Hero Line War Lition V8.2 SP

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Hero Line War Lition V8.2 SP
Название: Hero Line War Lition V8.2 SP
Тип: Hero Defense
Местность: Cityscape
Размер поля: 64x96
Количество игроков: 1
Разместил:
NightTiger HLW Drenferalis
25.11.2009 00:40:55
161 81


Размер файла: 942kb.
Скачать Hero Line War Lition V8.2 SP.w3x
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Рекомендованное количество игроков: 1-10 players
Подробное описание карты Hero Line War Lition V8.2 SP:
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oadingScreen.mdx
Allows the hero to become invisible, and move faster for a set amount of time.

Level 1: 10% Movement speed for 10 seconds, 100 bonus damage.
Level 2: 30% Movement speed for 20 seconds, 200 bonus damage.
Level 3: 50% Movement speed for 30 seconds, 400 bonus damage.
Level 4: 70% Movement speed for 40 seconds, 800 bonus damage.
Level 5: 90% Movement speed for 50 seconds, 1600 bonus damage.
Level 6: 100% Movement speed for 60 seconds, 3200 bonus damage.
Level 7: 200% Movement speed for 70 seconds, 6400 bonus damage.
Level 8: 400% Movement speed for 80 seconds, 8800 bonus damage.
Level 9: 600% Movement speed for 90 seconds, 11000 bonus damage.
Level 10: 700% Movement speed for 100 seconds, 15000 bonus damage.

Drenches enemy units in alcohol, causing their movement speed for 500%, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time.

Level 1: 20% to miss, duration 5 seconds.
Level 2: 25% to miss, duration 6 seconds.
Level 3: 30% to miss, duration 7 seconds.
Level 4: 35% to miss, duration 8 seconds.
Level 5: 50% to miss, duration 9 seconds.
Level 6: 60% to miss, duration 10 seconds.
Level 7: 70% to miss, duration 11 seconds.
Level 8: 75% to miss, duration 15 seconds.
Level 9: 85% to miss, duration 20 seconds.
Level 10: 90% to miss, duration 30 seconds.

Summons a fierce controllable Tornado that slows enemy units' movement speed, randomly tosses enemy ground units into the air and damages enemy buildings.

Level 1: 700 damage per second, for 30 seconds.
Level 2: 900 damage per second, for 35 seconds.
Level 3: 1000 damage per second, for 40 seconds.
Level 4: 1500 damage per second, for 45 seconds.
Level 5: 3000 damage per second, for 50 seconds.
Level 6: 4000 damage per second, for 55 seconds.
Level 7: 4500 damage per second, for 60 seconds.
Level 8: 5000 damage per second, for 65 seconds.
Level 9: 6000 damage per second, for 70 seconds.
Level 10: 7000 damage per second, for 75 seconds.

Allows the Blademaster to become invisible, and move faster for a set amount of time.

Level 1: 30% Movement speed for 20 seconds, 300 bonus damage.
Level 2: 60% Movement speed for 30 seconds, 600 bonus damage.
Level 3: 90% Movement speed for 50 seconds, 1800 bonus damage.
Level 4: 120% Movement speed for 60 seconds, 4000 bonus damage.
Level 5: 150% Movement speed for 70 seconds, 6000 bonus damage.
Level 6: 180% Movement speed for 75 seconds, 8000 bonus damage.
Level 7: 200% Movement speed for 80 seconds, 10000 bonus damage.
Level 8: 300% Movement speed for 90 seconds, 20000 bonus damage.
Level 9: 400% Movement speed for 100 seconds, 25000 bonus damage.
Level 10: 500% Movement speed for 150 seconds, 30000 bonus damage.

Gives 15% chance to do more damage on an attack.

Level 1: 1 multiplier damage, and 100 bonus damage.
Level 2: 1.10 multiplier damage, and 200 bonus damage.
Level 3: 1.20 multiplier damage, and 300 bonus damage.
Level 4: 1.30 multiplier damage, and 400 bonus damage.
Level 5: 1.40 multiplier damage, and 500 bonus damage.
Level 6: 1.50 multiplier damage, and 1000 bonus damage .
Level 7: 1.60 multiplier damage, and 2000 bonus damage.
Level 8: 1.70 multiplier damage, and 3000 bonus damage.
Level 9: 1.80 multiplier damage, and 4000 bonus damage.
Level 10: 2 multiplier damage, and 5000 bonus damage.

