Рекомендованное количество игроков: werewolf_slayer
Подробное описание карты Hereos of newerth v1.4b:
Game mode Commands: (limited to the first 90 seconds only)
>reselect or >rs : choose your Hero again. If you type this, your previous Hero will lost for ever, and the new Hero will be chosen randomly or at your will, depends on whether allrandom is activated. You may reselect in the first 90 seconds.
>random : choose your Hero randomly.
>allrandom or >ar : all players play random Hero.
>scoff : turn off spectator mode, players will no longer receive an Owl Scout when their Hero die, meaning Heroes cannot be instantly revived.
>scon : turn on spectator mode (default)
>quickmode or >qm : activate quick mode which reduce number of towers, players receive 150% experience and extra 30 gold for 1 creep killed.
>dupon : turn duplicate mode on, in which a Hero can be selected many times.
>dupoff : turn off duplicate mode (default)
>same : turn Same mode on, where all player will play the same Hero. The first Hero to be selected will be the Hero of all players.
>neutralflame or >nf : enable random Flame Strike from Boss
In-game Commands: (only when the player has a Hero)
>unstuck : use when your Hero is stuck. He will be paused for 30 seconds, then teleport back to fountain.
>stt : show some of the Hero's stats.
>revive : use to revive your Hero when you encounter the revive bug: the Hero is not revived after dead.
>showdmg/>hidedmg or >sd/>hd : toggle on/off showing damage that your Hero takes or does.
>showalldmg/>hidealldmg or >sad/>had : toggle on/off showing damage.
- Maximum level of Heroes is 30.
- Reviving time of death Heroes base on the amount of time that Hero has lived.
- Bounty reward for killing Heroes base on the amount of time that Hero has lived. Reward is shared equally to all allies.
- You are provided an Owl Scout during the time your Hero is dead. Use it to spot enemies for your team. (can be toggled off)
Sentinel and Nage Forces:
- Destroying the main barracks (Ancient of War or Shrine of Ashzara) gives great bonus to creeps' strength at that lane.
- After 45 minutes, there will be a tax of 25 gold per each troop killed by the Heroes.
- Every 10 minutes, a Boss will be spawned in the middle of the map if there is no boss.
- Every 10 minutes, Bosses get stronger.
- Bosses drops 10 Tome of Knowledge when they die, and 300 bonus gold to all player in the team.
Changes in this version:
- Add new in-game command: >showalldmg, >hidealldmg
- Boss's Flame Strike return with the command: >neutralflame or >nf
- Lord of Destruction's Death Pulse now affect only enemy, and deal 25% damage to buildings.
- New 4 Heroes: Battlemaster, Dream Seer, Northern Tempest and Magistress
- Change model of Shadow Phantom
- Change Pandaren Stormmaster's first spell: Thunder Sphere -> Thunder Wheel
- Change Storm Rider's first spell: Bounce Lightning -> Thunder Rage
- Change Hellmage's ultimate: Finger of Death -> Pyroclasm
- New animation for Dark Razor's Renzokuken, also Renzokuken now hits all Hero target, instead of single target.
- Some other minor changes in some of the abilities.
Visit us at ewa.us.ms. Have fun! :)
Use the power of thunder call the lightning bolt down from sky to justice all enemy around the Thunder Warrior,also healing the caster for 200 hit point by lightning light,when the lightning bolt healing for Holy Warrior,the thunder of sky force charge in the body of him that can increase 50 attack damage and 10 armor bonus for a small duration. (Lv1: dealing 200 damage + strength x2).
Use the power of monnlight and sacrifice 75% mana of Moonlight Princess to cast this spell.Cast a magical of the moonlight spell on enemy in an area and if they has some spell,they will cancel or don't casting spell and can attack miss with 70%,also reduce 35% their movement speed for 7 seconds,cause damage equal to mana of Moonlight Princess to sacrifice and destroy 100 their mana.
Use the power of thunder call the lightning bolt down from sky to justice all enemy around the Thunder Warrior,also healing the caster for a small hit point by lightning light,when the lightning bolt healing for Holy Warrior,the thunder of sky force charge in the body of him that can increase attack damage and armor bonus for a small duration.
Use the power of the Earth chage to his spear and attack enemy,call the fang of the ground stad enemy that can deaing damage and taking mana of enemy.And has a chance for Earth Lancer when his life less than or equal to 500 ,he'll has extra damage with limit break that can dealing damage for all enemy near the target with powerful of the earth.
Some bugs fixed from the lasted map:
The Modes Of this map:
>ar = All random
>stt(show your ms and Hero)
>qm (its Quik Mode)
>scoff (The Heros will not be Revive)
>dupon(every Hero can be taket many times)
>same (the frist hero will be take all players)
>unstuck ( if you have a tarrain Bug use it)
Special thanks to werewolf_slayer&her clan (bkog)
some item fixed GL&HF
The mystical staff that was hidden over years deep within the underground of Dalaran, it is said that the staff has too much evil aura so that the mages had to seal it. Increases the hero's intelligence by 39 and damage by 39. Grants the ability to turn enemy units in an area into sheep for 3 seconds. Also grants Frost Attack (ranged only), which reduces the target's movement speed by 27% and attack rate by 18%.
