The Last Fortress 0.8c

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The Last Fortress 0.8c
Название: The Last Fortress 0.8c
Тип: Other
Местность: Cityscape
Разместил:
Doombringer
09.08.2007 19:04:21
86 37


Описание:
The Scourge has swept across Lorderon destroying everything. Now the Alliance are gathering all there forces to the last fortress where they must protect the Quelthalian Spire that can destroy the Scourge once and for all.

Размер файла: 276kb.
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Другие версии: the last fortress
• 0.8c • 1.1b0.9c



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Рекомендованное количество игроков: Full House
Подробное описание карты The Last Fortress 0.8c:
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Doombringer Presents:

The Last Fortress Beta0.8c

Added 2 new heros and made some balance changes.
See Changlog for details.

Please Dont leave if you are losing, dont like the map etc.

Objectives
The Alliance must defend the Quengalon Spire for 30 minutes to win
The Scourge must Destroy the Spire before it activates



Version 0.8c
-Added 2 new heros: Rifleman Captain and Feral Spirit
-Reduced Trueshot Aura's Range
-Nerfed Critical Strike
-Fixed some typos
-Made it so Cluster Rockets now can hit air units.
-Increased Achers build time by 1 second
-Increased Land Mines gold cost.

Version 0.8b
-fixed bug with taverns meaning that you could get heros on the other team.
-Buffed both the new heros a bit
-Got rid of mana hounds split delay
-Buffed Tornado
-Nerfed the Great Watchtower
-Fixed varous spelling errors
-Reduced Oranges starting archers

Version 0.8
-Added new command -random
-Finally fixed the new respawn system
-added 2 new heros: Storm Sheperd and Obsidion Statue
-Added Cursed Tavern and Blessed Tavern
-Swaped Rejuvanations and Natures Roars icons
-Added Great Watch Tower to protect spire from air unit abuse.
-Increased Archsages intelligence gain a bit.
-Made Bloodlusters aura only affect himself.
-Made some minor unit placement and terrain changes.

Version 0.7c
-Nerfed Fel Hound's Health armor and speed.
-Fixed the spawn system
-Made Spire magic Immune
-Made spire have a ranged attack against flying units.
-Fixed some spelling mistakes
-Nerfed Attack Carriers and Demolisher's health
-Made natures roar only avalible at level six
-Buffed Child of the Forests damage a bit.
-Reduced Demonic Engineer's Strength Gain


Version 0.7b
-Started Log
-Added Corrupted Ancient and Child of the Forest
-Nerfed Black Arrows and Doom
-Fixed the timers description
-Made it so if your primary base is destroyed your hero revives at red's base.
-Nerfed Fel hounds a tiny bit
-Made a few minor graphical and terrain changes.

Each attack made is enhanced with Spores that cling to the target. These spores add a small amount of damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc. If a unit dies while under this effect, it explodes, causing significant damage to all nearby hostile units.

Each attack made is enhanced with spores that cling to the target. These spores add 1 damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc. If a unit dies while under this effect, it explodes, causing up to 20 damage to all nearby hostile units.

Conjures a pillar of fire which damages ground units in a target area over time. Level 1 - 12 damage a second for 3 seconds, followed by minor damage for 6 seconds. Level 2 - 18 damage a second for 3 seconds, followed by light damage for 6 seconds. Level 3 - 24 damage a second for 3 seconds, followed by moderate damage for 6 seconds.

Allows the Hero to become invisible, and move faster for a set amount of time. When the Hero attacks a unit to break invisibility, They will deal bonus damage. Level 1 - 10% move, 15 bonus damage, 20 seconds. Level 2 - 40% move, 25 bonus damage, 20 seconds. Level 3 - 70% move, 35 bonus damage, 20 seconds.

Causes the ground to erupt into a massive Volcano. Every 4 seconds, a wave of molten rocks is hurled from the Volcano at nearby ground units and buildings, causing 60 damage to each target and stunning it for 1 second. Buildings take 2 times more damage from molten rocks than units do. Lasts 24 seconds.

There are 2 shops in the city

The lesser Blacksmith is near the main wall to the left of the main gate.

The Greater Blacksmith is just below purples primary base and has many useful and powerful items.

The shops can be used by both teams and can be used to turn the tide of battle.

Scourge players use Siege towers and meat wagons to gain controll of the main walls. Also destroy the primary bases to reduce their food supply.

Aliance players defend the villages because they give the enemy gold also upgrade your units to defend better.