Improves the power of all Spirit Mage spells.

Level 1: Frost Ring: From 200 area to 250 area.
Meteor: From 250 damage to 250 damage.
Northern Glow: From 500 damage per hit to 700 damage per hit.
Level 2: Frost Ring: From 250 area to 300 area.
Meteor: From 250 damage to 700 damage.
Northern Glow: From 700 damage per hit to 900 damage per hit.
Level 3: Frost Ring: From 300 area to 400 area.
Meteor: From 700 damage to 700 damage.
Northern Glow: From 900 damage per hit to 1100 damage per hit.
Level 4: Frost Ring: From 400 area to 500 area.
Meteor: From 700 damage to 1500 damage.
Northern Glow: From 1100 damage per hit to 1500 damage per hit.

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed and attack rate slowed for a short duration.

Level 1: 100 damage and decay 20 damage.
Level 2: 300 damage and decay 50 damage.
Level 3: 700 damage and decay 100 damage.
Level 4: 1000 damage and decay 250 damage.
Level 5: 2000 damage and decay 450 damage.
Level 6: 3000 damage and decay 600 damage.
Level 7: 4000 damage and decay 1000 damage.
Level 8: 5500 damage and decay 1500 damage.
Level 9: 10000 damage and decay 2200 damage.
Level 10: 50000 damage and decay 3000 damage.

Write [-buy live|R] for buy a live. Write [-buy 10 lives|R] for buy 10 lives. 1 live = 500k gold
The New feature: Self Play! You can now play with just 1 person by typing the new command (-sp)! New mode has new rules:
*You spawn your OWN units!
*You can still die by spawning too many.
*Last but not least... How do you win if someone isnt spawning creeps fast enough? The new victory method is defeating the boss in the middle.


Original version by: NightTiger[HLW]|R
Modded by: Aurifex|R
New Mode by: Drenferalis|R

Summons Spirit Wolves to fight the heroes enemies. Duration and damage increase with levels. Numbers of Wolves increases with levels.

Level 1: About 20 damage and 200 hit points.
Level 2: About 50 damage and 400 hit points.
Level 3: About 120 damage and 600 hit points.
Level 4: About 500 damage and 1400 hit points.
Level 5: About 600 damage and 2500 hit points.
Level 6: About 700 damage and 5000 hit points.
Level 7: About 1000 damage and 10000 hit points.
Level 8: About 2000 damage and 15000 hit points.
Level 9: About 5000 damage and 20000 hit points.
Level 10: About 6000 damage and 25000 hitpoints.

Here are all commands of this game:

[-repick] for repick hero
[-zreset] for reset the camera
[-zoom1-6] for zoom the camera
[-agi max] for buy for all your gold agility (1agility = 100 gold)
[-str max] for buy for all your gold strength (1strength = 100 gold)
[-int max] for buy for all your gold intelligence (1intelligence = 100 gold)
[-buy live] for buy a live for your team (1 live = 500k gold)
[-buy 10 lives] for buy 10 lives for your team (10 lives = 10 Wood)

Commands for Red:
[-kick colour] for kick a player out of the game (for exaple: -kick red)
[-ar] All Players get a random hero
[-ap] All Players can choose a hero

A poison attack that deals damage per second, and slows the target enemy's movement and attack speed for 7 seconds.

Level 1: Slows 10% and do 30 damage per second.
Level 2: Slows 15% and do 75 damage per second.
Level 3: Slows 20% and do 150 damage per second.
Level 4: Slows 25% and do 300 damage per second.
Level 5: Slows 30% and do 600 damage per second.
Level 6: Slows 35% and do 1200 damage per second.
Level 7: Slows 40% and do 2400 damage per second.
Level 8: Slows 50% and do 4800 damage per second.
Level 9: Slows 60% and do 8000 damage per second.
Level 10: Slows 70% and do 9000 damage per second.

