Burbenog TD - Rise of the Fallen

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Burbenog TD - Rise of the Fallen
Название: Burbenog TD - Rise of the Fallen
Тип: Tower Defense (Cooperative)
Местность: Village Fall
Размер поля: 160x160
Игровое поле: 148x148
Количество игроков: 2
Разместил:
Nozdrva
30.07.2011 17:17:16
845 537


Описание:
Choose one of 12 gouverneurs with more then 100 different towers, each having its unique abilities. The goal is to prevent all monsters from reaching the center. Most of the towers are modified...same thing for heroes...some new models and bunch of other stuff Monsters are buffed.

Размер файла: 3707kb.
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Рекомендованное количество игроков: 2 or 4
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Most of the towers are modified...same thing for heroes...some new models and bunch of other stuff
Monsters are buffed since level 20 and raiders are a bit stronger then in other versions
New level is added in expert mode ...the Fallen One has risen...

Nozdrva 2011
!Have Fun!
-------------------------------[Nozdrva]-----------------------------

THANKS TO ABOXION.DELTA and HIVE WORKSHOP


Notes on the Hybrid element:

Hybrid base towers cannot be ceded nor sold.
Selling upgraded Hybrid towers will only give you the gold for the cost of that tower normally, not the total amount you paid to build it.
You do not have enough food to summon even one hero. Yes, this is intentional.
All Hybrid base towers, including the Technology Structure, are made of very cheap materials and will easily crumble when attacked.
The Hybridizer is necessary in order to construct cross-tech towers and is an upgrade to the Technology Structure.
There's no reason to get an Intermediate or Advanced Tower until you have at least one of the technology structures. Even though you are allowed to construct them before you have one, you won't be able to upgrade them until you have the necessary technology.
Don't use hotkeys for upgrading Hybrid towers because many of them overlap.
All Transmuters morph at the same time, every 40 seconds, so it may take anywhere from 1 to 39 seconds after building one for it to become another tower.
It is best to familiarize yourself with the elements and towers before trying Hybrid.
Oftentimes it is better to revert your towers to their base form rather than to sell them. Not only do you retain the base tower, but also you receive more gold than if you sell it. This does, however, require you to research the Revert Tower at the Hybridizer. Use the -revert command or Rever button to revert towers. Revert also works on Technology structures except the Hybridizer.

General Information about the Elements and How to Play

Select a Governor. Each has the ability to commission four types of builders. When you elect a governor, the primary builder is always immediately summoned. Every subsequent builder requires a piece of lumber, which you obtain after every 5th level. Here is a list of the 12 elements and their primary functions:
Alliance - Cheap towers that take very little time to build
Magic - Offers various special abilities including Stun and Dispel Magic
Demons - Has a focus on splash damage
Northrend - Slows enemies down with ice attacks
Mechanical - Has the longest range of all towers
Orc - Primary abilities include Slow Poison and Burning Oil
Dark - Has numerous special abilities such as Hex and negative auras
Light - Buildings are twice as resistant to attackers, gain bonuses against the Undead, and have special defensive abilities
Draenei - Very powerful against land units and has a focus on Siege damage
Artillery - Has the best anti-air towers and the fastest firing towers
Skeletons - Has a faster attack rate then others but weaker damage
Nature - Has a greater damage then others but lower attack speed

Heroes:
Each element has one Hero that can be trained at its technology building. You can only get one Hero, but their skills can be very useful.

This listing shows the range, damage type, primary characteristic, and skills of the 12 Heroes:
Lonely Bretteur - Meele - Normal - Agility - Okueko, Mo Money, Fulmin-Tao and Yamutzu
Mistress of Entropy - 550 - Magic - Intelligence - Phoenix, Guilty, Auk Onslaught and Dohomo
Warlock - 400 - Normal - Intelligence - Firebolt, Immolation, Flame Strike and Meteor Swarm
Hero of the Deepest Seas - Meele - Normal - Strength - Anchor Smash, Frozen, Anchor Slam and Pelagic Shape
Juggernaut - 200 - Normal - Intelligence - Earth Split, Purge, Slam and Death Blink
Bowman - 600 - Piercing - Agility - Green Whisper, Poison arrow, Delta Shoot and Explosive Trap
Death Knight - Melee - Normal - Strength - Death Coil, Cripple, Raise Dead and Death and Decay
Priest of Quel'Thalas - 600 - Normal - Intelligence - Cone of Radiance, Dispel Magic, Endurance Aura and Transubstantiation
Keeper of the Grove - 600 - Siege - Intelligence - Entangling Roots, Shockwave, Thorns Aura and Earthquake
Master of Towers - 750 - Piercing - Agility - Uroha, Bash-in, Duplicate and Meta-Critical
Overlord - Meele - Piercing - Intelligence - Ricochet, Swarm, Doom and "I Summon u..."
Elve of Woods - 650 - Normal - Intelligence - Wrath of Skies, Come to me... TREANT!, Wood Owl's Temptation and Deer's Howling

