Рекомендованное количество игроков: Any
Подробное описание карты Humans vs Zombies v1.7b:развернуть/свернуть
Created by DatnessX & Zizu
Humans vs Zombies v1.7b
- find good place to stay. Make base and advanced defense.
- use strategy to survive and destroy main base of zombies or survive 60 minutes.
- feed by attack to human walls and structures
- purchase items damage, hitpoints, regeneration, attack speed and defense for your zombies.
- use strategy to destroy humans before they destroy you.
All New Units.
Activate to have a % chance to reflect All attacks upon the source, and to take only % of the damage from attacks that are not reflected. While Defend is active, movement is reduced to % of normal speed.
Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - 5% movement, minor regeneration bonus. Level 2 - 10% movement, moderate regeneration bonus. Level 3 - 15% movement, greater regeneration bonus.
The Pudge strikes with such force that he damages multiple enemies and structure with his attack. Level 1 - % damage is splash. Level 2 - % damage is splash. Level 3 - % damage is splash.
A holy light that can heal a friendly living unit or damage an enemy Undead unit. Level 1 - Heals for 30 hit points. Level 2 - Heals for 60 hit points. Level 3 - Heals for 90 hit points.
- let zombies attack to humans
- controll them and feed by attacking to human units
- destroy all humans before they destroy you or before 60 minutes reach
Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it. Level 1 - 3 second sleep for 10 mana. Level 2 - 6 second sleep for 10 mana. Level 3 - 9 second sleep for 10 mana.
Nearby friendly melee units gain hit points when they hit enemy units. Level 1 - Gains 20% of attack damage. Level 2 - Gains 30% of attack damage. Level 3 - Gains 40% of attack damage.
A coil of death that can damage an enemy living unit or heal a friendly Undead unit. Level 1 - Heals for 1000 hit points. Level 2 - Heals for 2000 hit points. Level 3 - Heals for 3000 hit points.
Creates a shield of frost around a target friendly unit. The shield adds 10 armor and slows melee units that attack it for 4 seconds. Lasts 45 seconds.
Kills a target friendly Undead unit, giving a percentage of its hit points to the Death Knight. Level 1 - 100% conversion. Level 2 - 200% conversion. Level 3 - 300% conversion.
Calls an Infernal down from the sky, dealing 6 damage and stunning enemy land units for 1 seconds in an area. The Infernal lasts 30 seconds.
A Medikit that can heal a friendly living Hero. Level 1 - Heals for 40 hit points. Level 2 - Heals for 70 hit points. Level 3 - Heals for 100 hit points.
Blasts enemy units with a wave of frost that deals 10 damage to the target, and 10 nova damage. Cold damage slows units' movement and attack rate for 2 seconds.
Gives additional armor to nearby friendly units. Level 1 - Increases base armor by 6. Level 2 - Increases base armor by 12. Level 3 - Increases base armor by 18.
Lord Hero, adept at zombie minions and kill the human enemies. Can learn Death Coil, Evasion, Cleaving Attack and Avatar. Attacks land units.
Soldier Hero, exceptional at defense and augmenting nearby friendly troops. Can learn Medikit, Granade, Soldiers Aura. Attacks land and air units.
When Avatar is activated, it gives the Pudge bonus armor, bonus hit points, bonus damage and spell immunity. Lasts seconds.
Calls forth a wave of healing energy that bounces up to 3 times, healing 100 damage on the primary target. Each jump heals less damage.
Calls forth a bolt of lightning that bounces up to 6 times, dealing 1200 damage on the primary target. Each jump deals less damage.
A coil of death that can heal a friendly Undead unit. Level 1 - Heals for hit points. Level 2 - Heals for hit points. Level 3 - Heals for hit points.
Attacks to more targets with spell Chain Lighting. Max 4 targets, damage reduction per target: 20%.
Basic melee unit. Use it for defense of your base or to attack zombies.
The Pudge strikes with such force that % of his damage strikes through to enemies near the primary attacked unit and structure.
Sends a horde of bats to damage enemies. Level 1 - 9 damage per unit. Level 2 - 12 damage per unit. Level 3 - 15 damage per unit.
Advanced primaty structure, used to train better Wood cutters,upgrade buildings and receive gathered resources.
A coil of death that can heal a friendly Undead unit for 1000 hit points, or deal half damage to an enemy living unit.
Damages everything in its area of effect by 6% of its base hit points per second. Also destroys trees.