Summons Mountain Gaints to attack the your enemies.

Level 1: About 60 damage and 600 hit points.
Level 2: About 100 damage and 1000 hit points.
Level 3: About 250 damage and 1400 hit points.
Level 4: About 500 damage and 3000 hit points.
Level 5: About 800 damage and 6000 hit points.
Level 6: About 1000 damage and 9000 hit points.
Level 7: About 1000 damage and 15000 hit points.
Level 8: About 2000 damage and 20000 hit points.
Level 9: About 4000 damage and 25000 hit points.
Level 10: About 5000 damage and 27000 hit points.

Summons Huntress to fight on the heroes site. Some Huntress had a special skill to use.

Level 1: About 40 damage and 575 hit points.
Level 2: About 40 damage and 575 hit points.
Level 3: About 100 damage and 900 hit points.
Level 4: About 250 damage and 2000 hit points
Level 5: About 500 damage and 3000 hit points.
Level 6: About 700 damage and 5000 hit points.
Level 7: About 1000 damage and 10000 hit points.
Level 8: About 1500 damage and 15000 hit points.
Level 9: About 1500 damage and 20000 hit points.
Level 10: About 3000 damage and 20000 hit points.

Break your enemies sould with the Ghost's dark magic, deals damage to units in a area. Lasts 15 seconds duration.

Level 1: 40 damage every 1.5 sec's.
Level 2: 120 damage every 1.25 sec's.
Level 3: 200 damage every 1.15 sec's.
Level 4: 700 damage every sec.
Level 5: 1000 damage every 0.95 sec's.
Level 6: 4000 damage every 0.85 sec's.
Level 7: 6700 damage every 0.80 sec's.
Level 8: 8000 damage every 0.75 sec's.
Level 9: 12000 damage every 0.70 sec's.
Level 10: 17000 damage every 0.65 sec's.

Gives additional armor to nearby friendly heroes.

Level 1: Increases base armor by 5.
Level 2: Increases base armor by 10.
Level 3: Increases base armor by 15.
Level 4: Increases base armor by 20.
Level 5: Increases base armor by 25.
Level 6: Increases base armor by 30.
Level 7: Increases base armor by 50.
Level 8: Increases base armor by 70.
Level 9: Increases base armor by 85.
Level 10: Increases base armor by 100.

Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger. Duration 10 seconds.

Level 1: 50 hitpoints per second.
Level 2: 100 hit points per second.
Level 3: 300 hit points per second.
Level 4: 400 hit points per second.
Level 5: 600 hit points per second.
Level 6: 800 hit points per second.
Level 7: 1000 hit points per second.
Level 8: 3000 hit points per second.
Level 9: 5000 hit points per second.
Level 10: 10000 hit points per second.

Gives 50% chance to avoid attacks and 10% to do multiplier damage. Increases with levels.

Level 1: 2 multiplier damage.
Level 2: 2.5 multiplier damage.
Level 3: 3 multiplier damage.
Level 4: 4 multiplier damage.
Level 5: 5.5 multiplier damage.
Level 6: 6 multiplier damage.
Level 7: 8 multiplier damage.
Level 8: 9.75 multiplier damage.
Level 9: 11 multiplier damage.
Level 10: 12.25 multiplier damage.

Hurls Disruptors at a target enemy that jumps to nearby enemies.

Level 1: Jumps 4 times and do 85 damage.
Level 2: Jumps 5 times and do 150 damage.
Level 3: Jumps 6 times and do 300 damage.
Level 4: Jumps 7 times and do 650 damage.
Level 5: Jumps 8 times and do 1000 damage.
Level 6: Jumps 9 times and do 2000 damage.
Level 7: Jumps 10 times and do 4000 damage.
Level 8: Jumps 11 times and do 8000 damage.
Level 9: Jumps 12 times and do 11000 damage.
Level 10: Jumps 28 times and do 80000 damage.

Creates a copy of himself there can attack the enemys.