Master List of Secret Commands:
-random - Randomly elects a governor. Only works at the start of a game.
-smack - Smacks someone who is pissing you off. The syntax is "-smack xx", where xx is the number of the player you wish to smack.
-night - Sets the time to midnight (0:00).
-dusk - Sets the time to dusk (18:00).
-day - Sets the time to dawn (6:00).
-cycle - Initiates the natural day/night cycle (at 2x speed).
A player may change the time of day only once every 20 minutes.
-blood - Changes the outer rivers to flow with red blood instead of water. Type -water to change it back.
-die villagers - Try this as an alternate ending after you win the game.
-die infernals - Try this as an alternate ending after you lose the game.
-paint - Alters the color of a selected creep. The syntax is "-paint xxx yyy zzz", with xxx representing the red value, yyy the green value, and zzz the blue value. Values range from 000 to 255.
-psave - Saves a color combination for easy usage. The syntax is "-psave xxx yyy zzz #", with xxx, yyy, and zzz representing exactly what they represent in -paint, and the # (from 0 to 9) representing a slot to save the color combination.
-p - Paints a creep using a color combo saved with -psave. The syntax is "-p#", with the # representing the slot from which to load the color combo.
-commandsall - Allows this quest log entry to be viewed!

This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
Archer - 7 - 700 - Piercing
Draenei Protector - 10 - 600 - Normal
Marine - 10 - 700 - Piercing
Revenant - 15 - 800 - Chaos
Frost Arrow Troll - 10 - 700 - Piercing
Enchanted Arrow Turret - 10 - 700 - Magic/Spells
Goblin Blaster - 10 - 1000 - Piercing
Light Beacon - 15 - 900 - Piercing/Typeless
Ziggurat - 15 - 900 - Piercing
Orc Burrow - 15 - 900 - Piercing/Poison
Skeletal Mage - 15 - 700 - Piercing
Enchatress - 15 - 900 - Normal
Cannon - 40 - 900 - Siege
Chilling Tower - 40 - 1000 - Normal/Piercing
Draenei Demolisher - 50 - 475 - Siege
Stasis Tower - 45 - 600 - Magic
Kil´jaeden - 55 - 600 - Chaos
Poison Warehouse - 190 - 700 - Chaos/Poison
Robot - 50 - 800 - Normal/Piercing
Goblin Golem - 60 - 1000 - Normal
Energy Tower - 55 - 900 - Piercing/Typeless
Spirit Lodge - 60 - 800 - Chaos
Earth-Fury Tower - 60 - 800 - Piercing
Unholy Exuder - 65 - 800 - Normal
Skeleton Archer - 50 - 1000 - Piercing
Teddy Bear - 50 - 1100/900 - Normal/Piercing
Sentry Tower - 70 - 800 - Magic/Typeless
Turret - 80 - 700 - Piercing
Blue Dragon Roost - 85 - 800 - Normal
Contraption - 105 - 900 - Piercing

Pyr-Y-Lania The Bowman has many types of arrow in her quiver. This dark one posses a great effect. It fills with Acid. When this arrow is shooted and hit his target, it exploses and spread his vicious acid not only on the first target, but to the all area around him.Reduce defense, and deals important damage during teh timeLasts 12 seconds and decrease attack and movement speeds by 8%.Also decrease armor.Effect Zone, Cooldown and Mana decrease with levels.Level 1 - 13.33 damage per second. Defense decrease by 1 and 8 damage around the main target.Level 2 - 26.66 damage per second. Defense decrease by 2 and 16 damage around the main target.Level 3 - 50 damage per second. Defense decrease by 3 and 30 damage around the main target.Level 4 - 70 damage per second. Defense decrease by 4 and 42 damage around the main target.
Lasts 12 seconds

Cooldown : 28/ 22/ 17/ 12 seconds.

Type: ChaosRange: 725Ultimate Neutral Support structure. Has a rapid attack speed and a decent damage. His particularity is that tower power up nearby towers with "Love" and "Bloody Valentin". It's a good affair to build this tower.Attacks land and air units.

