|Название: Caverns of Time - Mount Hyjal v1.0|
Тип: Role Playing (RPG)
Количество игроков: 10
Рекомендованное количество игроков: 10
Подробное описание карты Caverns of Time - Mount Hyjal v1.0:развернуть/свернуть
Caverns of Time - Hyjal Summit
Mt. Hyjal instance from World of Warcraft.
Increases Intelligence by 10 and increases mana by 250, and gives the mage a small movement speed bonus. Also increases the damage of Blizzard by 25 and its waves by 1. Summon Water Elemental will summon 1 extra elemental, Brilliance Aura will grant 2 additional mana, and Mirror Image does the same amount of damage as the Mage and takes the same amount of damage.
Increases Intelligence by 10 and increases health and mana by 250. Increases the healing from Flash Heal by 25% and reduces the mana cost of Lightwell by 100. Increases the cooldown of Mind Blast by 2 seconds and Increases the duration of Mind Sear by 5 seconds.
Transform into a bear increasing your health, armor, damage, attack speed, and health regeneration, but reduces your movement speed, mana capacity, and slows your mana regeneration. Put more points in this spell to improve the bear.
Transform into a healing treant increasing armor, mana capacity, mana regeneration, movement speed, and giving it a life aura, but reduces the health capacity, health regeneration, and attack range. Put more points in this spell to improve the treant.
Increases the Hero's Strength and Intelligence by 10, and gives a 10 damage bonus. Increases the healing from Flash of Light by 25% and reduces the cooldown of Holy Light by 5 seconds. Increases the armor bonus of Devotion Aura by 5 and Seal of Righteousness no longer costs mana.
Removes all buffs from a target unit. Enemy units are also immobilized for 3 seconds and their attack speed is reduced by a factor of 3 and their movement speed is reduced by a factor of 6; they will slowly regain their movement and attack speed over seconds. Deals 600 damage to summoned units. Also burns 300 mana from a target.
The Doom Guard stomps the ground really hard doing damage and stunning all enemies in the area. Put more points in this spell to increase the damage, stun duration, and radius.
Throws a poisoned dagger at the enemy making it take initial damage and periodic damage and reduces the targets armor, movement and attack speed by 50%. Put more points in this spell to increase the initial and periodic damage and reduce more armor.
Summons an immobile ward to attack the Shaman's enemies. The ward is immune to magic. Put more points in this spell to summon better totems.
Summons a Demon to fight for you. Lasts until killed but has a huge mana cost and a 10 second cast time. Put more points in this spell to summon stronger types of demons.
Barksking, Abolish Poison, Rejuvenation, Healing Touch, Tree of Life Form, Mark of the Wild, Tranquility.
Damage Hero (Low damage, but attacks fast.
Trueshot Aura, Aspect of the Dragonhawk, Serpent Sting, Volley, Steady Shot, Summon Bear, Aimed Shot.
Summons 2 Spirit Wolves with the Growl ability to fight the Far Seer's enemies. Lasts seconds. Level 1 - hit points, - damage. Level 2 - hit points, - damage and Strike. Level 3 - hit points, - damage, Strike and Invisibility. Level 4 - Summons 3 wolves. Level 5 - Summons 4 wolves
Sends waves of shadow energy at the target, doing damage to the target and any enemies near the target. Put more points in this spell to do more damage.
The Pit Lord strikes through the target with his spear, doing damage to the target and to any nearby enemies. Put more points in this spell to do more damage.
Fills the Paladin's attacks with the light doing bonus damage to the target. Each hit drains mana. Add more points in this spell to do more damage.
Summons a Fire Elemental, a resilient and deadly fire creature. As a Elemental deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into two healthy Lava Spawns. Has hit points and deals - damage. Lasts seconds. Attacks ground and air units.
Throws a magical shard of ice at the target doing damage and stunning it. Add more points in this spell to do more damage and increase the stun duration.
