| Название: Northrend Snowy Meadows Reborn Тип: Melee Местность: Northrend Размер поля: 128x128 Количество игроков: 3 Разместил: johnken006 15.07.2012 12:26:10 91 47
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Похожие карты Рекомендованное количество игроков: 3.0
Подробное описание карты Northrend Snowy Meadows Reborn: развернуть/свернутьNorthrend Snowy Meadows Reborn
Great Heroes
The Heroes scattered everywhere.
The Reborn of the War...
- Cool Weapon Effects on Chosen Heroes. (It's more like they have an Aghanim's Scepter.)
- Many Changes.
Magical defensive tower. Particularly effective against enemy Heroes and spellcasters. Has the Feedback ability, which causes its attacks to destroy mana, dealing extra damage equal to the mana destroyed. Can learn the Magic Sentry ability. Also can be Upgraded into an Earth-Fury Tower. Attacks land and air units.
Each attack made is enhanced with living flames that cling to the target. These attacks add damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc.If a unit dies while under this effect, it is incinerated, causing up to damage to all nearby hostile units.
Transfers mana between the Warlock and a target. Drains 60 mana per second from an enemy, or transfers 100 mana per second to an ally.Siphon Mana can push the Warlock's mana over its maximum value, though excess mana drains off rapidly if not used.Lasts 6 seconds.
Removes all buffs from a target unit. Enemy units are also immobilized for seconds and their movement speed is reduced by a factor of ; they will slowly regain their movement speed over seconds. Deals damage to summoned units.
Demon Hunter's attacks destroy 12 mana per hit against any unit, causing bonus damage equal to the mana destroyed.Additionally, attacks made by this hero cause 20 bonus damage against summoned units. Does not stack with Lifesteal Item.
The Barbed Arachnatid forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - % damage returned, bonus armor. Level 2 - % damage returned, bonus armor. Level 3 - % damage returned, bonus armor.
Slams the ground with the Warlock's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - damage, second stun. Level 2 - damage, second stun. Level 3 - damage, second stun.
The heroes were scattered everywhere. Be careful you might caught them in your way. This is the Finale Battle. Are you gonna Win this Time?
- Cool Weapon Effects on Chosen Heroes. (It's more like they have an Aghanim's Scepter)
- Many Changes
Summons an immobile serpentine ward to attack the Hero's enemies. The ward is immune to magic. Lasts seconds. Attacks land and air units. Level 1 - hit points, - damage. Level 2 - hit points, - damage. Level 3 - hit points, - damage.
Causes ice to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. Level 1 - damage per second for seconds. Level 2 - damage per second for seconds. Level 3 - damage per second for seconds.
Keeper of ground based spellcasters. Trains Naga Myrmidon, Naga Siren, and Mountain Giants. Also contains the upgrades for Druids of the Claw, Mark of the Claw, Abolish Magic, Hardened Skin, and Resistant Skin. Attacks land units.
Slams the ground with the Warlock's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them for seconds.
Massive ranged unit that can disrupt enemy attackers and take incredible amounts of punishment. Has the Entangling Roots, Force of Nature and Thorns Aura abilities. Can learn Hardened Skin, and Resistant Skin. Attacks land and air units.
Slams the ground with the hero's massive claws, shooting spiked tendrils out in a straight line, dealing 350 damage and hurling enemy ground units into the air in their wake, stunning them for 1 second.
Creates a swarm of Flying Engine that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Siege Engine when they return. Lasts seconds.
Keeper of primary assault troops. Trains Mur'gul Reavers, Huntresses, and Glaive Throwers. Also contains Mur'gul Reaver, Huntress and Glaive Thrower upgrades. Attacks land units.
Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Phase Bolt, Wind Walk, Blade Fury and Bladestorm. Attacks land units.
Summons an immobile serpentine ward to attack the Hero's enemies. The ward has hit points, is magic immune, and deals - damage. Lasts seconds. Attacks land and air units.
Creates a factory which automatically constructs Siege Engine. These artificial Engines, in addition to being potent attackers, explode upon death, causing damage to nearby enemy units.
Summons an immobile stasis ward to attack the Shaman's enemies. The ward has 200 hit points, is magic immune, and deals 40 - 45 damage. Lasts 10 seconds. Attacks land and air units.
A Phoenix missle that is thrown at an enemy unit, causing damage and stunning the target. Level 1 - 300 damage, 4 second stun. Level 2 - 425 damage, 5 second stun. Level 3 - 550 damage, 6 second stun.
The Goblin Shredder strikes with such force that he damages multiple enemies with his attack. Level 1 - % damage is splash. Level 2 - % damage is splash. Level 3 - % damage is splash.
Anti-spellcaster that has a poison attack which slows and damages enemy units. Also has Spell Immunity which renders her invulnerable to magical effects and damage. Can learn Abolish Magic. Attacks land units.
Confuses the enemy by creating illusions of the Naga Siren and dispelling all magic from the Naga Siren. Level 1 - Creates illusion. Level 2 - Creates illusions. Level 3 - Creates illusions.
Displaces the soul of an enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level .
Heavy defensive structure. Particularly effective against clusters of troops. Can learn the Magic Sentry ability. Can be Upgraded into Flame Tower or a Cold Tower. Attacks land units and trees.
Engulfs the Hydralisk in flames, causing damage to nearby enemy land units. Drains mana until deactivated. Level 1 - damage per second. Level 2 - damage per second. Level 3 - damage per second.
Demi God Hero, adept at offensive combat and disrupting enemy troops. Can learn Arc Lightning, Thunder Clap, Maelstrom and Demigod. Attacks land and air units.
Gives bonus damage to Lord of Olympus' ranged attacks. Level 1 - Increases base ranged damage by %. Level 2 - Increases base ranged damage by %. Level 3 - Increases base ranged damage by %.
Gives extra damage to the Hydralisk. Level 1 - Increases base ranged damage by %. Level 2 - Increases base ranged damage by %. Level 3 - Increases base ranged damage by %.
Breathes a cone of frost at enemy units, dealing initial damage. Units that have Drunken Haze on them will ignite and burn for damage per second over seconds.
Breathes a cone of fire at enemy units, dealing 450 initial damage. Units that have Drunken Haze on them will ignite and burn for 25 damage per second over 6 seconds.
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