History : After his husband was turned into The Avatar of Love(see Gradar"zalmos story), Xarion'pupu tried to kill herself. She took a knife and hit her own heart. The knifes was blocked by a strange power. When Xarion'pupu turned her head, she saw an old man : Kamuu. He said " I'm an Ancient. Live for us. Live for the Eternity as the Love power.You, the choosen one."Since this day she's The avatar of Love and she's trying to find a way to turn back his beloved husband. Her love for him... is Eternal. However, she don't know that a dangerous shadow's growing above the world and his dear beloved, Gradar'zalmos, seems to be connected with this strange and worrying omen...

Type: ChaosRange: 725Ultimate Neutral structure. Attacks at a rapid rate but has slight damage which is compensated by a special ability which allows the Avatar to deal 3'000 damages around him!Attacks land and air units.

History:Gradar'zalmos was Xarion'pupu husband ... A couple of ten thousands years ago. One day, Maglane Ortyor's legion passed near their land: the fight was unavoidable. This war lasted six centuries. At a cost of bilion lifes Xarion'pupu with Gradar'zalmos help managed to kill Maglane. The Peace came back. That was what they thought. Many dead persons was found during four mounths after the war, some people thought Vampires came back but Xarion'pupu find the truth : his husband was the murderer! During the previous war, Gradar'zalmos was corrupted by the bloody aura of Maglane Ortyor. Consumed by tremendous thirst of murder, he turned into The Avatar of Death.
He's living for one thing: Kill, kill & Kill...

Type: ChaosRange: 1000Ultimate Neutral structure. Attacks at a moderate rate , but has a great damage, a long range, and a decent splash damage. Plus with "Effectiveness" each attacks is more powerful than the previous and with "Master of Knowledge" his damage is permantly increased by 15 %.Attacks land and air units.

"Nameless" is the older antique Ancient. He's known as the "Ancient's father". No-one knows if it's the truth, nobody cares anyway... Even if the battle against Sire Niondor -- owner of the Cucchùlaim -- has been many centuries ago, the ancient fear a new danger.Someone tries to break down the portal of Eternity,one the Seven Portals of the Underworld. Nameless investigation leads him on the foot of Gradar'zalmos. Nonetheless, the Avatar of Death don't possess the power to break down the portal, so, Nameless is trying to figure out who's the accomplice. He has some suspicion... but if he guested well, the World gonna know another bloody war...

This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
Tidal Lord - 420 - 800 - Piercing/Spells
Northrend Overlord - 380 - 1200 - Normal
Paladin - 375 - 800 - Piercing/Typeless
Tempestuous Detonator - 380 - 600 - Normal
Nerubian Ziggurat - 385 - 600 - Piercing
Banshee - 530 - 650/750 - Chaos/Piercing
Celestial Winds - 395 - 600 - Piercing
Blizzard Caster - 400 - 800 - Spells
Rocket Luncher - 410 - 900/700 - Piercing
Infernal - 330 - 1500 - Chaos
Shaman - 625 - 850 - Spells
Phoenix - 460 - 500 - Magic
Ripper - 320 - 700 - Typeless
Infernal Caster - 450 - 700 - Spells
Frigate - 400 - 600 - Chaos/Poison
Necromancer - 430 - 800 - Spells
Grey Giant - 450 - 900 - Normal
Rock-A-Danger - 480 - 500 - Normal
Immolator - 490 - 650 - Chaos
Archangel - 570 - 700 - Chaos/Spells
Steam Roller - 420 - 700 - Spells
Holy Tornado - 580 - 275 - Spells
Tauren of the North - 615 - 400 - Siege
Possesed Hellscream - 520 - 425 - Spells
Generator of Roots - 530 - 750 - Chaos/Spells
Skeleton Titan - 455 - 800 - Chaos
Milady Slower - 430 - 600 - Spells
Poison Launcher - 475 - 750 - Piercing/ Spells
Dark Ziggurat - 480 - 1500 - Chaos
Warlord - 485 - 775 - Chaos/Spells

Type: ChaosRange: 725Ultimate Neutral structure. Attacks at a rapid rate but has slight damage which is compensated by a special ability which allows the Avatar to deal 3'000 damages around him!Attacks land and air units.

History :Gradar'zalmos was Xarion'pupu husband ... A couple of ten thousands years ago. One day, Maglane Ortyor's legion passed near their land: the fight was unavoidable. This war lasted six centuries. At a cost of bilion lifes Xarion'pupu with Gradar'zalmos help managed to kill Maglane. The Peace came back. That was what they thought. Many dead persons was found during four mounths after the war, some people thought Vampires came back but Xarion'pupu find the truth : his husband was the murderer! During the previous war, Gradar'zalmos was corrupted by the bloody aura of Maglane Ortyor. Consumed by tremendous thirst of murder, he turned into The Avatar of Death.
He's living for one thing: Kill, kill & Kill...

