Horde vs Alliance v1.2

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Horde vs Alliance v1.2
Название: Horde vs Alliance v1.2
Тип: Hero Defense
Местность: Lordaeron Summer
Размер поля: 192x160
Игровое поле: 180x148
Количество игроков: 2
Разместил:
Kristofers1997
09.05.2012 12:31:05
92 47


Описание:
... Map by Kristofers1997 Horde vs Alliance v1.2 ...

Размер файла: 270kb.
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Другие версии: horde vs alliance
• 1.2 • 2.4.32.4.22.4.12.3.12.32.12.01.091.81.081.71.071.6.11.61.061.051.041.3.21.031.2.21.2.11.021.201.151.141.131.121.111.101.11.01.0



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Рекомендованное количество игроков: 2 - 6
Подробное описание карты Horde vs Alliance v1.2:
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Map by Kristofers1997

Horde vs Alliance v1.2

...

Gives you bonus damage and spell damage reduction. First rank gives you +4 damage and 12% spell reduction. Each rank gives you +4 damage and 4% spell reduction. Exept 2 last ranks. Rank 4 gives you 25% spell reduction and rank 5 gives you 30% spell reduction.

Causes a target enemy unit to be bound to the ground so that it cannot move for an time. Air units that are ensnared can be attacked as though they were land units. Cooldown: 25 seconds. Each rank reduces cooldown by 3 seconds.

Hurls a poisoned dagger at a target enemy unit, dealing 100 initial damage, and 15 damage every 3 seconds for 15 seconds. The poison slows the movement speed of the targeted unit for a short duration. Cooldown: 24 seconds.

Confuses the enemy by creating 3 illusions of the Fire Mage. Dispels all magic from the Fire Mage. Illusions deal 33% hero damage and take 200% damage from attacks Lasts 60 seconds. Cooldown: 150 seconds.

Calls down waves of fire that damage units in an area. Each wave deals 25 initial damage and 5 damage per second for 3 seconds. Lasts for 5 waves. Casting Time: 1 seconds. Cooldown 10 seconds.

Conjures a pillar of flame that burns ground units for 110 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take moderate damage. Casting Time: 1 seconds. Cooldown 30 seconds.

Conjures a pillar of flame that burns ground units for 140 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage. Casting Time: 1 seconds. Cooldown 30 seconds.

Allows the Tygra to become invisible, and move 30% faster for 45 seconds. If the Tygra attacks a unit to break invisibility, the attack will do 60 bonus damage. Cooldown: 45 seconds.

Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 70 damage per second to nearby enemy land units. Lasts 7 seconds. Cooldown: 120 seconds.

Gives your attacks to reduce enemy unit or Hero armor and bonus damage. First Rank gives you +5 damage and Reduce enemy armor by 2. Each Rank increases damage by 5 and armor reduction by 2.

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.

Allows the Tygra to become invisible, and move faster for a set amount of time. When the Tygra attacks a unit to break invisibility, he will deal bonus damage.

Causes a target enemy unit to be bound to the ground so that it cannot move for 4 seconds. Air units that are ensnared can be attacked as though they were land units. Cooldown: 25 seconds.

Drenches enemy units in alcohol, causing their movement speed to be reduced by 30%, and have a 30% chance to miss on attacks for 8 seconds. Cooldown: 60 seconds.

You must combine (Ring of Regeneration) and (Runed Bracers) to creat this item. Item gives you 600 hit points, 7 hit points per second and 40% spell reduction.

An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time. Cooldown: 60 seconds. Each rank reduces cooldown by 5 seconds.

You must combine (Gloves of Haste) and (Boots of Speed) to creat this item. Item gives you 25% attack speed bonus and 80 movement speed when worn.

Activate Avatar to give the Mountain King 6 bonus armor, 550 bonus hit points, 30 bonus damage and spell immunity. Lasts 45 seconds. Cooldown: 240 seconds.

Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing damage per second to nearby enemy land units.

Creates a shield of frost around a target friendly unit. The shield adds 4 armor and slows melee units that attack it for 5 seconds. Lasts 45 seconds. Cooldown: 60 seconds.

A coil of death that can heal a friendly Undead unit for 150 hit points, or deal half damage to an enemy living unit. Cooldown: 5 seconds.

Slams the ground with the Gluptok's massive power, slamming all enemies in a straight line, dealing 60 damage and stunning it for 1.5 seconds. Cooldown: 10 seconds.

Bombards an area with rockets, dealing up to 35 damage to nearby enemy land units and stunning them for 1 second. Cooldown: 9 seconds.

Makes Kelv enraged and increases he's attack damage by 33%, armor by 3, life regen by 12 and mana regen by 5 for 10 seconds. Cooldown: 180 seconds.

Adds a cold effect to each attack, dealing 10 bonus damage, slowing a target enemy unit's attacks by 10% and movement by 20% for 3 seconds.

Gluptok uses all he's power to be enraged. Increases the Gluptok's attack speed and movement speed by 75% for 6 seconds. Cooldown: 75 seconds.

Shoots a magical shard at a target enemy unit, dealing 50 damage and stunning the target for 6 seconds. Casting Time: 1.25 seconds. Cooldown 30 seconds.

Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for an time.

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