DotA War v6.79c

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DotA War v6.79c
Название: DotA War v6.79c
Тип: Hero Defense
Местность: Felwood
Размер поля: 192x160
Количество игроков: 10
Разместил:
Pugun
05.07.2011 17:23:34
6186 6462


Описание:
Choose 39 hero to war defend The Sentinel or The Scourge and destroy enemy base you has won Note: You must install the latest Warcraft 3 patch (version 1.24b or newer) to play this map.

Размер файла: 4796kb.
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содержание карты

Другие версии: dota war
• 6.79c • 7.176.936.926.916.906.896.88b6.886.87b6.876.86c6.86b6.866.85c6.85b6.856.806.79b6.786.77b6.77



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Похожие карты
Рекомендованное количество игроков: 10
Подробное описание карты DotA War v6.79c:
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Conjures a storm which deals damage to enemy units within a target area and extra damage to those near the center of the storm every second for 6 seconds. The storm will destroy trees and create a fire that will burn nearby enemy units. Level 1 - Deals 40 full damage and 25 center damage. Fire deals 5 damage every second for 6 seconds. Level 2 - Deals 55 full damage and 35 center damage. Fire deals 8 damage every second for 8 seconds. Level 3 - Deals 70 full damage and 45 center damage. Fire deals 11 damage every second for 10 seconds.

The hero summons pure light within his hand, unleashing that electrical light to a targeted point, it stops time of all enemys units with it in 300 Aoe and vanishes them for 4/6/8 seconds to an unknown location, but the vanishing process takes 3 seconds and when the units returns they will be dealt 100/200/300 damage and confused thus missing on thus missing 50% on their attack for 6 seconds.

Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits: - bonus Strength and bonus armor. - Use of the Demolish ability, which grants bonus damage against buildings. - The Tinker becomes mechanical, rendering him immune to most forms of stun, most offensive spells, and several beneficial spells.
Cooldown: second

Hurls a bolt of ice at a target location. As the bolt travels, it shoots out ice shards that deals 5 spell damage. Upon landing, the bolt crushes, shooting ice shards, that deals damage to and stuns nearby enemy units. Level 1 - Deals 50 damage on crush, shards deals 120 damage. Level 2 - Deals 80 damage on crush, shards deals 180 damage Level 3 - Deals 120 damage on crush, shards deals 240 damage.

Causes a target enemy unit to be bound to the ground so that it cannot move and dealing damage enemy unit per second . Air units that are ensnared can be attacked as though they were land units.
Level 1 - Deal damage last 2 second.
Level 2 - Deal damage last 3 second.
Level 3 - Deal damage last 4 second.
Level 4 - Deal damage last 5 second

Transfers mana between the Blood Mage and a target. Drains mana per second from an enemy, or transfers mana per second to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used. Lasts seconds.
Cooldown: second

Each attack made is enhanced with living flames that cling to the target. These flames add damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc. If a unit dies while under this effect, it is incinerated, causing up to damage to all nearby hostile units.

[--Information --] Asks the heaven for help, which fires divine lasers down to the earth, splitting the ground and cutting through everything they touch. [--Stats --] Damage: Energy*Level of ability*0.1 Lasers: 2 + (Level of ability * 2) Damage area around Laser: 170 + (10*Level of ability) Area: 200 + (Level of ability * 100) Duration: 4 +(Level of ability * 2) Seconds

Causes the ground to erupt into a massive Volcano. Every seconds, a wave of molten rocks is hurled from the Volcano at nearby ground units and buildings, causing damage to each target and stunning it for seconds. Buildings take times more damage from molten rocks than units do. Lasts 35 seconds.
Cooldown: second

Hurls an ice bolt at a target location. As the bolt travels it shoots out small ice shards that deals 5 spell damage. Upon landing the bolt explodes, dealing 50 damage to nearby enemy units and shoots out ice shards which deals a maximum of 120 damage and stuns nearby enemy units for 1 second.

Chronosphere & Time Walk/ Berserker's call & Counter Helix/ Burrowstrike/ Dopplewalk/ Grow & Toss/ Meat Hook/ Chain Frost & Frost Nova & Frost Armor & Dark Ritual/
Ravage/ Echo Slam/ Omnislash/ ScatterShot/ March of the Machines/ Sprout/ Freezing Field/ Charge of Darkness & Empowering Haste & Grea

The caster infuses his body with lightning, unloading every 3 seconds on every enemy in a 750 AoE. This results in a ministun and deals 50 damage per level. 4 Units receive an additional 75 damage per level and one unit receives an additional 100 damage per level.
Cooldown: second

Allows the Anub'arak to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. Level 1 - % move, bonus damage, seconds. Level 2 - % move, bonus damage, seconds. Level 3 - % move, bonus damage, seconds.

