Рекомендованное количество игроков: Cualquiera
Подробное описание карты DotA 6.75c:
TODOS LOS DERECHOS RESERVADOS POR The_yurnero.-
Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.Strength - 19 + 1.9Agility - 21 + 2.75Intelligence - 15 + 1.65Learns Critical Strike, Ensnare, Mirror Image, and Song of the Siren.Attack range of 100 (melee).
Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies’ eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake. Strength - 16 + 1.7Agility - 18 + 2.0Intelligence - 19 + 2.5Learns Shadow Strike, Blink, Scream of Pain, and Sonic Wave.Attack range of 600.
Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to cripple his opponents with a powerful magical hammer, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hammer don't wake up again.Strength - 22 + 2.9Agility - 18 + 1.7Intelligence - 13 + 1.6Learns Storm Bolt, Critical Strike, Vampiric Aura, and Reincarnation.Attack range of 128 (melee).
Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement’s impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield. Strength - 17 + 2.1Agility - 24 + 2.7Intelligence - 13 + 1.4Learns Summon Spirit Bear, Synergy, Rabid, and True Form.Attack range of 550.
Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease. Strength - 16 + 1.3Agility - 19 + 1.8Intelligence - 16 + 2.0Learns Impetus, Enchant, Nature's Attendants, and Untouchable.Attack range of 550.
Lina Inverse is a powerful sorceress who is famous for killing bandits (to take their loot) and slaying dragons (accidentally destroying the occasional city in the process). She is quite adept at shooting fireballs at her enemies, and has also mastered more powerful spells like the Dragon Slave and the Laguna Blade. Concerned primarily with acquiring gold and powerful weapons, Lina fights for the Sentinel in exchange for a promised reward should she help destroy the Frozen Throne. Strength - 18 + 1.5Agility - 16 + 1.5Intelligence - 19 + 3.2Learns Dragon Slave, Light Strike Array, Ultimate, and Laguna Blade.Attack range of 600.
The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion. Strength - 19 + 2.0Agility - 19 + 3.0Intelligence - 17 + 1.5Learns Waveform, Adaptive Strike, Morph, and Replication.Attack range of 350.
Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. And by using thick smoke as cover he becomes nearly untouchable.Strength - 17 + 2.0Agility - 24 + 2.9Intelligence - 14 + 1.3Learns Backstab, Blink Strike, Smoke Screen, and Permanent Invisibility.Attack range of 125 (melee).
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself. Strength - 26 + 3.2Agility - 11 + 0.9Intelligence - 16 + 2.1Learns LVL? Death, Devour, Scorched Earth, and Doom.Attack range of 150 (melee).
They say he was once human, but his background is shrouded in darkness, even to himself. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move... Strength - 17 + 2.2Agility - 21 + 2.65Intelligence - 15 + 1.5Learns Time Walk, Backtrack, Time Lock, and Chronosphere.Attack range of 128 (melee).
A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see. Strength - 17 + 1.9Agility - 21 + 2.5Intelligence - 15 + 1.8Learns Frenzy, Poison Attack, Corrosive Skin, and Viper Strike.Attack range of 575.
Anub’arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots these spikes through enemies maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale. Strength - 18 + 2.0Agility - 19 + 2.2Intelligence - 18 + 2.1Learns Impale, Mana Burn, Spiked Carapace, and Vendetta.Attack range of 128 (melee).
Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremondous electrical power to anything and everything nearby. The only indication of sentience from it is it's ability to control its surges, which never seems to actually strike any it would call friend. Like it's namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. It's unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it. Strength - 17 + 1.9Agility - 22 + 2.5Intelligence - 14 + 1.8Learns Unholy Fervor, Chain Lightning, Frenzy, and Storm Seeker.Attack range of 550.
Balanar was one of the elite Dreadlords before the Burning Legion fell. Now with the Burning Legion gone, he lives his life attacking villages and ambushing his most hated enemy - the Night Elves. He draws upon his power from the moon, thus he is much stronger at night. Balanar can also use his control over time to change the time to night that further strengthens his power. His presence inspires fear into the heart of many.Strength - 21 + 2.8Agility - 18 + 2.25Intelligence - 14 + 1.25Learns Hunter in the Night, Crippling Fear, Void, and Darkness.Attack range of 100 (melee).
Shandelzare was a Warden, betrayed and killed by Mortred who she trusted in. With her dying breath, she prayed Elune to grant her a chance to avenge her death. Though her body died, her relentless spirit lived on. Her very presence is an example for her allies, while her enemies fear her determination. Using powers of the spirit world, she can blast her enemies with pure magical energy and reverse positions with others.Strength - 16 + 1.8Agility - 22 + 2.35Intelligence - 15 + 1.75Learns Magic Missile, Command Aura, Terror, and Nether Swap.Attack range of 400.
