Похожие карты Рекомендованное количество игроков: 1-5 brave heroes
Подробное описание карты Diablo II Act One v3.8: развернуть/свернуть Original heroes - Barbarian, Sorceress, Necromancer, Paladin, Assassin, Druid.
New heroes - Zealot, Blood Drinker, Shadow Knight, Swordsinger & Queen of Zergs (duh.)
When a hero levels up, you gain 5 stat points which can be used to improve one of the three main stats, accessible at your tent.
Feedbacks are welcomed and can be sent to wraithcode02@yahoo.com
a map by Wraithling
oadingScreen.mdx Credits - Models
Paladin model -by Callahan
Alien model - by AlienAntFarm
Werewolf model - by Mc !
Shrine aura -by JetFangInferno
Mana Bomb effect (sorceress skill) -by JetFangInferno
Aura from Cow King's set -by JetFangInferno
Healing, Mana & Rejuvenation potion models -by Ket
Red Scroll model -by EviL_BuddhA
Credits - Others
-Thanks to SD Ryoko for the tutorials.
-This map is inspired by Diablo2, Starcraft, RagnarokOnline, Lineage2, MagicTheGathering, DotA, Final Fantasy Epic RPG by Ilyas and Diablo 2 Adam Online by vnakira(check out his map, it rocks!)
-Loading screen edited personally; original screen from Blizzard Entertainment's official website.
-Any similarity in part or as a whole to someone else's work is coincidential and unintentional; this map was started back in April 2007 and played by a network of friends until recently uploaded to the web.
-Visit www.epicwar.com & www.hiveworkshop.com for my latest updates.
-Got a good idea for a hero, item, skill or monster? Found a bug? Want to give a review of this map? You can send them to me at wraithcode02@yahoo.com
Kil'jaeden. The name that strikes fear into his enemies, has brought his wrath upon the outlands. As the headpiece of the Demonic Legion, he would like, in truth, to have nothing to do with the pathetic Rebel Resistance, but they alone stand in his way of bringing his brand of Order to the new worlds. Finally brought to his rage after the countless Rebels' attempts to thwart his plans, he has decided to bring his might and fury to the battlefield. A master of fire and the bearer of great magic, Kil'jaeden's foes can expect a tough time to thwart the Legion again now that their leader is in the fray... Can learn Flamethrower, Blink, Consume, Unholy Frenzy and Firestorm Mastery . 18 +2.75 Agility 16 +1.20 Intelligence 20 +3.4 Attack Range 600 Speed 280
Arozah is an unconventional necromancer - he likes wearing stylishly as much as he likes cursing his enemies, as long as his clothing doesn't get in the way of his combat. His older peers would have scoffed at Azorah's vanity if not of his immense skills at doing his job, and many whispered that he would be among the best necromancers of the land - if he doesn't die at an early age. Does Azorah bothers about talks of him? No, he is too busy trying to build a huge tally of slain foes - outside the rogue encampment. Can learn Amplify Damage, Decrepify, Bone Spear, Summon Golem and Bone Spirit . 5 +2.25 Might 7 +1.5 Energy 12 +3 Attack Range 400 Speed 270
Ashleen was once a prominent member of the forest guard, but after she was defeated she became raised into the undead ranks against her will. With a painfully slow eventuality, this once proud archer's mind embraced the way of her new shadowy life, completing her full corruption into the legion. As a ghost, her skills are even more prominent than when she was alive, startling her enemies by vanishing and appearing close to them, and harnessing the power of cold to further chill her foes. Can learn Chill, Ghostly Grace, Fade, Rapid Fire and Cold Arrows . 16 +1.4 Agility 19 +2.65 ence 17 +2.05 Attack Range 550 Speed 285
This shadowy assassin came from a prolonged training in the distant east, aiming to put her considerable skills to effective use against diablo's minions. She is not just adept at using her nimble weapons, but she also received much training in martial arts, perfecting her body and soul such that she fights just as well as considerably larger opponents. Her enemies have to take note of her deathly martial attacks, as well as the traps she left behind to ensnare the unsuspecting. Can learn Traps, Revolving Kick, Cloak of Shadows, Mobility and Phoenix Flight . 8 +2.3 Might 10 +2.4 Energy 4 +1.66 Attack Range 90 Speed 280
Player 1 can type these commands to add new features. Each command can only be used once in the whole game.
