Рекомендованное количество игроков: Any
Подробное описание карты Madness V.1.8d: развернуть/свернуть
Creates the barrier that its will absorbs a limit amount of incoming damage.
If the damage taken is over the limit of the barrier, the barrier will break, dealing damage and slow the enemies around the barrier.
Can change the barrier's owner to the enemy or ally and can force it to dealing damage instantly.
Last 8 seconds
Level 1 - 450 damage blockk, 100 burst damage.
Level 2 - 500 damage blockk, 200 burst damage.
Level 3 - 550 damage blockk, 300 burst damage.
Level 4 - 600 damage blockk, 400 burst damage.
Cooldown: 10 seconds
An aura that gives friendly nearby units bonus damage to their ranged attacks and passively increase the damage of the Moon Sentry by 10 based on number of nearby enemies.
Level 1 - Increases base ranged damage by 8%, passive damage cap of 50.
Level 2 - Increases base ranged damage by 12%, passive damage cap of 60.
Level 3 - Increases base ranged damage by 16%, passive damage cap of 70.
Level 4 - Increases base ranged damage by 20%, passive damage cap of 80.
Creates the barrier that its will absorbs a half of damage taken from a 200 distance away.
If the damage taken is over the limit of the barrier, the barrier will break, dealing damage and slow the enemies around the barrier.
Can change the barrier's owner to the enemy or ally and can force it to dealing damage instantly.
The barrier can take/dealing 200 damage.
Last 8 seconds
Cooldown: 10 seconds
Summons Spirit Wolves to fight the enemies. Lasts 40 seconds.
Level 1 - Summons Strong Spirit Wolf with Critical Strike and Invisibility.
Level 2 - Summons 2 Strong Spirit Wolf with Critical Strike and Invisibility.
Level 3 - Summons 3 Strong Spirit Wolf with Critical Strike and Invisibility.
Level 4 - Summons 4 Strong Spirit Wolf with Critical Strike and Invisibility.
Cooldown: 20 seconds
Creates the barrier that its will absorbs a limit amount of incoming damage.
If the damage taken is over the limit of the barrier, the barrier will break, dealing damage and slow the enemies around the barrier.
Can change the barrier's owner to the enemy or ally and can force it to dealing damage instantly.
The barrier can take 450 damage and dealing 100 damage.
Last 8 seconds
Cooldown: 10 seconds
Increases the attack speed, life regeneration rate and a physical damage block ability.
Last 7 seconds.
Level 1 - +30% attack speed, +100 life regeneration rate and 15 damage block.
Level 2 - +50% attack speed, +200 life regeneration rate and 30 damage block.
Level 3 - +70% attack speed, +300 life regeneration rate and 45 damage block.
Level 4 - +90% attack speed, +400 life regeneration rate and 60 damage block.
Cooldown: 12 seconds
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor and dealing damage overtime.Lasts 6 seconds.Level 1 - 30 max damage per second, reduces armor by 2.Level 2 - 35 max damage per second, reduces armor by 3.Level 3 - 40 max damage per second, reduces armor by 4.Level 3 - 45 max damage per second, reduces armor by 5.Cooldown: 12 seconds
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement and attack speed slowed for a short duration.
Last 15 seconds.
Level 1 - 80 strike damage, 20 duration damage.
Level 2 - 100 strike damage, 40 duration damage.
Level 3 - 120 strike damage, 60 duration damage.
Level 4 - 140 strike damage, 80 duration damage.
Cooldown: 12 seconds
After absorbs the huge amount of thunder esence, Fudin creates the sphere of raging thunder that it will slow nearby enemies' movement speed around it by 30%, after a 2 seconds, it will explode itself to dealing damage and slow nearby enemies unit by 50%.Last 4 seconds.
Level 1 - 250 damage.
Level 2 - 325 damage.
Level 3 - 400 damage.
Cooldown: 15 seconds
Gives 30% chance to regenerate the health based from the strength when attacked. Passively increase the life regeneration rate.
Level 1 - Restores HP by 50% of your strength, +3 HP regeneration rate.