Spits a blob of acid at a target. The blob explodes upon impact, splashing a powerful acid on nearby hostile units. s armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets. Lasts seconds.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take 10 damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the hero when they return. Lasts seconds.

The Hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction. Level 2 - % attack damage reduction. Level 3 - % attack damage reduction.

Hero's are very importanat they can turn the tide of battle and once the get to higher levels they can destroy enemy units very quickly.
if your hero dies it will respawn in 1 minute
use hero's to stop enemy attacks break through defences and kill enemy hero's

Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. Level 1 - Heals 40 damage, jumps times. Level 2 - Heals 60 damage, jumps times. Level 3 - Heals 80 damage, jumps times.

Increases the movement speed and life regeneration rate of the hero. Level 1 - 15% movement, minor regeneration bonus. Level 2 - 30% movement, moderate regeneration bonus. Level 3 - 45% movement, greater regeneration bonus.

After you open a gate you must wait 30 seconds before opening again to avoid abuse.

-open main
-close main
-open port
-close port
-open stable
-close stable
-open armory
-close armory
-open fortress
-close fortress

Afflicts a target enemy unit with a deadly parasite that deals 4 damage per second for 15 seconds. If the afflicted unit dies while under the effect of Parasite, a Combat Alien will spawn from its corpse.

The Scourge has swept across Lorderon destroying everything.
Now the Alliance are gathering all there forces to the last fortress where they must protect the Quelthalian Spire that can destroy the Scourge once and for all.

This is currently a beta version so there might be lots of bugs please report any bugs to Doombringer and if you would like to be a part of the testing team please talk to Doombringer.

Summons 1 Mana Hound, a resilient and deadly demon. As a Mana Hound deals damage, it consumes the mana of its target, thereby fueling it and eventually splitting into two healthy Mana Hounds

Cunning Hero that hungers for the taste of blood and who can rip people into pieces in seconds. Can learn Blood Frenzy, Vampiric Aura, Critical Strike and Reincarnation. Attacks land units.

Engulfs the Hero in flames, causing damage to nearby enemy land units. Drains mana until deactivated. Level 1 - 5 damage per second. Level 2 - 8 damage per second. Level 3 - 12 damage per second.

Gives a chance that an attack will do bonus damage and stun an opponent for 0.5 seconds. Level 1 - 9% chance per attack. Level 2 - 18% chance per attack. Level 3 - 27% chance per attack.

Sacrifices a target friendly Undead unit to convert its hit points into mana for the hero. Level 1 - % of hit points to mana. Level 2 - % of hit points to mana. Level 3 - % of hit points to mana.

Warrior Hero, adept at enhancing ranged attacks and slaying enemies from afar. Can learn Wind Walk, Critical Strike, Trueshot Aura, and Mass Teleport. Attacks land and air units.

Afflicts a target enemy unit with a deadly parasite that deals damage over time. If the afflicted unit dies while under the effect of Parasite, a parisite will spawn from its corpse.

Mystical Hero, Great at attacking strongholds and freezing buildings. Can learn Frost Nova, Frost Armor Summon Frost Wyrms and Freezing Breath. Attacks land and air units.

Afflicts a target enemy unit with a deadly parasite that deals 1 damage per second for 15 seconds. If the afflicted unit dies while under the effect of Parasite, a parisite will spawn from its corpse.

Mystical Hero, Good at doing damage to groups of enemies and creating chaos. Can learn Carrion Swarm, Mana Burn, Chain Pain and Rain of Chaos. Attacks land and air units.

Summons a water elemental to attack the Archsage's enemies. Lasts seconds. Attacks land and air units. Level 1 - 50 hit points. Level 2 - 60 hit points. Level 3 - 70 hit points.

Gives a chance to do more damage on an attack. Level 1 - % chance, 1.5 times normal damage. Level 2 - % chance, 2 times normal damage. Level 3 - % chance, 2.5 times normal damage.

Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it. Level 1 - second sleep for mana. Level 2 - second sleep for mana. Level 3 - second sleep for mana. Lasts less on heros

Reveals the area of the map that it is cast upon. Also reveals invisible units. Level 1 - Reveals a small area. Level 2 - Reveals a large area. Level 3 - Reveals a huge area.

Mystical Hero, Good at doing damage to groups of enemies and ruining aussults. Can learn Pheonix Breath, Pheonix Fire, Endurance Aura and Volcano. Attacks land and air units.

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