Level 1: 1 shadow, dealt 100% damage.
Level 2: 2 shadows, dealt 100% damage.
Level 3: 3 shadows, dealt 100% damage.
Level 4: 4 shadows, dealt 100% damage.
Level 5: 4 shadows, dealt 100% damage.
Level 6: 4 shadows, dealt 100% damage.
Level 7: 4 shadows, dealt 100% damage.
Level 8: 4 shadows, dealt 100% damage.
Level 9: 4 shadows, dealt 100% damage.
Level 10: 5 shadows, dealt 100% damage.

Beam of light that bends to heal the hero and allies.

Level 1: Jumps 3 times and heals 700.
Level 2: Jumps 4 times and heals 1500.
Level 3: Jumps 5 times and heals 2000.
Level 4: Jumps 6 times and heals 4000.
Level 5: Jumps 7 times and heals 5000.
Level 6: Jumps 8 times and heals 6000.
Level 7: Jumps 9 times and heals 7000.
Level 8: Jumps 10 times and heals 8000.
Level 9: Jumps 11 times and heals 9000.
Level 10: Jumps 35 times and heals 650000.

Creates a swarm of angry lights that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the hero when they return. Every Lightmare do 50 damage.

Level 1: 5 lightmares.
Level 2: 10 lightmares.
Level 3: 15 lightmares.
Level 4: 20 lightmares.
Level 5: 30 lightmares.
Level 6: 40 lightmares.
Level 7: 50 lightmares.
Level 8: 60 lightmares.
Level 9: 70 lightmares.
Level 10: 100 lightmares.

Engulfs the hero in flames, causing damage to nearby enemy land units. Increases with levels.

Level 1: 50 damage per second.
Level 2: 100 damage per second.
Level 3: 200 damage per second.
Level 4: 300 damage per second.
Level 5: 500 damage per second.
Level 6: 800 damage per second.
Level 7: 1200 damage per second.
Level 8: 2200 damage per second.
Level 9: 3000 damage per second.
Level 10: 4000 damage per second.

Red player has set the mode to Self Play!
Rules are Simple:
-----------------------------
1. Dont overspawn yourself! IT COULD KILL YOU! xD
You still lose lives and can still lose that way. ^^
2. Dont purposely kill your own team, remember red: You still have the kick command!
3. To make winning quicker (for some) you have to do 1 specific thing. Kill the boss!

Oh and last thing...
HAVE FUN!
-Drenferalis


Conjures a pillar of fire which damages ground units in a taget area over time.

Level 1: Full damage dealt 200.
Level 2: Full damage dealt 400.
Level 3: Full damage dealt 800.
Level 4: Full damage dealt 1600.
Level 5: Full damage dealt 3200.
Level 6: Full damage dealt 5000.
Level 7: Full damage dealt 6800.
Level 8: Full damage dealt 9000.
Level 9: Full damage dealt 12000.
Level 10: Full damage dealt 20000.

Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into a unit for 80 seconds.

Level 1: 2 Lesser Dark Minion.
Level 2: 2 Dark Minion.
Level 3: 2 Greater Dark Minion.
Level 4: 2 Skeletal Orcs.
Level 5: 2 Skeletal Orc Grunts.
Level 6: 2 Skeletal Orc Champions.
Level 7: 3 Skeleton Archers.
Level 8: 3 Skeletal Marksmen.
Level 9: 3 Skeleton Warriors.
Level 10: 4 Gaint Skeleton Warriors.

Creates Mirror Images of himself, that can help you to attack the enemys.

Level 1: 1 image, dealt 0.30% damage.
Level 2: 2 images, dealt 0.30% damage.
Level 3: 3 images, dealt 0.40% damage.
Level 4: 4 images, dealt 0.50% damage.
Level 5: 4 images, dealt 0.60% damage.
Level 6: 4 images, dealt 0.70% damage.
Level 7: 4 images, dealt 0.80% damage.
Level 8: 4 images, dealt 0.90% damage.
Level 9: 4 images, dealt 0.95% damage.
Level 10: 4 images, dealt 100% damage.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.

