| Название: The Angelical Mortar Тип: Hero Arena Местность: Felwood Размер поля: 192x160 Разместил: Autor Mortar team 05.07.2007 15:19:14 92 42
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Описание: Caballo, Bombardero, Equipo_mortero, Goblin_Espadachín, Zeus, Wisp, Goblin Rifle, Goblin Mago, Ninja Shuriken, Darth Revan, Chica pistolera, R2D2, Ithoriano, Hada, Devil Jin, Elfa saltarina, Gogeta SS4,Kojiro Sasaki, Nanase Ogawa, Banshee, Demonio de la cripta, Musculo Acuatico, PandaRoca.
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Подробное описание карты The Angelical Mortar: развернуть/свернутьCaballo, Bombardero, Equipo_mortero, Goblin_Espadachín, Zeus, Wisp, Goblin Rifle, Goblin Mago, Ninja Shuriken, Darth Revan,
Chica pistolera, R2D2, Ithoriano, Hada, Devil Jin, Elfa saltarina, Gogeta SS4,Kojiro Sasaki, Nanase Ogawa, Banshee, Demonio de la cripta, Musculo Acuatico, PandaRoca, Locodeldinero, Buu y Mujer
The Angelical Mortar
ar3mapImported\otsuzuku.mdx _ Now angels and muses may drop decent items, give decent exp and a nice amount of money.
_ Level 1 monsters and summoned monsters doesn't drop`items
_ Chance to drop normal items slightly reduced
_ Rebalanced monsters skills, and stats.
_ Monsters now the bigger the level -> Bigger their size.
_ Skills have 9 levels, ultimate have 3 levels
_ Rebalanced all items, and a lot of new custom items.
_ Changing to a Major class doesn't make to lose all equipment.
_ Added new tome class item to add damage
_ Life steal now has much less % effect and doesn't change attack animation.
_ Agility won't affect attack speed!! This can only be affected with items and skills.
_ Defense will reduce much less damage. In addition you will need 5 agility points to add 1 single point of armor.
Gives 20 % chance to deals extra damage to unit and skid it across the ground. After unit stops Rexxar will fastly move to his place dealing damage equal to the total rage he has. Level 1 - Deals damage equal to the total rage, 25 damage on strike, Level 1 - Deals damage equal to the total rage x1.5, 50 damage on strike, Level 3 - Deals damage equal to the total rage x2, 75 damage on strike.
Transfers mana between the caster and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the user's mana over its maximum value, though excess mana drains off rapidly if not used. Lasts seconds. Level 1 - mana drained per second. Level 5 - mana drained per second. Level 9 - mana drained per second.
Turns a unit ethereal and slows its movement speed by % for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Level 1 - mana, lasts seconds. Level 5 - mana, lasts seconds. Level 9 - mana, lasts seconds.
Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds. Level 1 - 80 wave damage, 3 waves, 36 damage per second. Level 5 - 560 wave damage, 5 waves, 84 damage per second. Level 9 - 1040 wave damage, 7 waves, 132 damage per second.
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - strike damage, duration damage. Level 5 - strike damage, duration damage. Level 9 - strike damage, duration damage.
Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time. Lasts seconds. Level 1 - initial damage, damage per second. Level 5 - initial damage, damage per second. Level 9 - initial damage, damage per second.
Allows the user to become invisible, and move faster for a set amount of time. When the hero attacks a unit to break invisibility, he will deal bonus damage. Level 1 - 15% move, 100 bonus damage, 20 seconds. Level 5 - 50% move, 800 bonus damage, 40 seconds. Level 9 - 70% move, 2000 bonus damage, 60 seconds.
Absorbs the magical energies of a target enemy unit by taking mana per second from an enemy, or transfers mana per second to an ally. Siphon Mana can push the user mana over its maximum value, though excess mana drains off rapidly if not used. Lasts seconds.
Drenches enemy units in alcohol, causing their movement speed to be reduced by 50%, and have a 40% chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage. Lasts 20 seconds.
The Hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts 15 seconds. Level 1 - 16% attack damage reduction. Level 5 - 28% attack damage reduction. Level 9 - 40% attack damage reduction.