Use the power of thunder to strike an target enemy and shock around the target to dealing damage for near enemies,also reduce the target enemy hit by thunder magic armor bonus for 5 seconds and absord mana of enemy target convert to life for master Vi Vi,and if the master Vi Vi has learn Magic Mastery,he'll strike lightning power more damage.
Bite an enemy target unit with vampiric blood and send it blood for enemy.The enemy hit by Vampiric Blood cannot cast spells and will take damage per second until it dies. Upon its death, a great Vampire will spawn from its corpse. Vampiric Blood cannot be dispelled or cancelled. If a hero of enemy hit by Vampiric Blood,it's can cancel this blood for 5 seconds.
The Orc Warchief equips the Doom Hammer, which decreases his attack damage by 36 and does not allow him to have ranged attack, but gives him a 20% chance to cast Pain on enemy units, which stops them from casting spells, reduces their movement speed by 40% and attack damage by 25% and causes 30 damage per second. Lasts 3 seconds.
Use the power of thunder to strike an target enemy and shock around the target to dealing 90 damage for near enemies,also reduce the target enemy hit by thunder magic 4 armor bonus for 5 seconds and absord 30 mana of enemy target convert to life for master Vi Vi by 30 hit point,and if the master Vi Vi has learn Magic Mastery,he'll strike lightning power more 40 damage per target enemy.
This is the holder of Assaclirade. Requires Dagger of Nijari and Edge of Valor to make a completed Assaclirade. Increases attack damage by 60, agility by 12 and grants the ability Wind Walk which allows the hero to become invisible for 30 seconds, move 25% faster and deal 400 damage if the hero attacks to break invisiblity.
Use the power of the Earth chage to his spear and attack enemy,call the fang of the ground stad enemy that can deaing 70 damage and taking 70 mana of enemy.And has a chance for Earth Lancer when his life less than or equal to 500 ,he'll has extra damage with limit break that can dealing 70 damage for all enemy near the target with powerful of the earth.
Accept the curse of darkness and transform a demonic avatar that can more attack rate and movement speed.With the power or the dark,the Darkness Controller can attacj enemy with 25% cast spell Devil Return which can dealing damage for all enemies around a target attacked unit and knock back it a short distance with dark power.
A scorching crystal that was made by crystalise the pyric feather of the Thousand Phoenix. Boosts all stats of the hero by 24 and damage by 24. Engulf the hero with a Phoenix Fire, which every 0.2 seconds shoots out a ray of flame which deals 24 damage. Also enhances the hero's attack with Liquid Fire, which reduces the target's movement speed by 24% and attack rate by 16% for 2-3 seconds.
The Orc Warchief equips the Doom Hammer, which decreases his attack damage by 12 and does not allow him to have a ranged attack, but gives him a 15% chance to cast Pain on enemy units, which stops them from casting spells, reduces their movement speed by 20% and attack damage by 15% and causes 10 damage per second. Lasts 3 seconds.
Accept the curse of darkness and transform a demonic avatar that can more 30% attack rate and 100% movement speed.With the power of the dark,the Darkness Controller can attack enemy with 25% cast spell Devil Return which can dealing 100+ (intelligent) damage for all enemies around target attacked unit and knock back it a short distance with dark power.
Use a darkness power cast in an target unit or self that can move to random space with distance in 500 radius and turns target unit ethereal and slows its movement speed by 50% for 3 seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Causes a bladestorm of destructive force around the Samurai, pull all enemies around him to his sword, rendering him immune to magic and dealing damage per second to nearby enemy land units,finally use his sword swing around him and knock all enemies near his sword. Last 5 seonds.
The Orc Warchief equips the Doom Hammer, which decreasse his attack damage by 24 and does not allow him to have a ranged attack, but gives him a 17.5% chance to cast Pain on enemy units, which stops them from casting spells, reduces their movement speed by 30% and attack damage by 20% and causes 10 damage per second. Lasts 3 seconds.
The jade dagger of the legendary assassin Nijari. Increases the hero's agility by 36, attack damage by 24 and gives a 23% chance that the hero will evade an attack. Grants the ability to become invisible and increase movement speed by 25% for 30 seconds. If the hero attacks to break the invisibility, he will deal 250 backstab damage.
Use the dakness power to summon 4 illusions of Shadow Phantom to attack enemies in an target area and destroy their mana point,when the Shadow illlusion crushing and slash enemies in target area,it'll taking damage by agility of Shadow Phantom and destroy 25% mana of enemies by the power the shadow (Lv1: dealing damage equal agility of Shadow Phatom x5) .