The Naga princess was named after the legendary gorgon who turned her foes into stone. Though she hasn't developed a stoney glare, her combat skills will freeze even the strongest of fighters in submission. Her years of archery has allowed her to fire multiple arrows with keen accuracy. Manipulation of magic grants her a shield of mana to absorb physical impact. Channeling electrons within the air, she can ignite an electric spark that will jump from foe to foe. Her legendary name is well earned. Strength - 14 + 1.85Agility - 20 + 2.5Intelligence - 19 + 1.85Learns Chain Lightning, Mana Shield, Split Shot, and Purge.Attack range of 600.
A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.Strength - 23 + 2.7Agility - 16 + 2.2Intelligence - 14 + 1.3Learns Storm Bolt, Great Cleave, Toughness Aura, and God's Strength.Attack range of 125 (melee).
There once was a man in Lordaeron so consumed by greed that he was beyond remorse. Eventually caught trying to steal Prince Arthas' sacred ring, he was tried and hanged. Yet his body, so corrupted by his desire to steal, had risen by itself in the form of a monstrous ghoul. So came into being N'aix, his old name long forgotten: the embodiment of lust and greed, bent on stealing the life of every living creature he encounters.Strength - 15 + 1.4Agility - 26 + 4.05Intelligence - 15 + 1.5Learns Feast, Anabolic Frenzy, Poison Sting, and Rage.Attack range of 100 (melee).
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth. Strength - 18 + 1.55Agility - 15 + 2.0Intelligence - 18 + 3.25Learns Dark Ritual, Frost Nova, Frost Armor, and Chain Frost.Attack range of 600.
The mighty king of the Naga race, Slardar was awoken from the depths of the sea after the invasion of the Burning Legion. Finding the world consumed by chaos, he found it a perfect opportunity to strike down the hated Night Elves. Allying with the scourge, Slardar uses his immense strength and power to stun and crush his enemies, and his mighty trident can cleave the strongest armor with ease.Strength - 21 + 2.8Agility - 17 + 1.9Intelligence - 15 + 1.5Learns Sprint, Slithereen Crush, Bash, and Amplify Damage.Attack range of 100 (melee).
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.Strength - 17 + 1.9Agility - 20 + 2.85Intelligence - 14 + 1.4Learns Healing Ward, Blade Fury, Blade Dance, and Omnislash.Attack range of 100 (melee).
Punished for assisting the Sentinel in their mortal struggle, Zeus was exiled by the Gods and stripped of much of his power. Even in his weakened form, his lightning attacks are nothing to trifle with. He has spells that damage both single and multiple units, making him a very specialized caster.Strength - 19 + 1.4Agility - 15 + 1.7Intelligence - 20 + 2.5Learns Arc Lightning, Static Field, Lightning Bolt, and Thundergod's Wrath.Attack range of 350.
An elvish archer in life; a nightmare in death. With only his arrows left of his past life, he exists now only to perfect his archery. He moves like the wind, shooting his flaming arrows just as fast, and isn't above sacrificing the Scourge's own soldiers for his purposes.Strength - 15 + 1.6Agility - 22 + 3.0Intelligence - 16 + 1.55Learns Wind Walk, Strafe, Searing Arrows, and Death Pact.Attack range of 600.
Raigor joined the Sentinel to defend the World Tree, the source of all things natural in the world. An Earth adept, Raigor specializes in casting short-ranged spells that hit hard in an area. He also hits pretty hard with his totem.Strength - 22 + 2.5Agility - 12 + 1.4Intelligence - 16 + 1.8Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.Attack range of 128 (melee).
Rylai trained in Winterspring for years under Raishali, the ancient troll frost mage. Wielding an impressive display of inhibiting magics and a powerful area of effect ultimate spell, Rylai is one of the most powerful casters enlisted by the Sentinel.Strength - 16 + 1.7Agility - 16 + 1.6Intelligence - 21 + 2.9Learns Frost Nova, Frostbite, Brilliance Aura, and Freezing Field.Attack range of 600.
60 Movement Speed
25 Attack Speed
10 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - 75 target damage, 50 nova damage. Level 2 - 100 target damage, 100 nova damage. Level 3 - 125 target damage, 125 nova damage. Level 4 - 150 target damage, 175 nova damage.Cooldown: 9.25 seconds.
Sacrifices a target friendly Undead unit to convert its hit points into mana for the Lich. Level 1 - 15% of hit points to mana. Level 2 - 30% of hit points to mana. Level 3 - 45% of hit points to mana.Level 4 - 60% of hit points to mana.
Blasts enemy units with a wave of frost that deals 150 damage to the target, and 175 nova damage. Cold damage slows units' movement and attack rate for 4 seconds.Cooldown: 9.25 seconds.
Creates a shield of frost around a target friendly unit. The shield adds 12 armor and slows melee units that attack it for 40 seconds. Lasts 2 seconds.
Defensive Ancient. When rooted in the ground, can hurl enormous rocks at nearby enemy units. Attacks land and air units.