Level 2 - Restores HP by 100% of your strength, +6 HP regeneration rate.
Level 3 - Restores HP by 150% of your strength, +9 HP regeneration rate.
Level 4 - Restores HP by 200% of your strength, +12 HP regeneration rate.
Creates the barrier that its will absorbs a half of damage taken from a 200 distance away.
If the damage taken is over the limit of the barrier, the barrier will break, dealing damage and slow the enemies around the barrier.
Can change the barrier's owner to the enemy or ally and can force it to dealing damage instantly.
Last 8 seconds
Level 1 - 150 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 300 damage.
Cooldown: 10 seconds
Crafted from the fang of the alligator-monster, the Taff'muldoo. After this weapon is invented, the inventor of this weapon is dead in mystery, somone say that while he carrying this weapon on the home ladder, he slipped and then, the Alligator stabbed on his neck.......
Gives +50% attack speed and 30% chance to deal 135 bonus damage and do mini-stun on attack.
Draws a power of cold magic to a target enemy unit, dealing damage per second to the target and slowing its movement speed over 3 seconds and then freeze the target, causing to unable to move.
Level 1 - 50 damage, freeze for 1.25 seconds.
Level 2 - 70 damage, freeze for 1.5 seconds.
Level 3 - 90 damage, freeze for 1.75 seconds.
Level 4 - 110 damage, freeze for 2 seconds.
Cooldown: 8 seconds
Slowing the nearby enemies by 50% and creates 3 ball of lightning that its will deal damage overtime to nearby enemies around them for 7 seconds.
Level 1 - 10+(Intelligence*2) damage, slow last 3 seconds.
Level 2 - 20+(Intelligence*3) damage, slow last 4 seconds.
Level 3 - 30+(Intelligence*4) damage, slow last 5 seconds.
Cooldown: 10 seconds
Throws the magical power of the star to destroy an enemy unit and push it forward from your facing degrees over 1.5 seconds.
Level 1 - 150+Intelligence damage, 200 range push.
Level 2 - 200+Intelligence damage, 300 range push.
Level 3 - 250+Intelligence damage, 400 range push.
Level 4 - 300+Intelligence damage, 500 range push.
Cooldown: 10 seconds
Starting...
- Pick your own hero, buy some item with you, and wait for the time to kill your enemies!
Goal
- Destroy enemy's Castle/Necropolis.
Some hero has a skill that can go out of the map, don't do it
or the game will crash and people will don't give a fuck on you
anymore.
--- To see a credits, click the Quest button.
Increases this unit's move speed, damage and a life steal effect on the attack.
Level 1 - Increases attack speed by 20%, damage by 50 and 30% life steal.
Level 2 - Increases attack speed by 30%, damage by 60 and 50% life steal.
Level 3 - Increases attack speed by 40%, damage by 70 and 70% life steal.
Level 4 - Increases attack speed by 50%, damage by 80 and 90% life steal.
Cooldown: 8 seconds
Conjures a pillar of fire which damages units in a target area over time.
Deals Intelligence*2 intial damage.
1.35 casting time.
Level 1 - 110 damage a second for 3 seconds.
Level 2 - 140 damage a second for 3 seconds.
Level 3 - 170 damage a second for 3 seconds.
Level 4 - 200 damage a second for 3 seconds.
Cooldown: 8 seconds
Crushes the inner body of the target, dealing damage and reducing its armor and damage.
Last 4 seconds.
Level 1 - 10 damage, the target lose 15 damage, 6 armor.
Level 2 - 200 damage, the target lose 25 damage, 9 armor.
Level 3 - 300 damage, the target lose 35 damage, 12 armor.
Level 4 - 400 damage, the target lose 45 damage, 15 armor.
Cooldown: 5 seconds
Causes every attack to deals damage over time, any damage dealt by Mezil'jin except from Focused Ignition will deal bonus damage.
Last 2 seconds.
Level 1 - 10 bonus damage/damage overtime.
Level 2 - 15 bonus damage/damage over time.
Level 3 - 20 bonus damage/damage overtime.