Calls upon a powerful phoenix to fight with her. This Phoenix has such powerful inner fire that nearby ennemies units take damage. Also the phoenix has a small splash damage which increase with levels, same for mana cost. Once "Phoenix" is picked, Milady Udkïra gains the "Psycho bomb" ability which raised with "Phoenix" levels. Lasts 60 Seconds.Attacks Land and Air units.
Level 1 - Calls upon 1 phoenix with 60-75 damage. Magic attack. Deals 5 damage per second.Level 2 - Calls upon 1 phoenix with 85-105 damage. Magic attack. Deals 10 damage per second.Level 3 - Calls upon 1 phoenix with 120-180 damage, plus "Charing Puff" skill. Magic attack. Deals 15 damage per second.Level 4 - Calls upon 2 phoenix with 180-270 damage, plus "Charing Puff" skill. Chaos attack. Deals 20 damage per second.

Cooldown : 120 seconds.

Udkïra can focus his power to a point and send a Psycho Bomb that deals area damage. Area Increase with levels.Level 1 - Adds 65 damage to the attack of the Mitress of Entropy. In more these damage have area effect.
Full Damage Area : 100
Half Damage Area : 200
1/4 Damage Area : 300.Level 2 - Adds 105 damage to the attack of the Mitress of Entropy. In more these damage have area effect.
Full Damage Area : 200
Half Damage Area : 300
1/4 Damage Area : 400.Level 3 - Adds 165 damage to the attack of the Mitress of Entropy. In more these damage have area effect.
Full Damage Area : 250
Half Damage Area : 350
1/4 Damage Area : 450.Level 4 - Adds 205 damage to the attack of the Mitress of Entropy. In more these damage have area effect.
Full Damage Area : 300
Half Damage Area : 400
1/4 Damage Area : 500

Cooldown : 0 seconds.

This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
Draenei Laborer - 115 - 1000 - Siege/ Chaos
Crystal Shrine - 105 - 700 - Chaos/Typeless
Quake Tower - 00 - 250 - Spells
Wood Guardian - 115 - 1000 - Siege/Normal
Tentacle - 105 - 300 - Chaos
Black Caster - 120 - 800 - Spells
Skeleton Brute - 95 - 700 - Normal
House - 145 - 900 - Piercing
Light Creator - 150 - 800 - Spells
Hexing Tower - 150 - 600 - None
Space Fel Orc - 300 - 700/500 - Spells/ Piercing
Magic Dampener - 195 - 700 - Magic/Spells
Crystal Beast - 250 - 900 - Chaos
Bazooka Boy - 280 - 2500 - Piercing
Giant Cactus - 220 - 600 - Normal/Piercing
Meat Wagon - 190 - 900 - Piercing
Dynosaurus - 230 - 900 - Magic
Demonic Gate - 480 - 700 - Spells
Forgotten One - 295 - 800 - Chaos
Fire Mage - 270 - 800 - Piercing
Charge Grounder - 470 - 800 - Siege
Gargoyle - 480 - 800 - Piercing
Mutant - 290 - 800 - Normal
Shaman of Nature - 480 - 900 - Spells
Havok - 350 - 800 - Piercing
Demolisher - 310 - 1050 - Siege/Burning oil
Dragon Turtle - 495 - 800 - Siege
Twin Head Ogre Lord - 530 - 800 - Piercing
Phase Disruptor - 340 - 700 - Typeless
Aura Generator - 340 - 900 - Piercing

Commands:
-sell - Sells all selected units for 50% of their cost. Governors, Technology buildings, Hybrid base structures, and Burbenog Outposts may not be sold.
-give - Transfers money in amounts less than 100 to your allies. The correct usage is "-give xx yy".
xx is the number of the player you are giving the money.
yy is the amount of gold you wish to transfer.
-cede - Transfers control of a tower or group of towers. The correct usage is "-cede xx." Towers that can't be sold can't be ceded either.
xx is the number of the player to whom you are transfering your towers.
-lumber - Use this to give one piece of lumber to an ally. The usage is identical to -cede, "-lumber xx". This is useful if you have more than one piece of lumber but don't want to give it all away.
-tip - Disables/Enables the tips that appear every other level. There are 40 tips in all.

