DDay Judgement 19.9b Mid r

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DDay Judgement 19.9b Mid r
Название: DDay Judgement 19.9b Mid r
Тип: Other
Местность: Dalaran
Размер поля: 64x96
Количество игроков: 2
Разместил:
Cricital X
28.08.2011 10:44:16
5733 9689


dday judgement mid video [4]
Описание:
DDay: Judgement 19.9b by Cricital_X DDay: Judgement 19.9b by Dh-Neo

Размер файла: 3957kb.
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Подробное описание карты DDay Judgement 19.9b Mid r:
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DDay: Judgement 19.9b

by Dh-Neo


There are Currently 7 Modes in this Map:

1) Random Game mode: will pick a random hero for all player and disable hero rechoice / Command= -rg

2) Resource Disable mode: will disable resource trading between allies / Command= -rs

3) No Repair mode: will remove all repair abilities from necessary worker units (peasant/peon) / Command= -nr

4) No Flag mode: will disable the trigger for buying flags (buying flags increases the % hitpoints for ur allied forces) / Command= -nf

5) Tournament mode: will apply all tournament rules, which are -nr, -nf. / Command= -tr

6) Observer mode: will remove all units owned by triggering player, sets his gold to 0 and remove his name from the Leaderboard
/ Command= -ob

7) No All mode: will remove all Mecenaries, helping Units and items from the Game
/ Command= -na

DDay: Judgement 19.9b

-Increased Agility Heroes Evasion
-Increased Strength Heroes Evasion
-Increased Ancient Janggo of Endurance %
-Increased Warsong Battle Drums %
-Increased Legion Doom-Horn %
-Increased Orb of the Darkmoon Damage
-Increased Fist of Justice Damage
-Increased Stoner Boulder Damage
-Decreased Orb of the Darkmoon Penalty
-Decreased Fist of Justice % Chance
-Decreased Elemental Fury Duration
-Decreased Outraged Ferocity Duration
-Darkness Aura changed to -3/-4/-5/-6
-Fixed Unholy Aura Description
-Fixed Oxidization Description
-Fixed Error In Combination Item

Enjoy the Game !

DDay: Judgement Credits:

The Punisher, Legion, Jncool, Freddd, TheViper, Drk-Zahi, Drk-Siegefried, Lezz, Ekin, Grumpyboi, Q, Monky, eScpy, Defiant, Darky29, Xs-Unknown, Datmock, Bin32 (Excellent Bug Detector)...and if i forgot you, please contact me and i'll give you proper credits.
Special thx to "Defiant" for helping with spell descriptions.
Special thx also goes to http://www.wc3sear.ch/ and darky29

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units. Decreased mana cost/cooldown.

Summons 2 powerful Phoenixs. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units. Decreased mana cost/cooldown.

St. Anger unleashes his rage causing the ground tremble and break, dealing 40 damage/second to buildings and slowing units within the area of effect. Summons a Fire that burns nearby units and hurts them with lightning bolts, dealing damage by factor of Hero Strength x 2.85.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled. With level, damage and duration increase.

Creates a swarm of zerglings that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the hero when they return. With level, number of zergling and area of effect increase.

Creates a swarm of moon souls that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the caster when they return. With level, number of swarm units and area of effect increase. Level 2.

St. Anger unleashes his rage causing the ground tremble and break, slowing units within the area of effect. Summons Fire that burns nearby units and hurts them with lightning bolts, dealing damage by factor of Hero Strength x 2.85. With Level cooldown decreases.

Allows the Goblin Blaster to become invisible, and move faster for a set amount of time. When the Goblin Blaster attacks a unit to break invisibility, he will deal bonus damage. With level, movement speed, duration, bonus damage and cooldown increase.

Creates a swarm of angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Doom Guard when they return. With level, number of swarm units and area of effect increase.

Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. With level, cooldown and mana cost decrease.

The drone has the ability to dig the ground sand and burrow into it. They show their hands and claw when run near the enemy unit and keep slashing their body for 3 seconds and deal a lot of damage. Units under effect when the spells was finished will continues take minor damage.

Damar summons the ancient spirits of evil to create bolts of scorching lightning to damage all opposing heroes around the 3 corridors area for 550 damage.

Units under the effects of invisibility and/or invulnerability are still effected by the spell.

Creates a swarm of moon souls that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the caster when they return. With level, number of swarm units and area of effect increase.

Orcki sends a magical trap to the target, dealing damage and attracting the target close to the hero, in addition to removing any teleport item temporarily from the target unit. With levels cast range and damage per second increases.

Sobe creates a rip in spacetime causing all units in that area to become trapped for its duration. The Unbroken Rager has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.

Instantly teleports the caster to target unit, confusing it and stunning it for 5 seconds. Additionaly, the caster is wrapped with fury, getting it's attack rate increased by 150%, movement speed increased by 50% and damage taken increased by 30%. Fury duration is 30 seconds.

Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time. With level, units miss chance increases.

Thrall unleashes his rage causing the ground tremble and break, dealing 40 damage/second to buildings and slowing units within the area of effect. Summons a Fire that burns nearby units and hurts them with lightning bolts, dealing damage by factor of Hero Intelligence x 4.

Drenches enemy units in alcohol, causing their movement speed to be reduced by 50%, and have a 55% chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage. Lasts 12 seconds.

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. With level, number of swarm units and area of effect increase.

Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.

Poisoning enemy with the hero's claw damaging him with poison over time and slowing land movement. Level 1 - 2 damager per second and 10% slow. Level 2 - 4 damager per second and 20% slow. Level 3 - 6 damager per second and 30% slow. Level 4 - 8 damager per second and 40% slow.

Slams the ground with the Beastmaster's massive axe, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. With level, damage and stun time increase.

Launch a Shockwave on 1 target that inflict 150 direct damage to it, the energy of the shockwave fucus to a yellow energy ball that launch 30 shockwaves in all directions that inflict 100 damage to units in a line and explode on the end to stun enemies!

Thrall makes the ground tremble and break, slowing units within the area of effect. Summons Fire that burns nearby units and hurts them with lightning bolts, dealing damage by factor of Hero Intelligence x 4. With Level cooldown decreases.

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Doom Guard when they return. With level, number of swarm units and area of effect increase.

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. With level, damage and stun time increase.

Tyrande calls upon the forces of Elune summoning a series of falling stars in an area around her, dealing damage according to her agility points and stunning enemy units for a period of time.

Damage = Agility X 2.50

Creates a factory which automatically constructs Clockwerk Goblins. These artificial Goblins, in addition to being potent attackers, explode upon death, causing damage to nearby enemy units. Factory lasts 30 seconds.

Allows the Alien to become invisible, and move faster for a set amount of time. When the Alien attacks a unit to break invisibility, he will deal bonus damage. With level, movement speed, duration, bonus damage and cooldown increase.

Allows the Marine to become invisible, and move faster for a set amount of time. When the Marine attacks a unit to break invisibility, he will deal bonus damage. With level, movement speed, duration, bonus damage and cooldown increase.

Garithos slams the ground, dealing 500 damage and slowing the movement speed and attack rate by 50% of nearby enemy land units, bringing them to the position of the caster. The caster also becomes invulnerable for 2 seconds.

Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage. With level, movement speed, duration, bonus damage and cooldown increase.

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward is immune to magic. Lasts seconds. Attacks land and air units. With level, hit points, damage and number of wards summoned increase.

Create an illusory double of the targeted unit when used. The illusory double deals half damage to enemy units, takes times the damage from enemy attacks, and will disappear after seconds or when its hit points reach zero.

Califax allows cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 105 damage per explosion and slowing units down for 9 seconds.

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