DotaFunWars 6.78c

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DotaFunWars 6.78c
Название: DotaFunWars 6.78c
Тип: Hero Defense
Местность: Icecrown Glacier
Количество игроков: 10
Разместил:
ForeverYouAndMe"FYAM"123
04.02.2013 11:53:51
668 400


Описание:
This is a DotaFunWars v6.78c This is a fun map with heroes who has ability from DotA.47 Unique Heroes in this Game Choose hero and have fun. Engrish FTW. Have Fun :) Good Luck 3:)

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Другие версии: dotafunwars
• 6.78c • 6.79c6.79b6.78c6.78b6.77c6.77b6.76c6.75c1.1.31.1.3



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Рекомендованное количество игроков: 10
Подробное описание карты DotaFunWars 6.78c:
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A fun map for fun people! Choose from a selection of DotA heroes and pawn in an arena for great justice.
Created by ForeverYouAndMe"FYAM" edited by lalalife and Razed!!!

New in this version:Rebalanced
-New Hero Updated & Item Added & Creeps Spawn.
-New Segways & MapUpgrade.

DFW updates whenever =)
Credits: Hrun, Spike, pro100man, PubSTy, newbie_noobie,blackmoon2.2 & Noobsterl0l,BestKiller

DotA Fun-Wars


A good choice in any situation, Pudge excels at moving allies out of danger while dragging foes into it.
Pudge's signature skill, Meat Hook is his main weapon. Getting Hooked almost guarantees a kill in the waiting arms of your team. It can also be used to get allies out from bad situations in a pinch. As the damage scales with Int, it remains painful to enemies throughout the entire game.
Dismember, Pudge's other iconic skill also appears here. As a long and painful disable it provides ample time for your team to finish off a victim. However Pudge must channel this in melee range, and its cooldown is not short.
Pudge's stats are not impressive, and so in later stages he will play a more supportive role.

Lina is a jack-of-all-trades in DFW, excelling in nuking while also providing AoE damage, disabling and scalability.
D reliably deals AoE damage, and its long casting and effect range allows Lina to stay out of danger.
Light Strike Array has even more spreadfire damage and a stun to boot, but is harder to hit with due to shorter range and effect delay.
A deadly finisher, Laguna Blade can become Lina's deadliest spell with its high Int scaling. Single targets beware!
Lina also packs a naturally powerful and ranged attack, although being an Int hero she cannot match others in pure DPS.

The Ogre Magi's fiery magic is unpredictable, occasionally given a chaotic boost in power. This affects his other spells in the following manner: Fireblast: - On projectile impact, has a chance to deal several times the base effect. 30% chance to cast twice, 20% to cast thrice and 10% to cast four times. Ignite: - On cast, has a chance to summon multiple pillars of flame. Location is random within the targeted area, damage stacks for each pillar. 25% chance to create 2 pillars, 15% to create 3 pillars.

Kunkka is heavily dependant on good aiming and timing to land his skills, but both have great AoE damage and disabling power.
Torrent has a small AoE and a longer startup delay, but has a long disable and short cooldown for its payoff.
On the other hand Ghost Ship has a much larger AoE and only a short delay before impact, but a much longer cooldown.
While neither of his skills scale with Int, Kunkka's being a Stength hero and having a great attack animation allow him to get some DPS items for impact later.

Hurls a flask of Flame at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets.Lasts seconds.Level 1 - max damage per second, reduces armor by .Level 2 - max damage per second, reduces armor by .Level 3 - max damage per second, reduces armor by .

Rotund'jere offers good support with AoE damage and healing packed in one skill, combined with a deadly finisher.
Death Pulse has a short cooldown, allowing the Necrolyte to spam it to great effect. Whether to soften up the enemy team or keep yours alive, this is Rotund'jere's bread and butter.
Reaper's Scythe is a powerful skill that guarantees a kill when an opponent is at 40% of his HP or below, In a pinch, the disable may also come in handy.

Gives a permanent bonus to Agility, Intelligence, and Strength. Level 1 - Adds one points to all stats.Level 2 - Adds one additional points.Level 3 - Adds one additional points.Level 4 - Adds one additional points.Level 5 - Adds two additional points.Level 6 - Adds two additional points.Level 7 - Adds two additional points.Level 8 - Adds three additional points.

Requirement:BlackingBar An aura that gives nearby friendly units a damage shield, which deals % of an enemy unit's attack damage back to it.by 50% dealt Damage By 100% DamageType:Physical

- Try to buy a quick Blink Dagger, as it boosts your mobility greatly.

- Buy and use Healing Bottle to recover HP after a fight.

- Use Wards to keep a lookout on where your opponents are, and to get the upper hand with skills that require good aim to use.

- If you're losing, don't give up hope just yet. You gain a gold bonus for ending someone's killing streak, so there is always a chance of comeback.

Summons up the power of the earth over 2 seconds. If the cast is completed the Sand King unleashes a deadly earthquake, pulsing 6 times over 3 seconds around him in a 500 unit radius. Enemies within take 55 damage per pulse, and have both their movement and attack speed slowed by 40% for 4 seconds. Damage type: Magic Cooldown: 25 seconds.

В выбранной области создается мощьный поток воды. Все противники попавшие в область действия подбрасываются в воздух; приземлившись получают 500 ед. урона и оглушаются на 1.5 секунды.Время создания потока - 2 секунды. Дальность применения заклинания - 700 ярдов.