1. Type -wearenoobs and each player will get 500 Gold, usable only in the first 120 seconds. (Not available in Hell)
2. Type -heal to restore every allied heroes on the map to full hit points and mana.
3. Type -shop to create a special shop that sells mana & greater healing potions. (Nightmare and Hell only)
4. Type -hydralisk to summon a level 15 hydralisk in the middle of the Cold Plains. (Nightmare and Hell only)
5. Type -summonduriel to summon a level 28 duriel in the middle of the Cold Plains. (Nightmare and Hell only)
This druid has come from afar to answer nature's call- the land has been recently ravaged. Despaired that the monsters overrun the place so wantonly with disregard for mother nature, the druid decided to unleash nature's wrath upon his enemies. A weathered wanderer of no small fighting skill, he also has the ability to call the animals to help him, and the unique power of shapeshifting. Can learn Shapeshifting, Summon Dire Wolf, Volcano, Summon Grizzly and Fury Swipes/Armageddon . 7 +3 Might 7 +1.6 Energy 8 +2.4 Attack Range 340 Speed 270
The self-styled Queen of the Zergs, Sarah Kerrigan, has a perpetual look of disdain for her enemies. At her command is the fury of the swarm, although even without it her strength and deceitful skills are more than a match for many. She wishes for nothing more than total devotion from her underlings, and total obliteration of anything foolish enough to stand in her path. Can learn Impale, Spawn Broodling, Summon Zergling, Flay and Command Aura . 7 +2.25 Might 8 +1.5 Energy 6 +2 Attack Range 240 Speed 275
Imogen is a young sorceress who has journeyed to the west to seek knowledge only to find the area overran by evil. As she watched her fellow humans being slaughtered by Diablo's minions, she resolved to use her elemental magiks of fire, ice and lightning to aid the rogues. Now she can be found sitting in the camp, waiting to be called for battle. Can learn Chain Lightning, Chilling Armor, Warmth, Hydra and Mana Bomb . 4 +2 Might 6 +1.8 Energy 15 +3.5 Attack Range 300 Speed 270
The shrines and their functions:
Refilling Shrine - Restores the hero to full hit points and mana.
Potions Shrine - Creates 3 random potions for the hero. Better potion types are available if the hero's level is 10 or above.
Monster Slaying Shrine - Kills a random monster within 900 AoE. The hero gets the experience. Cannot kill boss-type monsters.
Combat Shrine - The hero deals double damage, lasting 50 seconds.
Mana Shrine - The hero receives passive mana regeneration, lasting 100 seconds.
All shrines have a cooldown of between 4-10 minutes.
Black Wraith is one of the two survivors of 16th Squad, which was ambushed by Diablo's minions when they were journeying to the Rogue's Monastery. Swearing revenge for his brethern, Black Wraith is ever prepared to unleash his fury onto the battleground. His foes should better watch out, as Black Wraith's devastating combination of trickery and mobility makes him one of the most powerful 1 vs 1 warriors of the land. Can learn Death Mark, Collateral Damage, Fury, Furious Assault and Metamorph . 7 +1.85 Might 9 +2.25 Energy 5 +2.5 Attack Range 90 Speed 300
The paladin Tom has travelled far beyond to come aid the rogue's current plight. He plans to use his divine abilities to cleanse this region of all evil, and will stop at nothing until the hell spawn, Andariel, is dead. The paladin has a unique blend of combat skills and powerful spells which focuses mainly on destroying undead. Can learn Sacrifice, Atonement, Fanatism, Defensive Auras and Circle of Smiting . 8 +2.8 Might 6 +2.7 Energy 7 +2 Attack Range 90 Speed 270
Allows the assassin to turn invisible for a short duration, and as she does that, she releases poisonous dust which damages surrounding enemies. Being invisible, she has 20% increased movement speed, and also would deal bonus damage when she strikes to break the invisiblity. 40 initial AoE damage +40 damage each subesequent level. 8 seconds invisibility +4 seconds each subsequent level . 30 backstab damage bonus +25 each subsequent level. 16 seconds cooldown -2 seconds cooldown each subsequent level.