Summons an invisible and immovable ward that stuns enemy land units around it. The trap activates when an enemy land unit approaches and destroys all other stasis wards in its area of effect. The trap lasts seconds. The stun lasts seconds.
The Hero forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - % damage returned, bonus armor. Level 5 - % damage returned, bonus armor. Level 9 - % damage returned, bonus armor.
Devil Hero, adept at augmenting his combat ability to a terrifying fury of unholy assults. Can learn Mirror Image, Critical Strike, Endurance Aura, and Metamorphosis. Casts Bloodlust and Unholy Frenzy. Attacks land and air units.
Immobilize and damage the target enemy unit for a period of time. Half time for heroes. Level 1 - 50 damage per second for 7 seconds. Level 5 - 250 damage per second for 11 seconds. Level 9 - 450 damage per second for 15 seconds.
Ultimate Summons a powerful Anceint Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned. Level 1 - Burns up to mana. Level 5 - Burns up to mana. Level 9 - Burns up to mana.
Adds a cold effect to each attack, causing bonus damage and slowing a target enemy unit's attacks and movement. Level 1 - 7% attack rate, 14% movement speed, 10 bonus damage. Level 5 - 12% attack rate, 24% movement speed, 50 bonus damage. Level 9 - 20% attack rate, 40% movement speed, 90 bonus damage.
Summons an invisible and immovable ward that stuns enemy land units around it. The trap activates when an enemy land unit approaches in its area of effect. Activation time, area of effect and stun duration are upgraded slightly on each level.
A holy light that can heal a friendly living unit or damage an enemy Undead unit. Can be cast on self. Level 1 - Heals for hit points. Level 5 - Heals for hit points. Level 9 - Heals for hit points.
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Half slow time for heroes. Level 1 - 100 target damage, 50 nova damage. Level 5 - 460 target damage, 230 nova damage. Level 9 - 1140 target damage, 570 nova damage.
Godly Hero, adept at super range combat, absorbs a seemingly endless amounts of damage, and can shift the momentum of battle. Can learn Critical Strike, Evasion, Avatar, Metamorphosis, and Reincarnation. Can cast Bloodlust and Slow. Also has a bashing attack.
Slams the ground, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - damage, second stun. Level 5 - damage, second stun. Level 9 - damage, second stun.
Afflicts a target enemy unit with a deadly parasite that deals damage per second. If the afflicted unit dies while under the effect of Parasite, a minion will spawn from its corpse. Half time for heroes.
Ultimate Summons a powerful Ancient Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Ultimate Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. Level 1 - damage per second for seconds. Level 2 - damage per second for seconds. Level 3 - damage per second for seconds.
Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - % movement, great regeneration bonus. Level 5 - % movement, hyper regeneration bonus. Level 9 - % movement, ultimate regeneration bonus.
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.
Turns a unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Angel Hero, adept at super range combat and can absorb massive amounts of damage. Can learn Holy Light, Death Coil, War Stomp, and Tranquility. Can cast Cyclone. Attacks land and air units.
An impenetrable shield surrounds the hero, protecting him from all damage and spells for a set amount of time. Level 1 - Lasts seconds. Level 5 - Lasts seconds. Level 9 - Lasts seconds.
Non-Combat Consumable Renders the Hero invisible for seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero performs an action, the invisibility effect is lost.
Links several units all over the map together in a chain. All units with Spirit Link on them will live longer, by distributing a low percentage of the damage they take across other Spirit Linked units.
Conjures a pillar of flame that burns ground units for an amount of damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage. This minor damage longs half of the time for heroes.
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Half time of stun to heroes. Level 1 - damage, second stun. Level 5 - damage, second stun. Level 9 - damage, second stun.
An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. Level 1 - Returns 3% damage. Level 5 - Returns 15% damage. Level 9 - Returns 27% damage.
Links units together in a chain. All units with Spirit Link on them will live longer, by distributing % of the damage they take across other Spirit Linked units. Lasts seconds.
This ancient Frost Wyrm skull has been equipped with handles, turning it into a powerful shield. Increases armor by 120 when worn and reduces Magic damage dealt to the Hero by 20%.
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