Level 4 - 25 bonus damage/damage overtime.
Crafted from the fang of the alligator-monster, the Taff'muldoo. After this weapon is invented, the inventor of this weapon is dead in mystery, somone say that while he carrying this weapon on the home ladder, he slipped and then, the Alligator stabbed on his neck.......
Give +50% attack speed and 30% chance to deal 135 bonus damage and do mini-stun on attack.
When Avatar is activated, it gives bonus armor, hit points, damage and spell immunity. Lasts 15 seconds. Level 1 - + 3 bonus armor, 150 bonus hit points, 10 bonus damage.Level 2 - + 4 bonus armor, 300 bonus hit points, 20 bonus damage. Level 3 - + 5 bonus armor, 450 bonus hit points, 30 bonus damage.Cooldown: 25 seconds
Causes a bladestorm of destructive force around the Axemaster, rendering him immune to magic and dealing damage over time to nearby enemy land units. Level 1 - 80 damage per second. Level 2 - 100 damage per second. Level 3 - 120 damage per second. Level 4 - 140 damage per second. Cooldown: 12 seconds
Sel'el was protected by the spirit of the tide from the danger, giving him a chance to block incoming damage and dealing damage around him if the damage taken is greater than 15.
Level 1 - 12% chance, 50 damage.
Level 2 - 17% chance, 100 damage..
Level 3 - 22% chance, 150 damage..
Level 4 - 27% chance, 200 damage..
Legends speak of an intelligent Orc who found the Heart of Aszune. This is the essence of her heart, precious to the Night Elves. It has the power to heal the Hero that wields it.
Upon acitivation, damaging nearby enemies for 200 damage and heals your self for 300 HP.
Cooldown: 20 seconds
Summons the Owls of the Moon to attack nearby enemy units. As they attack the enemy, they convert it into a substance that restores hit points to the Moon Rider when they return.
Lasts 10 seconds.
Level 1 - Summons 9 owls.
Level 2 - Summons 12 owls.
Level 3 - Summons 16 owls.
Cooldown: 10 seconds
Confuses the enemy by creating 4 illusions of the Blademaster and dispelling all magic from the Blademaster, the illusion take 200% more damage.
Level 1 - The illusion can deals 15% damage.
Level 2 -The illusion can deals 20% damage.
Level 3 - The illusion can deals 25% damage.
Level 4 - The illusion can deals 30% damage.
Cooldown: 20 seconds
Shoots the line of laser to the enemy from a very far range, dealing damage and do mini-stun.
Must stay within 2,000 range from the target or the skill will not work.
Last 3 seconds
Level 1 - 6 damage per each rocket.
Level 2 - 9 damage per each rocket..
Level 3 - 12 damage per each rocket.
Level 4 - 15 damage per each rocket.
Cooldown: 6 seconds
Confuses the enemy by creating illusions of the Shadow Dancer and dispelling all magic from the Shadow Dancer, the illusion can deals 30% damage and take 200% more damage. Level 1 - Creates 1 illusion. Level 2 - Creates 2 illusions. Level 3 - Creates 3 illusions.Level 4 - Creates 4 illusions.Cooldown: 20 seconds
Slams the ground, shooting spiked tendrils out to all direction, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 175 damage, 1.5 second stun.
Level 2 - 200 damage, 1.8 second stun.
Level 3 - 225 damage, 2 second stun.
Level 4 - 250 damage, 2.2 second stun.
Cooldown: 5 seconds
Slams the ground, stunning and damaging nearby enemy units.
Cost HP witch each cast.
Level 1 - 175+(Strength*2) damage, 1.5 second stun, 80 HP.
Level 2 - 200+(Strength*3) damage, 1.75 second stun, 120 HP.
Level 3 - 225+(Strength*4) damage, 2 second stun, 160 HP.
Level 4 - 250+(Strength*5) damage, 2.25 second stun, 200 HP.
Cooldown: 8 seconds
Turns a non-mechanical unit ethereal and slows its movement speed by 40%. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Level 1 - Last 3 seconds.
Level 2 - Last 3.5 seconds.