Very little is known about the enigmatic figure they call 'Emperor'. But what was known is that he was once a feared warrior for Diablo, until the hellspawn grew weary of his powers and tried to kill him. The 'Emperor' escaped to the rogue's camp, who were first afraid to admit him. But he finally won approval when they discovered his prowess in battle, where he is rumoured to drink the blood of slain foes.. Can learn Blood Finger, Emperor's Bloodlust, Blood Hunger, Evasion and Bloody Blades of Death . 10 +2.45 Might 8 +3 Energy 1 +0.75 Attack Range 90 Speed 280
Strikes death onto nearby enemies in a circle around you, where undead enemies have a chance of taking double damage. Also turns the paladin invulnerable for a short duration. Level 1 - 200 damage, small circle. 50% chance to deal double damage to undead. Level 2 - 350 damage, medium circle. 58% chance to deal double damage to undead. Level 3 - 500 damage, large circle. 66% chance to deal double damage to undead. Level 4 - 650 damage, largest circle. 74% chance to deal double damage to undead. (120/110/100/90)
An avid traveller, Fey became a member of the now destroyed 16th Squad where her presence and songs in the battlefield can greatly shift the tide to her allies. As only two remaining survivors along with Black Wraith, they stumbled into the rogue encampment, finding the rogue's situation now more desperate than before. Can learn Song of Earth, Sound Burst, Song of Wind, Enchanted Sword and Song of War . 6 +1.5 Might 7 +2.55 Energy 10 +3 Attack Range 90 Speed 290
JE is a hybrid between a fighter and a rogue, and he is always scheming. Lately he likes nothing better than using his unique poison on everything - throwing at his enemies, coating his weapons, and using it to create.. more poison. Most recently he has incurred the wrath of Andariel, and as she sends her minions after him JE has vowed to fight back. Can learn Cloaking Field, Poisonous Explosion, Envenomed Touch, Shadow Mastery and Venom! . 8 +3 Might 8 +2.6 Energy 4 +1.5 Attack Range 100 Speed 290
The pinnacle of martial arts, the assassin attempts to inflict massive elemental damage onto her enemies for a short duration, while gaining a small movement boost. Lasts 15 seconds. Fire damage - 150 Cold damage - 125 Lightning damage - 75 Level 1 - 20% chance(Lightning), 10% chance(Fire), 7% chance(Frost). Level 2 - 32% chance(Lightning), 20% chance(Fire), 14% chance(Frost). Level 3 - 44% chance(Lightning), 30% chance(Fire), 21% chance(Frost). Level 4 - 56% chance(Lightning), 40% chance(Fire), 28% chance(Frost). 60 seconds.
Splits the earth and calls forth a small volcano, which spits out hot magma that burns your enemies. NOTE: If this skill is learnt in werewolf form, the correct level of skill will be displayed when you return to druid form again. 60 damage +45 damage each subsequent level. 350 Area of Effect +30 AoE each subsequent level. Stuns for 0.4 seconds +0.2 second stun each subsequent level. 10 seconds
Gives the werewolf the ability to deal powerful rapid attacks that rips flesh from bone; or gives the druid the ability to call down mighty meteors from the sky that damages enemies in a wide radius. Werewolf 6 swipes +1 swipe each subsequent level. Swipes deal 50 bonus damage +35 bonus damage per swipe each subsequent level. Druid Up to 85 damage per meteor +60 max damage each subsequent level. Lasts 10 seconds +2 seconds each subsequent level.
New Quest - Rescue Cain
Akara : There is a rumour that one of the greatest Horadrim mages, Deckard Cain, may be still alive, being held captive in Tristram.