Oshan Maïlakal can create a concentrate of water pression to slow down ennemy. In The other hand, targets see their armor raise. Radius and duration increase with levels. Cooldown decrease with levels.Level 1 - Reduces attack and movement speed by 33 %. Nevertheless targets see their armor increase by 1. Radius of 150.Lasts 2.5 seconds.Level 2 - Reduces attack and movement speed by 55 %.Nevertheless targets see their armor increase by 1 and takes only 80% of damage.Radius of 250.Lasts 2.5 seconds.Level 3 - Reduces attack and movement speed by 77 %.Nevertheless targets see their armor increase by 2 and takes only 60% of damage.Radius of 350.Lasts 2.5 secondsLevel 4 - Reduces attack and movement speed by 99 %.Nevertheless targets see their armor increase by 2 and takes only 40% of damage.Radius of 250.Lasts 2.5 seconds

Cooldown : 20/16/12/8 seconds.

Maïlakal can send wrath of immortals to slow down enemies. In The other hand, targets see their armor raise. Radius and duration increase with levels. Cooldown decrease with levels.Level 1 - Reduces attack and movement speed by 33 %. Nevertheless targets see their armor increase by 1. Radius of 150.Lasts 2.5 seconds.Level 2 - Reduces attack and movement speed by 55 %.Nevertheless targets see their armor increase by 1 and takes only 80% of damage.Radius of 250.Lasts 2.5 seconds.Level 3 - Reduces attack and movement speed by 77 %.Nevertheless targets see their armor increase by 2 and takes only 60% of damage.Radius of 350.Lasts 2.5 secondsLevel 4 - Reduces attack and movement speed by 99 %.Nevertheless targets see their armor increase by 2 and takes only 40% of damage.Radius of 250.Lasts 2.5 seconds

Cooldown : 20/16/12/8 seconds.

Type: Chaos & PiercingRange: 700Ultimate Neutral structure. Attacks at a rapid rate with huge damage fills in by "Arrow of Electricity". Plus every 8 seconds it calls upon a huge rock that deals 1300 in his path. Attacks land and air units.

History :Cucchùulaim was a powerful artefact owned by Sire Niondor -- The more famous Polymorph and Master of over than 1 million mens. A terrible war against the Ancients -- an ancient race which controlled time and space -- Sire Niondor was killed, thus his men. On the battlefield, one thing left from the Polymorph... his artefact. Sire Niondor's death gave him a soul. This soul want only one thing: avenge his master ...

Type: SpellsRange: 700Ultimate Neutral Support structure.History:Maglane Ortyor was the fallen King of Vampires. After his death, he was reincarnated in lizard by Xarion'pupu - Avatar of Love. Nevertheless, Maglana Ortyor pursuit his regn of blood. Now though he cannot attack in this reptime from, the Vampires Overlord can sucks life with his hidous mouth. It said, whom be killed like this, loose his soul forever... sic!
Maglane Ortyor sucks 1'500 hp/sec until the target dies. Plus, after over than Ten Thousands years of killing, Maglane possesses a tremendous aura which remove 3 % of Hp max of nearby enemies units.Attacks land and air units.

Jachiro has learned a special blink-- the death one -- which grants him the possibility to damage nearby units when he blinks. He does a Big damage at his current position before blinking and less damage --2 seconds of delay -- where he'll appear. Radius increase with levels. Max range for blink 1000.Channeling.Level 1 - Deals 100 damage at his current position and 50 where he'll appear .250 radius around him. Level 2 - Deals 300 damage at his current position and 150 where he'll appear.300 radius around him. Level 3 - Deals 500 damage at his current position and 250 where he'll appear.350 radius around him.Level 4 - Deals 700 damage at his current position and 350 damage where he'll appear.400 radius around him.

Cooldown : 20 seconds.

In expert mode, the creeps that spawn are random. Still, there are only three possible options for each level. Here's a list of every level with a special ability or armor type, sorted by type:

Armor Types (Default is Heavy):
Medium: 2, 3, 3, 6, 6, 10, 11, 13, 16, 17, 17, 18, 20, 22, 23, 24, 26, 26, 29, 30, 32, 32, 35, 39
Light: 4, 4, 5, 6, 8, 9, 10, 10, 11, 12, 12, 14, 18, 19, 19, 21, 21, 22, 23, 27, 27, 28, 29, 30, 30, 34, 36, 36, 38, 39, 39
Fortified: 11, 13, 15, 23, 28, 31, 32, 34, 37, 37
Unarmored: 2, 7, 9, 13, 14, 17, 19, 24, 25, 27, 29, 31, 35, 36, 37

Air Units: 4, 5, 6, 10, 10, 11, 12, 14, 15, 18, 18, 19, 21, 21, 22, 24, 25, 26, 27, 29, 31, 33, 33, 35, 36, 36, 37, 38, 39, 39

