| Название: Multiplayer NightElf02 Тип: Campaign Местность: Ashenvale Размер поля: 64x96 Количество игроков: 1 Разместил: DeadMenWalking 21.05.2012 11:17:22 101 53
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Похожие карты Рекомендованное количество игроков: 1 or more
Подробное описание карты Multiplayer NightElf02: развернуть/свернуть Chapter Two
Daughters of the Moon
Three hours later, somewhere in the foothills of Mount Hyjal...
The Burning Legion has invaded Ashenvale and placed the land under a terrible pall. You must make your way, undetected, through the Demon patrols and reach the distant Night Elf village where Shandris and the rest of the Sentinels await you.
Ishnu-dal-dieb, Shandris. We have a greater problem. The undead were sent here by the Burning Legion, our ancient enemies of old. Against such might we have only one option. We must awaken the druids.
The day we have long feared has finally come. The Burning Legion has returned! I must cross the river and warn the rest of my sisters before all is lost!
Elune-adore, Priestess. Be wary. The doom guards command shades that can see us, even when we meld with the shadows. We'd best stay away from them.
MAIN QUEST
Escape into Shadow
- Bring Tyrande to the Night Elf town
- Hide from the patrolling Doom Guards
- Tyrande must survive
HINT - Huntresses also have the Shadowmeld and Hide abilities, which can be used to remain hidden at night while not moving.
NEW UNIT ACQUIRED
Ballista - Ballistae are powerful siege weapons, which may be used effectively against buildings.
HINT - Archers also have the Shadowmeld and Hide abilities, which can be used to remain hidden at night while not moving.
NEW UNIT ACQUIRED
Huntress - Huntresses are excellent short range fighters with the ability to cast the Sentinel spell.
HINT - Use the Hide command to force Tyrande to Shadowmeld to avoid being seen by the Doom Guard.
Tyrande! Praise Elune, you've made it! The undead appeared out of nowhere and attacked our village without warning!
The Legion has returned to consume this world, woman. And this time, your troublesome race will not stop us.
Those orcs appear to be guarding some magical treasure. Hmm... it might prove useful to me.
I must reach the river before the dawn breaks. I cannot remain hidden during the day.
The trees must be poisoned and cursed. Only then will the night elves' power weaken.
Ah, these abandoned ballistas will help me break through the undead fortifications.
You see, Lord Archimonde? We need not fear the night elves. The Scourge can--
HINT - The Scout and Sentinel spells may be used to see hidden Shades.
Ambush! Run for your lives! We'll regroup in the clearing ahead!
I see you, little one. You should have fled with your sisters.
These damned night elves cannot escape us! Lord Archimonde wants them found!
The dawn has come. I can no longer rely upon Elune's power to keep me hidden.
Clearly the humans have no love for the undead. But I dare not trust them.
развернуть/свернуть |
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