 2 - 250 hit points, 21 - 22 damage and Esnare. Level 3 - 350 hit points, 26 - 27 damage, Esnare and Permanent Invisibility.Level 4 - 450 hit points, 31 - 32 damage, Esnare, Permanent Invisibility and Spell Immunity.
Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units.Level 1 - 25 damage. Level 2 - 50 damage. Level 3 - 75 damage.Level 4 - 100 damage.
Hero strikes with such force that percentage of his damage strikes through to enemies near the primary attacked unit. Level 1 - 25% damage is splash. Level 2 - 30% damage is splash. Level 3 - 35% damage is splash. Level 4 - 40% damage is splash.
The Cat lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction. Level 2 - % attack damage reduction. Level 3 - % attack damage reduction.Level 4 - 60% attack damage reduction.
Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units. Mine deals 25 damage.Cooldown: 30 seconds
Gives a chance that an attack will do bonus damage and stun an opponent. Level 1 - 20% chance, 50 bonus damage, 1.5 sec stun. Level 2 - 25% chance, 100 bonus damage, 2 sec stun. Level 3 - 30% chance, 150 bonus damage, 2.5 sec stun.Level 4 - 35% chance, 200 bonus damage, 3 sec stun.
Slams the ground with the Cat's massive claws, shooting spiked tendrils out in a straight line, dealing 25 damage and hurling enemy ground units into the air in their wake, stunning them for 1 second.Distance: 500Cast time: 1 secondCooldown: 25 seconds
Places an invisible and immovable trap that stuns enemy land units near it. The trap activates when an enemy land unit approaches.The trap lasts 120 seconds. The stun lasts 5 seconds.Contains 1 charge.
Breathes a cone of frost at enemy units that first deals initial damage, and then deals damage over time.Level 1 - 25 initial, 2 per second. Level 2 - 50 initial, 3 per second. Level 3 - 75 initial, 4 per second. Level 4 - 100 initial, 5 per second
Gives a permanent bonus to Agility, Intelligence, and Strength. Level 1 - Adds one points to all stats.Level 2 - Adds one additional points.Level 3 - Adds one additional points.Level 4 - Adds one additional points.
Summons 4 immobile serpentine wards to attack the Shadow Shaman's enemies. The wards are immune to magic. Level 1 - 60 hp, 8 - 10 damage. Level 2 - 80 hp, 11 - 13 damage. Level 3 - 100 hp, 14 - 16 damage. Level 4 - 120 hp, 17 - 19 damage.
Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Charge, Wind Walk, Critical Strike and Mirror Image. Attacks land and air units.You can have only one hero
Summons a sea elemental to attack the Shark's enemies. Lasts seconds. Attacks land and air units. Level 1 - hit points, 92 - 98 damage. Level 2 - 100 hit points, 112 - 118 damage. Level 3 - hit points, 132 - 138 damage.Level 4 - 200 hit points, 152 - 158 damage.
Decreases nearby enemy units' attack rate and move speed. Level 1 - 5% attack rate, 10% move speed. Level 2 - 10% attack rate, 15% move speed. Level 3 - 15% attack rate, 20% move speed. Level 4 - 20% attack rate, 25% move speed.
Causes a target enemy unit to be bound to the ground so that it cannot move for 2 seconds. Air units that are ensnared can be attacked as though they were land units.Cooldown: 15 seconds
Adds bonus damage and a life-stealing attack to the Hero. Lasts 15 seconds. Level 1 - 15 damage, 30% life steal. Level 2 - 20 damage, 35% life steal. Level 3 - 25 damage, 40% life steal.. Level 4 - 30 damage, 45% life steal.
Non-Combat ConsumableRenders the Hero invisible for 15 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost.
Heavy ranged flying unit that can Devour opponents and is immune to magic.This unit also have Freezing Breath ability that temporarily stops all activities of attacked enemy building. Attacks land and air units.
Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units. Deals 400 damage per mine Contains 1 charge.
Nearby friendly melee units gain hit points when they hit enemy units. Level 1 - Gains 15% of attack damage. Level 2 - Gains 20% of attack damage. Level 3 - Gains 25% of attack damage.Level 4 - Gains 30% of attack damage.
A holy light that can heal a friendly living unit.Level 1 - Heals for hit points. Level 2 - Heals for hit points. Level 3 - Heals for hit points.Level 4 - Heals for hit points.
Increases the attack rate of a target unit by, but drains hit points every second. Lasts 15 seconds.Level 1 - 40% increased. Level 2 - 50% increased. Level 3 - 60% increased. damage.Level 4 - 70% increased.
Made by: Freeze
Released on: 03.04.2011
Special Credits go to: Lotor.t, Djordje99 and Misha
Model and icon creators: D.O.G, KelThuzad, Bigapple 90, Anachron, NFWar, 67chrome, Callahan, General Frank, M0rbid, Pyramidhe@d and Maxor_gun.
Calls down waves of lightnings that damage units in an area. Each wave deals 40 initial damage and 10 damage per second for 5 seconds.Lasts for 5 waves.Cooldown: 60 secondsChannelingCast Range: 900Damage Buildings
Allows the Pandaren to become invisible, and move % faster. If the Pandaren attacks a unit to break invisibility, the attack will do bonus damage.Cooldown: 25 seconds
Mystical Hero, adept at controlling light magic. Can learn Soul Burn, Holy Strenght, Holy Aura and Purification. Attacks land and air units.You can have only one hero