Special Classifications:
Undead: 2, 3, 4, 9, 13, 14, 15, 17, 18, 20, 22, 24, 26, 30, 35, 36, 36, 38, 38
Summoned: 3, 3, 8, 8, 9, 14, 15, 20, 23, 25, 25, 32, 38, 39
Mechanical: 11, 13, 15, 16, 28, 28, 29, 33, 34, 37

Special Abilities:
Invisible: 17, 25, 30, 35 (no changes)
Siege: 19, 27, 34, 37, 41 (no changes)
Spell Immune: 10, 11, 12, 15, [20], 22, 27, 31, [31], 32, 32, [35], 36, 37, 38, 39, 39, [40], 42
Bloodlust: 13, 23, 24, 24, 40
Frost Armor: 18, 26, 32, 36, 40
Anti-magic Shell: 20, 31, 35, 40
Misc. Abilities: 19, 21, 23, 26, 27, 29, 29, 33, 34, 35, 37, 38, 39, 42

I am seriously impressed. Not only have you made it all the way to the end without losing a single life, but you did so without knowing what creeps you would face. That is pretty amazing. Still want more of a challenge? Try using different governors or fewer players and then see how you do...

Now... watch as the villagers come pouring out onto the streets once again! I'm sure they are all very thankful. The game will end in 100 seconds.

Secret: Type "-paint xxx yyy zzz" to change the vertex coloring of a selected enemy creep. The values follow standard RGB format and range from 000 to 255 each.

Notes on the Hero element:

There's no reason to construct a Paladins' Guild until you have at least 1 Hero.
Altars cannot be ceded nor sold.
Heroes will gain slightly more than twice as much experience as normal. This allows you to get higher level Heroes much earlier in the game.
Hero's main form of True Sight is the Gem of True Seeing sold at the Paladins' Guild. Also, the Keeper of the Grove and Priestess of the Sky have abilities that enable them to see invisible units.
The Morale Booster can only cast spells on nearby Heroes when it is attacking enemies.
Corpses for the Death Knight's Raise Dead are generated at the Altar of Destruction.
Be careful with Death and Decay as it may kill your Heroes!

Juggernaut has learned a special blink-- the death one -- which grants him the possibility to damage nearby units when he blinks. He does a less damage at his current position before blinking and big damage --2 seconds of delay -- where he'll appear. Radius increase with levels. Max range for blink 1000. Channeling.Level 1 - Deals 150 damage at his current position and 300 where he'll appear. 300 radius around him. Level 2 - Deals 300 damage at his current position and 600 where he'll appear. 400 radius around him.
Cooldown : 8(6) seconds.

Delta's Destiny version

First thx to Shvegait... Man you helped me to created some trigger and to understand all the stuff i needed. (Do you remember this "sasetla@hotmail" man who bored you with his questions? Yup he was me...) Thx dude!

In this version i made some changements to increase the fun.
I boosted some towers(minor changements) and i added one new tower per race...
Tavern with Neutral Support Towers(6 New towers) + Tavern of Neutrals heroes have been added(6 New heroes). Level Limit Increased to level 14(Level 12 before)...
I buffed monsters since level 20 to improve the challenge and balance the game...Same thing for raiders...

March 09 2007

Type: PiercingRange: 800Ultimate Neutral Anti-Air structure. Has a very rapid attack speed, a decent damage and a very god splash damage. It reduces armor by 8. Attacks air units ONLY.

History : The Hecto plasma is a powerful machina used by the Ancient to rules upon the living creature. One day a corrupted ancient transform it into a death instrument to fullfil his darkness goals. Since this day, the Hecto Plasma took the name of "The Endless Pain" because even the most powerful black dragon Urluta'ar, the guardian of the God of ancient, is afraid by it..

This listing shows the cost, range, and damage type of the Hero towers as well as the cost of the Hybrid base towers:
Basic Tower - 5
Secondary Tower - 20
Tertiary Tower - 35
Technology Structure - 50
Intermediate Tower - 50
Advanced Tower - 55
Cross-Tech Tower - 60
Hybrid Tower - 65
Transmuter - 500/1

Ranger's Outpost - 15 - 800 - Piercing
Knights' Quarters - 60 - 600 - Normal/Spells
Spire of Honor - 150 - 900 - Siege
Paladins' Guild - 100/1 - N/A - None
Altar of Nature - 50 - N/A - None
Altar of Energy - 50 - N/A - None
Altar of Destruction - 50 - N/A - None
Fountain of Mana - 250 - 800 - Chaos
Magic Vault - 500/1 - N/A - None
Morale Booster - 750/1 - 600 - Chaos