If you would help us rescue Cain, you must first obtain a way for opening a portal to Tristram. In the Dark Wood, there lies the ancient Tree of Inifuss. Kill the guardian there, and you may find the first key for the quest.
Creates a shield of frost around a yourself or an ally. The shield adds armor, deals damage to its attackers and slows melee units that attack it. Duration increases per level. Adds 2 Armour +1 armour each subsequent level. Enemy takes 5-15 damage Additional 5-10 damage each subsequent level. Enemy slowed for 1.8 seconds +0.2 second each subsequent level. 40 seconds armour duration +8 seconds each subsequent level. 10 seconds
Magically cloaks yourself and surrounding friends, rendering you invisible, increasing movement speed and ready to make an ambush. 30% increased movement. ly, if your hit points drop to 15% or below, you will be automatically cloaked with a 20 second cooldown. lty lasts 20 seconds at all levels. 10% bonus damage +5% bonus each subsequent level. Damage bonus lasts 10 seconds +3 seconds each subsequent level. 15 seconds
Releases all the sorceress' remaining mana to deal massive damage to surrounding enemies in a 900 AoE. This spell will use up her entire mana pool. Units not killed by the spell will be frozen for a short duration. Level 1 - Remaining mana *3 in damage. Level 2 - Remaining mana *6 in damage. Level 3 - Remaining mana *9 in damage. Level 4 - Remaining mana *12 in damage. (135/115/95/75)
The druid gains the ability to transform into a ferocious werewolf, gaining extra life, increased armour, faster attack speed and a life steal attack. NOTE: Wolf form cannot cast spells. Adds 2 temporary vitality points +4 temporary vitality each subsequent level. Regenerates 2 hit points with each attack +2 additional hp each subsequent level. Addtional 1 armour +1 armour each subsequent level. 20 seconds
Wraith turns into a furious rage, gaining increased attack and movement speed for a short period of time. Also heals himself for a small amount of hit points. 50% increased attack speed +25% each subsequent level. 7% increased move speed +5% each subsequent level. Lasts 12.5 seconds +2.5 seconds each subsequent level. Heals 30 hp +30 hp each subsequent level. You take 13% increased damage for each level. 46 seconds.
The druid summons a powerful and loyal grizzly bear to aid him in combat. The grizzly's hit points, damage, and armour increases with level. Only 1 grizzly bear allowed. 650 hit points; Deals 10-16 damage +250 hp and additional 5-11 damage each subsequent level. Grizzly receives 108 bonus hp for each level of Summon Dire Wolf. NOTE: Cost 22 mana at 1st level.
Kerringan's presence strikes awe on her minions, giving everyone increased damage. Each level increase also upgrades the zerglings' power. Level 1 - 13% increased damage; Zerglings move faster. Level 2 - 20% increased damage; Zerglings have 100 more hp and deals more damage. Level 3 - 27% increased damage; Zerglings attack faster. Level 4 - 34% increased damage; Zerglings do life stealing attacks.
The Barbarian is a fearful warrior from the north, his fighting skills is unmatched in melee combat and his cries strike fear and intimidates enemies. He has offered his skills to the rogue to prove his ability in battling the new evil in this land. Can learn Beserker Rage, Intimidate, War Cry, Stamina & Resistance and Greater Fortitude . 12 +4 Might 9 +2.8 Energy 1 +0.6 Attack Range 90 Speed 270
Gives the abilitiy to shrug off spells like water, reducing its damage dealt to the hero. Also, when being hit, the barbarian has a percentage chance to shrug off the wound, regenerating a portion of the damage. 15% spell resistance +11% each subsequent level. 4% chance to recover hit points when being attacked +2% chance each subsequent level.
Quest Completed - Blood Raven
Kashya : Although Blood Raven was once my friend, the sisters will still rejoice that you have been able to defeat her.
Now some of my sisters are ready to join your quest.