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned. Level 1 - Burns up to 50 mana, 7 second cooldown. Level 2 - Burns up to 100 mana, 6 second cooldown. Level 3 - Burns up to 200 mana, 5 second cooldown.
Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 5 seconds. Level 1 - 2500 wave damage, 6 waves, 500 damage per second. Level 2 - 3750 wave damage, 8 waves, 750 damage per second. Level 3 - 5000 wave damage, 10 waves, 1000 damage per second.
Damages the target's armor, making him less protected. Put more points in this spell to increase the armor reduction.
Increases the Hero's Armor and Strength by 10. Also increases the damage of Bladestorm by 100 damage and its duration by 3 seconds. Increases the damage of Execute by 100 and increases the duration of Concussive Blow and Shockwave's stuns by 1 second.
The Doom Guard strikes with such force that he strikes through the target and hits any enemies near the target. Put more points in this spell to do more damage.
Fills the Paladin's attacks with the light doing bonus damage to the target Add more points in this spell to do more damage.
Smacks the target across the head doing damage and stunning it, Put more points in this spell to increase the damage and stun duration.
Absorbs the life essence of a target enemy unit by taking 75 hit points per second from it and giving them to the caster. The target loses a additional 15 health per second and the caster gains a bonus 15 health per second. Lasts 8 seconds.
Righteous Defense, Greater Blessing of Sanctuary, Consecration, Hammer of Justice, Seal of Justice, Devotion Aura, Reckoning.
Sanctity Aura, Greater Blessing of Might, Repentance, Hammer of Wrath, Seal of Command, Seal of Righteousness, Avenging Wrath.
Knocks all nearby enemies with powerful winds, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 100 damage, 10% move, 5% attack. Level 2 - 200 damage, 20% move, 10% attack. Level 3 - 300 damage, 30% move, 15% attack.
Corrupts the target making it take damage over time. Lasts 10 seconds Put more points in this spell to do more damage.
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. Level 1 - 100 damage, jumps 2 times. Level 2 - 200 damage, jumps 4 times. Level 3 - 300 damage, jumps 6 times. Level 4 - 400 damage, jumps 8 times. Level 5 - 500 damage, jumps 10 times.
Blasts the target with fire dealing damage over time for 10 seconds. Put more points in this spell to decrease damage intervals and increase damage.
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Level 1 - 100 target damage, 100 nova damage. Level 2 - 200 target damage, 200 nova damage. Level 3 - 300 target damage, 300 nova damage.
Starfire, Moonfire, Faerie Fire, Hurricane, Force of Nature (No trees required), Thorns Aura, Starfall.
Challenging Roar, Demoralizing Roar,Savage Roar, Bash, Sweeping Strikes, Bear Form, Berserk.
Drops several waves of fireballs on the selected area doing damage and extra damage over time. Put more points in this spell to add more waves and damage.
Drops a Restoration Totem that restores health and mana. Put more points in this spell to make the totem restore more health and mana.
The Doom Guard steals 1000 health and mana per second the doomguard also gains a bonus 500 mana and health while the target loses a additional 250 health and mana. The Doom Guard can also gives 500 health and mana per second to a ally.
Increases the Hero's Agility, Intelligence, and damage by 10. Also increases the cast range of Chain Lightning by 200 and adds 2 extra jumps. Stormstrike will now add 50 damage to the attack and increases the healing from Healing Wave by 25%.
Eldin Sunstrider,Tanin Hawkwing,Lorn Bloodseeker,Aldos Firestar,Gilaras Drakeson,Hale Magefire,Kath'ranis Remar,Tyoril Sunchaser,Sylvos Windrunner,Tenris Mirkblood,Marakanis Starfury,Geldor Earthfire,Halendor Burnkin,Kelen the Destroyer
The Defiler shoots out a wave of fire burning all enemy land units in its way. Put more points in this spell to do more damage.
Causes the ground to erupt into a massive Volcano. Every 2.50 seconds, a wave of molten rocks is hurled from the Volcano at nearby ground units and buildings, causing 250 damage to each target and stunning it for 2 seconds.