This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
King - 355 - 850 - Piercing
Stars Crusher - God's Will - 480 - 900 - Piercing
Icy Jail - 335 - 700 - Chaos
Tower of Babel - 480 - 1800 - Piercing
Salamander - 400 - 700 - Spells
Amethyst - 485 - 250 - Spells
Negation - 400 - 800 - Piercing

Ultimates:
Goblin Gold Mine - 850/1 - N/A - None
Mind Ripper - 500/1 - 700 - Magic
T-35 - 675/1 - 800 - Piercing/Spells
Zebulah - 500/1 - 1000/600 - Piercing/Chaos
Cryogenics Lab - 650/1 - 1000 - None
Dimensional Gate - 800/1 - 800 - Spells
Destroyer - 750/1 - 900 - Piercing
Uther the Lightbringer - 750/1 - 900 - Piercing/Typeless
Rokhan - 765/1 - 700 - Spells
Battleship - 750/1 - 2000 - Siege
Lord of Frost Wryms - 750/1 - 750 - Piercing
Tree of Good Fortune - 765/1 - 900 - Normal

The following sections give additional reference information about the game. You will need to scroll down to view them. They provide information about commands, special levels, towers, and Heroes.

For the tower information sections and elsewhere, the following colors represent the various elements:
Orange - Alliance
Purple - Magic
Red - Demons
Blue - Northrend
Yellow - Mechanical
Green - Orc
Dark Gray - Dark
White - Light
Dark Green - Draenei
Light Gray - Artillery
Light Blue - Skeletons
Metal Green - Nature

The bretteur unleash his aura around him. This sword becomes one with him. He gains attack speed but his movement speed decrease. Mana cost and cooldown decrease with levels.Level 1 - Attack speed increase by 50% but movement speed decrease by 11%.Level 2 - Attack speed increase by 100% but movement speed decrease by 22%.Level 3 - Attack speed increase by 150% but movement speed decrease by 33%.Level 4 - Attack speed increase by 200% but movement speed decrease by 44%.

Cooldown : 30/ 25/ 20/ 15 seconds.

The elve summons treants to fight with him. Lasts 35 seconds. Level 1 - Summon a small treant (Deals 50 damage). Attack melee (100 range) and land only. Level 2 - Summon 2 treant(200 damage). It attacks air and land( 100 range). Piercing attack. Level 3 - Summon 2 big treants (Deals 200 damage). They attack air and land (350 range). Normal attack. They also have Critical and true sight.Level 4 - Summon 3 mighty treants (Deals 300 damage). They attack air and land (500 range). Siege attack. They also have Critical, bash and true sight.

Cooldown : 45/40/35/30 seconds.

Nag-Turian can give to a tower the abilty to do deal poison damages and slow. Poison damage and duration of slowing increase with levels.Lasts 20 seconds.Can only be casts on one target in a row.Level 1 - Deal 4 damages per seconds and decrease attack and movement speed by 25 % during 2.5 seconds.Level 2 - Deal 16 damages per seconds and decrease attack and movement speed by 50 % during 5 seconds.Level 3 - Deal 64 damages per seconds and decrease attack and movement speed by 75 % during 7.5 seconds.

Cooldown : 20 seconds.

Want to know when your towers have the upper hand? Here's a list of every level with a special ability or armor type, sorted by type:

Armor Types (Default is Heavy):
Medium: 3, 10, 13, 17, 23, 24, 26, 30, 32
Light: 4, 6, 9, 11, 14, 19, 21, 27, 28, 29, 34, 36, 39
Fortified: 15, 31, 37

Air Units: 6, 11, 14, 18, 21, 24, 29, 33, 36, 39

Special Classifications:
Undead: 3, 13, 17, 18, 22, 30, 36
Summoned: 3, 8, 20, 25, 38
Mechanical: 15, 29, 37

Special Abilities:
Invisible: 17, 25, 30, 35
Siege: 19, 27, 34, 37, 41*
Spell Immune: 10, 27, 31, [35], 39
Bloodlust: 23, 40
Frost Armor: 26, 32
Anti-magic Shell: 35
**Boss: 42

*Normal and Hard difficulties only
**Expert difficulties only

The bowman can divide herself into her three personalities. The Flaming one, the Dark one and the Green one.
Each of them possess their own special abilities.
The flaming one has Immolation and incinerate damage.
The Dark one has blink and Sombre arrow.
the Green one one has Disullision, Smite Undead and Hit and Catch.
Their abilities increase with levels, It's also true for their stats and speed attack.
Lasts 35 seconds.