All players gain -
x1 Manual of Health (on the ground of the hero)
- Ability to hire rogue mercenaries (approach Kashya)
Sprays illuminicent particles at an enemy, giving Wraith sight of it while also reducing its armour. Has a 12% chance per level of Furious Assault to cast Wraith's Touch on the target. Reduce enemy armour by -2 Additional -2 armour each subsequent level Lasts 7.5 seconds +2.5 seconds duration each subsequent level. 5 seconds seconds
New Quest - The Black Tower
The History Tome : There was once a countess, who lived an existance of great evil, slaughtering virgins and amassing a great horde of gold from thousands of poor peasants. Her spirit is said to still live in the long forgotten black tower. It is said that whichever hero that dispose the evil countess will claim all the ill-gotten riches that she had.
Releases damaging raw energy from yourself, dealing 15 damage to you and 30 damage to surrounding enemies, and stunning them for 1.2 seconds. 30 bonus damage If you activated Fury. 30 bonus damage If you are metamorphed. 30 bonus damage If enemy is Wraith Touched. 30 bonus damage If enemy has Death Mark. 15 seconds
Adds a cold effect to each attack, slowing a target enemy unit's attacks and movement. Level 1 - 10% attack rate, 30% movement speed, adds 2 damage. Level 2 -20% attack rate, 45% movement speed, adds 4 damage. Level 3 - 30% attack rate, 60% movement speed, adds 6 damage. Level 4 - 40% attack rate, 70% movement speed, adds 8 damage.
Well trained in the arts of combat and imbued with dark knowledge, Wraith has a chance to deal critical damage, dodge attacks and to inflict Wraith Touch on enemies. 5% chance to do x2 damage +4% chance each subsequent level. 3% chance to cast Wraith Touch +3% chance each subsequent level. 2% chance to dodge +2% chance each subsequent level.
The druid summons a ferocious wolf to join him in combat. The wolf's hit points and damage increases with level. 205 hit points; Deals 6-8 damage +105 hp and additional 4-6 damage each subsequent level. 1 wolf maximum +1 wolf each subsequent level, max 5 wolves. Wolves receive +1 armour for each level of Summon Grizzly.
A random magical light armour unavailable from shops Light armours are anything from processed leather to beast skin, and while they offer less protection than their heavier counterpart, they allow its user to move around with more freedom without sacrificing any potent enchantments.
The game has been set to Hell Difficluty
-Players gain 80% more experience.
-Dying will cause players to lose gold and a lot of experience.
-Monsters are extremely hard to kill.
-Boss monsters have a chance of dropping more magic items.
-Heroes receive +8 stats each level up.
-Heroes receive +20 to all stats when they reach level 20.
Releases accumulated raw energy inside the zealot, dealing damage to both himself and surrounding enemies. Depending on certain conditions, enemies may take up to quintuple damage. 15 damage to self +15 damage each subsequent level. 30 damage to enemies +30 damage each subsequent level. 1.2 second AoE stun +0.3 second each subsequent level. 15 seconds
Imbues each of your attack with poison, dealing damage over time and slowing enemy's attack and movement speed. posion deals 5 damage per second +5 more damage per second each subsequent level Decrease enemy attack speed by 5% +3% each subsequent level. Also reduces enemy movement by 15%. Lasts 6 seconds.
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - 100 target damage, 50 nova damage. Level 2 - 150 target damage, 100 nova damage. Level 3 - 200 target damage, 150 nova damage. Level 4 - 250 target damage, 200 nova damage. 12 seconds
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. 35 damage +35 damage each subsequent level. Strikes 3 targets +1 additional target each subsequent level. 6 seconds cooldown -1 second cooldown each subsequent level. (Minimum cooldown is 2 seconds)
The paladin brings upon his foes a sense of guilt, creating a conflict in their hearts which paralyzes them for a period. Also deals damage to undead units. Doesn't affect boss type units. Hold duration - 4 seconds +0.5 each subsequent level. Deals 70 damage to undead +70 damage each subsequent level. 11 seconds
A random magical headgear unavailable from shops There is nothing like a good helmet to protect an adventurer's head when treading into unknown territory. Magical helmets usually come with enchantments to improve a user's mental endurance amd overall fighting capabilities.
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