Create a illusion in a targer point surprise attack enemy by throw a lot of Shuriken to attack all enemies around the illusion dealing 75 damage per enemy,if an enemy unit was hit by Darkness Stab (lv1),it would hit by extra Shuriken deal more 40 damage and destroy 40 mana point of enemy hit by Darkness Stab.
Release a swarm of the bloodthirsty bats, known as the Vampire's new generation, to suck out enemies' blood and bring it to their father,if has some enemies around the Vampire,it'll taking damage by the soul of vampire spirit. Number of bats increases with level. Lasts 30 seconds.
Engulf an area with mystic power, distorting the space and time, creating an inward flow that prevent the movement of all units inside except the Dream Seer. Units that are nearer to the center take more damage, and all enemy units are silenced for 3 seconds. Damage and flow speed increase with level. Last 5 seconds.
One of the Twin Sacred Relics of Rehara, the unholy scimitar, counterpart of Sieglinde. Increases the hero's damage by 80, gives 9 HP/sec life regeneration and 150% mana regeneration. Grants Demon Strike, which gives a chance of 10% plus half of the target's percentage life loss to take 75 hit points from the target and give it to the bearer.
Transforms the Forgotten Raven into an agile Raven which cannot attack but can cast spells, allows the Forgotten Raven to be immune to several spells, has an increased movement speed and gives him bonus defense against physical attack and magic damage. speed and bonus defense increase, cooldown decreases with level.
Creates a wave of force that ripples out from the Gorgon, causing damage to enemy land units in a line. Every time a target is hit by the Shockwave Pulsar, the target absorbs the force and produces more smaller shockwaves that cause lesser damage to nearby enemy units. Damage dealt increases with level.
Summons a squall over a 425 AoE. Enemy units inside the squal will have their armor reduced by 4, and be randomly struck by lightning, which reduce their movement and deal 75 physical damage. Lightning will not strike a unit that already has Squall slow buff. Last 4 seconds. Cooldown: 100
Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into two healthy Lava Spawns. Has 850 hit points and deals 40 - 64 damage. Lasts 90 seconds. Attacks ground and air units.
Increases life regeneration of the bearer by 3 HP/sec and maximum life by 275. Grant ability Vitality Shell, which gives a 20% chance absorb all damage into the bearer's life, if damage taken is less than 50, or dissipate 50 damage from the attack if damage taken is more than 50.
Use a darkness power cast in an target unit or self that can move to random space and turns target unit ethereal and slows its movement speed by 50% for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. increases with level.
The Orc Warchief masters the ability to equip the Doom Hammer, which decreases his attack damage and does not allow him to have a ranged attack, but enables him to cast Pain on enemies, which reduces their movement speed and attack damage, causes damage over time and stopd them from casting spells. Lasts 3 seconds.
The Valkyrie approaches the target unit in a flash, then attack it, dealing damage to the target and decrease attack damage and movement speed of target enemy,and the spell can combo with Phantom Shuriken spell. Damage dealt increases and reduce attack damage,movement speed of enemy with level.
Tosses a target enemy unit into the air for 0.8 seconds. As the target lands, it slams the ground, dealing 60 damage to nearby enemy units and extra 40 damage to itself, reducing the movement speed of every affected unit by 20% and attack rate by 40% for 3 seconds. Cooldown: 10
Use the dakness power to summon 4 illusions of Shadow Phantom to attack enemies in an target area and destroy their mana point,when the Shadow illlusion crushing and slash enemies in target area,it'll taking damage by agility of Shadow Phantom and destroy mana of enemies by the power the shadow.
Creates a wave of force that ripples out of the Gorgon, causing 250 damage to enemy land units in a line. Every time a target is hit by the Shockwave Pulsar, the target absorbs the force and produces more smaller shockwaves that cause 45 damage to nearby enemy units.
Transforms the Dragon Knight into a powerful Dragon with chaos attack, bonus movement speed and immunity to magic,after the Dragon Knight transform create some pillar of dragon flame around the Dragon Knight that can dealing damage for enemies around its. increases with level.
Focus the hell flame magma into hand and throw to an target enemy that can dealing damage and reduce 2 armor bonus of enemy target,when hit the Crimsom Magma,the hot magma burning target unit taking 5 damage over time for 10 seconds (Lv1: dealing 30 damage + inteligent x2).
Magically binds nearby enemy units with powerful mana domes, causing damage based on the difference between their mana and the Magistress's mana. If the difference in mana is less than 500, the target's mana will be reduced by 200 every second until it reach that difference. Duration and damage increase with level.
Transform a vine thorn to lie enemy and hiden body in the sky,surprise attack taget enemy in the sky that can deal 70+ (agility x2) damage and has a vine thorn which poisoned 10 damage/0.75s near enemies around its and has 50% back damage for melee units when its has attacked.