Level 3 - Last 4 seconds.
Level 4 - Last 4.5 seconds.
Cooldown: 8.5 seconds
Lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage and armor.
Lasts 5 seconds.
Level 1 - 20% attack damage and 3 armor reduction.
Level 2 - 30% attack damage and 6 armor reduction.
Level 3 - 40% attack damage and 9 armor reduction.
Level 4 - 50% attack damage and 12 armor reduction.
Cooldown: 5 seconds
Turns nearby enemies ethereal and slows its movement speed by 40%.
Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Level 1 - Last 3 seconds.
Level 2 - Last 3.5 seconds.
Level 3 - Last 4 seconds.
Level 4 - Last 4.5 seconds.
Cooldown: 9 seconds
Allows you to become invisible, and move faster for 9 seconds. When attacks a unit to break invisibility, it will deal bonus damage.
Level 1 - 10% move, 90 bonus damage.
Level 2 - 15% move, 120 bonus damage.
Level 3 - 20% move, 150 bonus damage.
Level 4 - 25% move, 180 bonus damage.
Cooldown: 16 seconds
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - 70 target damage, 60 nova damage. Level 2 - 90 target damage, 80 nova damage. Level 3 - 110 target damage, 100 nova damage. Level 4 - 130 target damage, 120 nova damage.Cooldown: 8 seconds
Creates a field of magnet energy upon a chosen parameter, pulling in and damaging foes in the area and dealing damage overtime for 5 seconds.
Level 1 - 20 damage, 5+Int damage overtime.
Level 2 - 40 damage, 10+Int damage overtime.
Level 3 - 60 damage, 15+Int damage overtime.
Level 4 - 80 damage, 20+Int damage overtime.
Cooldown: 11 seconds
Rapidly Shoots the huge number of missiles to the enemy from a very far range, dealing damage and do mini-stun.
Last 3 seconds
Level 1 - 6 damage per each rocket.
Level 2 - 9 damage per each rocket..
Level 3 - 12 damage per each rocket.
Level 4 - 15 damage per each rocket.
Cooldown: 6 seconds
After absorbs the huge amount of thunder esence, Fudin creates the sphere of raging thunder that it will slow nearby enemies' movement speed around it by 30%, after a 2 seconds, it will explode itself to dealing 250 damage and slow nearby enemies unit by 50%.
Last 4 seconds.
Cooldown: 15 seconds
Sends out the rocket that it will damaging enemies in the line and dealing damage to all nearby enemies again when reaching the target point.
Level 1 - 50 path damage, 80 burst damage.
Level 2 - 80 path damage, 160 burst damage.
Level 3 - 110 path damage, 240 burst damage.
Level 4 - 140 path damage, 320 burst damage.
Cooldown: 10 seconds
Causes the Pandaren Brewmaster to counter any attack against him with swiftly strike for 175 physical damage and reduce his attack speed by 15% while under the effect of this skill.
Has 70% chance to counter the enemies' attack.
Last 8 seconds.
Cooldown: 11 seconds
Throws out the axe that it will stunning and damaging enemies in the line. And then,it will come back to Albasarr, dealing damage and stunning enemies in the line again.
Stun last 0.5 second.
Level 1 - 50+Agility damage.
Level 2 - 100+Agility damage.
Level 3 - 150+Agility damage.
Level 4 - 200+Agility damage.
Cooldown: 5 seconds
Dealing damage to nearby enemy units and slowing nearby enemy units by 50% for 5 second and make this unit invulnereble.
Level 1 - 80 damage, Last 2 seconds.
Level 2 - 160 damage, Last 2.5 seconds.
Level 3 - 240 damage, Last 3 seconds.
Level 4 - 320 damage, Last 3.5 seconds.
Cooldown: 8 seconds
Increases the armor and cause any melee attackers that try to attack you get damage returned. Level 1 - 10% damage returned, 2 bonus armor. Level 2 - 20% damage returned, 4 bonus armor. Level 3 - 30% damage returned, 6 bonus armor.Level 4 - 40% damage returned, 8 bonus armor.
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