Level 1: Summons 2 Phoenix, 200 damage, 5000 hit points.
Level 2: Summpns 4 Phoenix, 1000 damage, 10000 hit points.
Level 3: Summons 6 Phoenix, 2000 damage, 20000 hit points.

Allows the hero to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage.

Level 6: 180% Movement speed for 75 seconds, 8000 bonus damage.
Level 7: 200% Movement speed for 80 seconds, 10000 bonus damage.
Level 8: 300% Movement speed for 90 seconds, 20000 bonus damage.

Heals a target friendly units hit points over 12 seconds.

Level 1: Heals 1000 hitpoints.
Level 2: Heals 2000 hitpoints.
Level 3: Heals 3000 hitpoints.
Level 4: Heals 5000 hitpoints.
Level 5: Heals 15000 hitpoints.
Level 6: Heals 20000 hitpoints.
Level 7: Heals 33333 hitpoints.
Level 8: Heals 44444 hitpoints.
Level 9: Heals 66666 hitpoints.
Level 10: Heals 3000000 hitpoints.

Adds a cold effect to each attack, slowing a target enemy unit's attacks and movement for 50% and 3 seconds duration.

Level 1: 10 extra damage.
Level 2: 20 extra damage.
Level 3: 50 extra damage.
Level 4: 70 extra damage.
Level 5: 100 extra damage.
Level 6: 160 extra damage.
Level 7: 320 extra damage.
Level 8: 640 extra damage.
Level 9: 1280 extra damage.
Level 10: 3000 extra damage.

Creates a shield that absorbs damage by using the heroes mana.

Level 1: 100% damage absorbed.
Level 2: 200% damage absorbed.
Level 3: 300% damage absorbed.
Level 4: 400% damage absorbed.
Level 5: 500% damage absorbed.
Level 6: 600% damage absorbed.
Level 7: 700% damage absorbed.
Level 8: 800% damage absorbed.
Level 9: 900% damage absorbed.
Level 10: 1000% damage absorbed.

Calls forth a cone of lightning to damage enemies.

Level 1: 75 damage per taget.
Level 2: 100 damage per taget.
Level 3: 200 damage per taget.
Level 4: 400 damage per taget.
Level 5: 800 damage per taget.
Level 6: 1600 damage per taget.
Level 7: 3200 damage per taget.
Level 8: 6400 damage per taget.
Level 9: 10000 damage per taget.
Level 10: 15000 damage per taget.

Splits the Dragon Master into elements, forming 3 specialized Dragons. If any of them survive until the end of their summoned timer, the Dragon Master is reborn. In lasts 60 seconds.

Level 1: About 700 damage and 5000 hit points.
Level 2: About 7000 damage and 10000 hit points.
Level 3: About 70000 damage and 50000 hit points.

Possess the ability to heal the hero.

Level 1: Heals 500 hit points.
Level 2: Heals 1000 hit points.
Level 3: Heals 1500 hit points.
Level 4: Heals 2000 hit points.
Level 5: Heals 3000 hit points.
Level 6: Heals 6000 hit points.
Level 7: Heals 12500 hit points.
Level 8: Heals 25000 hit points.
Level 9: Heals 50000 hit points.
Level 10: Heals 300000 hit points.

Increases the Movement speed of nearby friendly heroes.

Level 1: Movement speed 15%.
Level 2: Movement speed 40%.
Level 3: Movement speed 70%.
Level 4: Movement speed 100%.
Level 5: Movement speed 150%.
Level 6: Movement speed 200%.
Level 7: Movement speed 250%.
Level 8: Movement speed 300%.
Level 9: Movement speed 400%.
Level 10: Movement speed 600%.

Increases the attack speed of nearby friendly units.

Level 1: Attack speed 15%.
Level 2: Attack speed 40%.
Level 3: Attack speed 70%.
Level 4: Attack speed 100%.
Level 5: Attack speed 150%.
Level 6: Attack speed 200%.
Level 7: Attack speed 250%.
Level 8: Attack speed 300%.
Level 9: Attack speed 400%.
Level 10: Attack speed 600%.

Causes a whirlwind of destructive force around the Blademaster, rendering him immune to magic and dealing damage per second to nearby enemy land units.

