|Название: Farmer vs. Hunter R! ver. 6.2|
Местность: Lordaeron Summer
Размер поля: 192x160
Количество игроков: 10
Mufanzor and Parafrazor
Рекомендованное количество игроков: 10
Подробное описание карты Farmer vs. Hunter R! ver. 6.2:развернуть/свернутьThis map is based on the original Farmers vs Hunters. We really enjoyed playing the original map and appreciated it's fun concept, but in our humble opinion, some bugs and mechanics kept it from being what it truely could be.
Since we could not open the original map and fix these things there, we decided to create a whole new version - the one you're playing right now!
•New map! - We let you decide if it's better than the old one or not, but in any case - it's new :D
See, the old one was fine, but it was played so many times that it couldn't surprise anymore.
•No more cheats! - Keeping your cattle from moving with Hold Position or stucking yourself on places where Hunters can't get you is no longer possible.
•Different latagame style - While there was no better sight than your army marching through the mountains to finally get those bastards, it was really hard to control all those units effectively. Plus warcraft engine is just not fit for such numbers and having many players with many units led to some really nasty response issues.
•Game mechanics adjusted to different strategies - Turtling in one base or hidding livestock all around the map? Runnin away from lategame farmers or repeling them with an army of your own? All styles have their pros and conds, and the map is adjusted accordingly!
•Much more! - You will find that many other things have improved from the original version!
We are also super thankful for any feedback you can hammer on us! - feel fry to contact us, for example on the Hiveworkshop.com!
Remember, this map is no longer in it's beta stages, but that doesn't mean we're not working on it anymore!
•Host can type -progame in the first 15 seconds of the game. This will switch the game mode into a more ballanced, but also harder to play version. Activating this mode makes the Hunters level up faster, have some income over time and it basically makes them stronger.
It is recommended to turn on this mode only when playing with good players (or at least with good Farmers).
•Host can kick other players with command:
(for example: -kick orange)
If the host player is a Farmer and the player desired for kick is one of the Hunters, the rest of the Hunter's team will be asked to vote for his booting. They can pass the vote by typing the same command, -kick
•Farmers can type -i to check their current income.
•Every player can change his/her camera distance with command:
-cam . For example: -cam 1600 is about default value.
Farmer vs Hunter Remastered!
Created by rednek a.k.a. Mufanza a.k.a Basomti Kombucha a.k.a whatever nickname I come up with next...
Special thanks for great feedback goes to: Sheep!
Based on the original map by hatschi3 aka dai-oma!
Please note: we are actually really not sure if he's ok with us remaking his map. Although we searched for a way of contacting him, we couldn't find any.
If you are hatschi3 aka dai-oma, hit us up on the Hive and let us know if you approve!
In any case, we sincerely thank you for creating such an amazing concept and really hope you will like our take on it!
Weaker than even the most basic tower, but you can build it around the map without risking the life of your precious Farmer.Upgrades like Improved Masonry and Marksmanship applies for this tower as well.note: The more of these towers you have, the more expensive they are to build.0-5 towers - 180 gold cost.6-10 towers - 220 gold cost11+ towers - 700 gold cost.
Although initially not stronger than hunters, a golem can be upgraded in many different ways and into many different outcomes. Just a few modifications can turn it into a hunter's worst nightmare!note: If a Golem dies, a new one will be avaliable for construction. However, all spell-upgrades from the previous golem will have to be researched again.
Although initially not stronger than hunters, Golems can be upgraded in many different ways and into many different outcomes. Just a few modifications can turn them into a hunter's worst nightmare!note: If a Golem dies, a new one will be avaliable for construction. However, all spell-upgrades from the previous golem will have to be researched again.
You don't know what type of unit this will be until you hire it. Mercenaries won't get spawned near the building they were trained in. Instead, they will teleport from distant lands at random location on the map. But this is ok since you can't control them anyway. Don't worry, Hunters won't get any bounty when killing them (not even experience).
Deal splash damage that can also damage your units, although it does no damage to buildings. This makes it great for denying your livestock when things get bad. When this tower attacks from high ground, it does additional 120% damage instead of normal 30% bonus that other towers get.
Can train peons at no cost, except for the food cost. And it also provides just enough food to train one peon. Wow, what a coincidence!With exception for that, this building is usually used as a wall, since it has a lot of hit points.
Allows the construction of a Golem and makes some basic upgrades avaliable for it.note: Should this building be destroyed, your Golem will be deactivated and will remain motionless until you build another Golem Factory.
This tower shoots arrows imbued with corrosive poison that also affects Golems. Does damage over time and slows down the movement speed of targeted units by 50% for a short duration.note: This tower kills Farmers with one shot if the -progame mode is active.
This tower shoots arrows imbued with corrosive poison that also affects Golems. Does damage over time and slows down the movement speed of targeted units by 50% for a short duration. Can kill Farmers with one shot.
Shoots burning piss at enemies that does great damage but has EXTREMELY short range. So short, in fact, that this tower needs to touch your wall with at least one corner if you want it to shoot enemies standing outside.
Projectile-based spell that pulls the first enemy unit in its path towars the caster. Units can't be pulled through unpathable areas, but they will take extra damage if they're forced.
Just a basic tower that can be upgraded into better towers.note: Every tower (yes, even the upgraded versions of this tower) gets 30% bonus damage when attacking from high ground.
Has only slightly better damage than Arrow Tower, but has higher range and shoots freezing projectiles that slow down the movement speed of enemy units. This effect doesn't stack.
Allows you to hire mercenaries which do their best to hunt the Hunters. Mercenaries can't be controled by player and should they be slain by the Hunters, they give them no gold nor experience.
Summons a small bot that can repair buildings and golems, even if they're already being repaired by other units. It can also build Box-Throwing Towers that do damage to Hunters and Hunters only.
Every Farmer in game gains true sight. True sight not only allows them to see invisible units (and wards), but also makes them able to see through trees and over cliffs.
Projectile-based spell that does high damage (increases with distance traveled from caster to target). Has global range, long stun and very high cooldown.
Makes ground at the targeted point explode instantly, doing little damage but knockbacking the enemy units away. Has a pretty short cooldown.
A tower with extremely long range but unprecise against moving targers. Good for bombarding animals inside of the farmer's base.note: This tower does no damage to Farmers.
This is not just an ordinary stone wall. This is the exemplary kind of stone wall that other stone walls look upon with envy and admiration.
Uninstalls whatever ability you have at your left-hand slot, allowing you to research something else. You will get no gold back in return.
Although weak in damage, this tower can attack multiple units at once and that makes it great against mercenary massing.note: This tower does no damage to Farmers.
It will not hold Hunters once they find you, but might keep your livestock from wandering around. Can be upgraded to stronger walls.
Teleports 12 random mercenaries from all around the map to the Golem's location. Also Increases the damage of all nearby mercenaries by 300%
Sturdy unit with a lot of hit points. Good addition in lying siege to a turtled farmer as well as in dealing with those pesky mercenaries.
Uninstalls whatever ability you have at your torso slot, allowing you to research something else. You will get no gold back in return.