Summons up the power of the earth over 2 seconds. If the cast is completed the Sand King unleashes a deadly earthquake, pulsing 6 times over 3 seconds around him in a 500 unit radius. Nearby enemies take 60 damage per pulse, and have both their movement and attack speed slowed by 40% for 4 seconds. Damage type: Magic Cooldown: 25

Techies Summons an invisible and immovable ward that stuns enemy land units around it. The trap activates when an enemy land unit approaches and destroys all other stasis wards in its area of effect. The trap lasts seconds. The stun lasts seconds. DamageType:Physical

Puck's powerful imagination engulfs a target area, chaining enemy units with volatile magic while dealing 85 (+ 15x Int) damage and ministunning. If a binding is stretched further than 600 units, the link breaks and the bound unit takes an additional 175 damage and a 1.5 second stun. Damage type: Magic Cooldown: 30

The Ogre Magi's fiery magic is unpredictable, occasionally given a chaotic boost in power. This affects his other spells in the following manner: Fireblast: - On projectile impact, has a chance to deal several times the base effect. 30% chance to cast twice, 20% to cast thrice and 10% to cast four times. Ignite: - Chance to

Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level. 1 second casting time. Level 1 - 3 Seconds. Level 2 - 4.5 Seconds. Level 3 - 6 Seconds.

Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into two healthy Lava Spawns.Has hit points and deals - damage.Lasts seconds.Attacks ground and air units. DamageType:Magic

Hurls a chaotic fireball at a target location. Deals 90 base damage and a 1 second base stun to the first enemy unit it hits, but has a chance to cause several times its effect in a Multicast. Has a 40% chance to cast once, 30% to cast twice, 20% to cast thrice and 10% to cast four times. Damage type: Magic Cooldown: 7

Calls down waves of Little Meteors that damage units in an area. Each wave deals initial damage and then burns enemies for seconds. Level 1 - wave damage, waves, damage per second. Level 2 - wave damage, waves, damage per second. Level 3 - wave damage, waves, damage per second.

Unleashes 5 evil spirits to wreak havoc among the living. They attack whoever the Death Prophet targets, dealing 20 damage with each blow. After 10 seconds the ghosts return to their master, restoring her hitpoints equal to 50% of the damage dealt (500 maximum heal). Damage type: Magic Cooldown: 35

Saturates Leshrac's surroundings with magic, causing a rapid series of arcane bursts around him. 32 explosions occur over 8 seconds, and will target any nearby enemy for 13 (+ 2x Int) damage each. The Edict will continue even if Leshrac dies midway. Damage type: Magic Cooldown: 20

The Centaur forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 to level 4 - % damage returned, bonus armor.lvl 1 armor 2 damage returned 20 2 lvl 2 armor 3 damage 3 returned 30 lvl 3 armor 4 damage 4 return 40 lvl 4 armor 5 damage 5 returned 60.

Warrior Hero The Can Be Killed By Her Poisons And Gold Permanent Chemical Rage In The Battle The Strongest Alchemist In The Warcraft.(Because Chemical Rage Is Malfunction) and Healing Spray Is Disabled But not repairabled . Abilities:Poison,Chemical Rage,PheonixFlare,BladeTrow

Requirement:BlackingBar An aura that gives nearby friendly units a damage shield, which deals % of an enemy unit's attack damage back to it.by 50% dealt Damage By 100%

Physical - Normal attacks and a few abilities deal this kind of damage. It is affected by armor.

Magic - Most spells deal this kind of damage. It is affected by magic resistance.

Chaos - A few spells deal this kind of damage. It is unaffected by any statistic.

Allows the Mirana to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - % move, bonus damage, seconds. Level 2 - % move, bonus damage, seconds. Level 3 - % move, bonus damage, seconds.

Fires a bloody hook at a target unit or location. The hook travels 1000 units and will snag the first unit it encounters. The victim is then dragged back to the Butcher's location, dealing 130 + 20x his Strength in damage if it is an enemy. Damage type: Magic Cooldown: 8

Discharges shrapnel at high-speed for 6 seconds, shot from the Clockwerk Goblin every 0.75 seconds. Each shot targets a random enemy in a 225 unit radius, dealing 50 damage and a ministun. The Assault will stop if Rattletrap dies midway. Damage type: Magic Cooldown: 11

Summons a frozen orb that bounces between a maximum of 6 enemy units, causing icy devastation. Victims take 150 damage and are slowed by 30% to movement and 20% to attack for 4 seconds. Targeted unit is ministunned. Damage type: Magic Cooldown: 30

Unleashes 9 evil spirits to wreak havoc among the living. They attack whoever the Death Prophet targets, dealing 25 damage with each blow. After 10 seconds the ghosts return to their master, restoring her hitpoints equal to 50% of the damage dealt (500 maximum heal). Damage type: Physical Cooldown: 35

Shredder Slams the ground, dealing by 150 damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - damage, % move, % attack. DamageType:Physical

Hurls a bloody hook at a target location, travelling 1000 units and snagging the first unit it encounters. The victim is then dragged back to the Butcher's location, dealing 110 (+ 20x Int) in damage if it is an enemy. Damage type: Magic Cooldown: 10

Fires a grappling hook at a target unit or location. Rattletrap will latch onto to the first target it encounters and pull himself towards it, dealing 200 damage and a 1.5 second stun if the target is an enemy. Damage type: Magic Cooldown: 15

Warrior Hero That Can Be PermanentInvisible,To assasin The Enemies to kill the Heroe's professional Rank.Pepare For The Assasin in the Night. Abilities,BlinkStrike,SmokeScreen,Backstab,permanentinvisible

One could only call this half-man, half-legend of noble stock. Issuing deadly Breaths of Fire and summoning the power of Elder Dragons, Davion should not be underestimated. Abilities:Blink(?),ElderDragonForm,Fire Breath

RequireAny:Create an illusory double of the targeted unit when used. The illusory double deals no damage to enemy units, takes times the damage from enemy attacks, and will disappear after seconds or when its hit points reach zero. Contains charges.

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. DamageType:Magic

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