Level 1: 700 damage per second, for 10 seconds.
Level 2: 3000 damage per second, for 15 seconds.
Level 3: 7000 damage per second, for 20 seconds.

Gives a percent chance to avoid attacks.

Level 1: 5% chance to evade.
Level 2: 10% chance to evade.
Level 3: 15% chance to evade.
Level 4: 20% chance to evade.
Level 5: 30% chance to evade.
Level 6: 40% chance to evade.
Level 7: 50% chance to evade.
Level 8: 60% chance to evade.
Level 9: 70% chance to evade.
Level 10: 80% chance to evade.

Energy Burst, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units.

Level 1: 100 damage.
Level 2: 250 damage.
Level 3: 400 damage.
Level 4: 900 damage.
Level 5: 1600 damage.
Level 6: 2240 damage.
Level 7: 4000 damage.
Level 8: 5000 damage.
Level 9: 7500 damage.
Level 10: 9000 damage.

Sets area on fire for 5 seconds duration.

Level 1: 20 damage amount.
Level 2: 40 damage amount.
Level 3: 80 damage amount.
Level 4: 120 damage amount.
Level 5: 240 damage amount.
Level 6: 400 damage amount.
Level 7: 600 damage amount.
Level 8: 900 damage amount.
Level 9: 1200 damage amount.
Level 10: 2500 damage amount.

Allows the Ghost to become invisible, and move 200% faster and do a big damage when attack.

Level 1: 500 bonus damage.
Level 2: 700 bonus damage.
Level 3: 1800 bonus damage.
Level 4: 4000 bonus damage.
Level 5: 6000 bonus damage.
Level 6: 8000 bonus damage.
Level 7: 10000 bonus damage.
Level 8: 20000 bonus damage.
Level 9: 40000 bonus damage.
Level 10: 60000 bonus damage.

A wave of force that ripples out from the Hero, causing damage to land units in a line.

Level 1: 100 damage.
Level 2: 200 damage.
Level 3: 300 damage.
Level 4: 500 damage.
Level 5: 800 damage.
Level 6: 1000 damage.
Level 7: 3000 damage.
Level 8: 5000 damage.
Level 9: 7000 damage.
Level 10: 11000 damage.

Sends a strong shot which deals damage to each enemy land unit in a line.

Level 1: 150 damage.
Level 2: 300 damage.
Level 3: 600 damage.
Level 4: 1200 damage.
Level 5: 1800 damage.
Level 6: 2600 damage.
Level 7: 5200 damage.
Level 8: 10400 damage.
Level 9: 14000 damage.
Level 10: 17000 damage.

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate, and have a area for 300.

Level 1: 100 damage.
Level 2: 400 damage.
Level 3: 700 damage.
Level 4: 1000 damage.
Level 5: 3000 damage.
Level 6: 5000 damage.
Level 7: 7000 damage.
Level 8: 10000 damage.
Level 9: 13000 damage.
Level 10: 15000 damage.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.

Level 2: Summpns 4 Phoenix, 1000 damage, 10000 hit points.

Level 1: Attack damage 10%.
Level 2: Attack damage 15%.
Level 3: Attack damage 20%.
Level 4: Attack damage 25%.
Level 5: Attack damage 30%.
Level 6: Attack damage 35%.
Level 7: Attack damage 40%.
Level 8: Attack damage 45%.
Level 9: Attack damage 50%.
Level 10: Attack damage 60%.

A death bolt that is thrown at an enemy unit, causing damage and stunning 10 seconds.

Level 1: 300 damage.
Level 2: 600 damage.
Level 3: 1200 damage.
Level 4: 2200 damage.
Level 5: 3500 damage.
Level 6: 5000 damage.
Level 7: 7000 damage.
Level 8: 10000 damage.
Level 9: 15000 damage.
Level 10: 30000 damage.

Player 1 has now to choose the game modes
The (-ar or -ap)
And how strong are the units
==NEW==
Type -sp at anytime to change to "Self Play" mode!
Self Play means you spawn your own units!
(If not set within 5 minutes of game start it will NOT work!)

развернуть/свернуть

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