[--Information --] Asks the heaven for help, which fires divine lasers down to the earth, splitting the ground and cutting through everything they touch. [--Stats --] Damage: Energy*1*0.1 Lasers: 4 Damage area around Laser: 180 Area: 300 Duration: 6 Seconds

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.
Cooldown: second

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.

The caster infuses his body with lightning, unloading every 3 seconds on every enemy in a 750 AoE. This results in a ministun and deals 50 damage per level. 4 Units receive an additional 75 damage per level and one unit receives an additional 100 damage per level.

A magical that is creat at an enemy unit, causing damage and slow the target in a night. Level 1 - damage, second slow. Level 2 - damage, second slow. Level 3 - damage, second slow. Level 4 - damage, second slow.

Drenches enemy units in alcohol, causing their movement speed to be reduced by %, and have a % chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage. Lasts seconds.
Cooldown: second

The Coldreaver lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction. Level 2 - % attack damage reduction. Level 3 - % attack damage reduction.

Takes control of a target enemy unit and hero unit is slow.
Level 1 - Max control and slow Last second.
Level 1 - Max control and slow Last second.
Level 1 - Max control and slow Last second.
Level 1 - Max control and slow Last second.

Causes a target enemy unit to be bound to the ground so that it cannot move and deal damage for seconds. Air units that are ensnared can be attacked as though they were land units.
Cooldown: second

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them for seconds.
Cooldown: second

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has hit points, is magic immune, and deals - damage. Lasts seconds. Attacks land and air units.
Cooldown: second

The Soulreaver lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts seconds. Level 1 - % attack damage reduction. Level 2 - % attack damage reduction. Level 3 - % attack damage reduction.

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Lasts seconds.
Cooldown: second

Deals 40 damage to enemy units in a 250 AoE and an extra 25 damage to units in a 100 AoE every second for 6 seconds. Trees will be destroyed and create a fire that will burn nearby enemy units for 5 damage per second for 6 seconds.
Cooldown: second

Increases the movement speed and attack rate of self in a night. Level 1 - % movement, % attack. Level 2 - % movement, % attack. Level 3 - % movement, % attack. Level 4 - % movement, % attack.

A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Level 1 - damage, second stun. Level 2 - damage, second stun. Level 3 - damage, second stun.

Hurls a poisoned dagger at a target enemy unit, dealing initial damage, and damage every seconds for seconds. The poison slows the movement speed of the targeted unit for a short duration.
Cooldown: second

Turns a non-mechanical unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Cooldown: second

Engulfs the Butcher in flames, causing damage to nearby enemy land units. Drains mana until deactivated. Level 1 - damage per second. Level 2 - damage per second. Level 3 - damage per second.

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. Level 1 - damage, jumps times. Level 2 - damage, jumps times. Level 3 - damage, jumps times.

Breathes a cone of fire at enemy units, dealing initial damage. Units that have Drunken Haze on them will ignite and burn for damage per second over seconds.
Cooldown: second

Confuses the enemy by creating illusion of the Elemental. Dispels all magic from the friend or enemy unit.

Level 1 - Last 60 second.
Level 2 - Last 75 second.
Level 3 - Last 90 second.

Conjures a pillar of flame that burns ground units for 45 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage.
Cooldown: second

The Sven strikes with such force that he damages multiple enemies with his attack. Level 1 - % damage is splash. Level 2 - % damage is splash. Level 3 - % damage is splash.

Allows the Blademaster to become invisible, and move % faster for seconds. If the Blademaster attacks a unit to break invisibility, the attack will do bonus damage.
Cooldown: second

Causes a target enemy unit to be bound to the ground so that it cannot move for seconds. Air units that are ensnared can be attacked as though they were land units.
Cooldown: second

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Dota War v1
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Warcraft map: 292kb.
Map Version : 1
Credits : zizoramzi @
for more join us http://zizoramzi.ucoz.com




DOTA War v1.0
DOTA War v1.0 (Other)
Warcraft map: 365kb.
DOTA War is a map made with not so leveled heroes in which you can hire respective units. It has no recipe shop and only shops from melee buildings. It is also a map that you must protect it. Version 1.1 willbe coming soon.

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