Cooldown : 120 seconds.

The Green Terror has a tremendous strength filled by Nature. Every hits increase damage.Level 1 - Adds 20 damage to the first Attack, twice to the second, three times to the third attack etc... .Level 2 - Adds 40 damage to the first Attack, twice to the second, three times to the third attack etc.... Level 3 - Adds 60 damage to the first Attack, twice to the second, three times to the third attack etc... .Level 4 - Adds 80 damage to the first Attack, twice to the second, three times to the third attack etc... .

Summon an ancient Ice tower, Uroha that deals splash damage and slows down units. Area increase with levels. In more Nag-Turian gains a new skill named "Warfare". Mana cost increase with levels. Lasts 40 seconds. Attacks Land and Air units.
Level 1 - Summon a basic Uroha. Normal attack + Warfare [Level 1]. Level 2 - Summon a Normal Uroha. Normal attack + Warfare [Level 2]. Level 3 - Summon the real Uroha. Chaos attack + Warfare [Level 3].

Cooldown : 40 seconds.

Summon an Ancient that gives an aura that increase attack and movement speed.Duration increase with levels. Range is 1000.
Level 1 - Increase attack and movement speeds by 10%. Lasts 25 seconds. Level 2 - Increase attack and movement speeds by 20%. Lasts 30 seconds. Level 3 - Increase attack and movement speeds by 30%. Lasts 35 seconds. . Level 4 - Increase attack and movement speeds by 40%. Lasts 40 seconds.

Cooldown : 50 seconds.

The Master of Towers can duplicate a tower. Duplicate take 300% of damage. Duration and damages increase with levels. Lasts 30 seconds.Level 1 - Duplicates a tower. This Duplicate deals 25 % of maximum tower damage. Level 2 - Duplicates a tower. This Duplicate deals 50 % of maximum tower damage. Level 3 - Duplicates a tower. This Duplicate deals 75 % of maximum tower damage. Level 4 - Duplicates a tower. This Duplicate deals 100 % of maximum tower damage.

Cooldown : 25 seconds.

Type: Chais&PiercingRange: 650&750A powerful combinate structure of the Draenei element and Skeleton Element. It has a decent damage as well for land unit than air. Also, it deals 100 bonus damage against only land units. In more, each time it kills a unit -- except undeads and mechanicals -- it damage increase by 2%! [Max percentage is 80]. Plus, With her hard skin it's good against raiders and possesses a good splash vs air units . Attacks air and land units.

Nag-Turian can give to a tower the abilty to do Bash. Chance to bash and duration increase with levels. Lasts 20 seconds. Can only be casts on one target in a row.Level 1 - Gives 25 bonus damage and 16% to bash during 1 second.Level 2 - Gives 50 bonus damage and 32% to bash during 2 seconds.Level 3 - Gives 75 bonus damage and 48% to bash during 3 seconds. Level 4 - Gives 100 bonus damage and 64% to bash during 4 seconds.

Cooldown : 20 seconds.

The elve of Woods deer can unleash a powerful scream which buffs all units around him. The bestial howl increase damage, defese, mana regen. Radius increase with levels. Level 1 - Damage increase by 15%. Armor increase by 2 and regen 1 mana per second. 400 range around the hero. Lasts 25 seconds. Level 2 - Damage increase by 30%. Armor increase by 4 and regen 2 mana per second. 600 range around the hero. Lasts 35 seconds.
Cooldown : 55 seconds.

Rise of the Fallen version

I first started to make this map 4 years ago. But, unfortenetly i quit maybe a week later, then again started 2-3 years later to quit again. Finaly i decided to finish it and there it is. Thanks to ABOXION.DELTA for inspiration and Hive Worshop for models. Enjoy it!

If u have some questions, suggestions or u notice some mistake, or maybe you beat the expert mode, send me a e-mail at:
rifalman_tooney@hotmail.com

Type: PiercingRange: 800Combinated Tower. It uses the power of Holy element and Naturer. This tower deals a great damage and deals some bonus damage based on remaining target health points. Unit with less health point takes huge damage, that makes it a good tower to finish enemies. Also, it has a better attack rate than all other Nature towers.Attacks land and air units.

The Bowman drops a barrel which contains many mechanical explosives. Each explosive deals damage by explosing a few time after their apparition. Leve 1 - Mechanical explosives appear every 2 seconds and deal 500 damage around them and a few less in a large area.Level 2 - Mechanical explosives appear every second and deal 1000 damage around them and a few more in a less area. The barrel lasts 20 seconds.

Cooldown : 180 seconds.

Conjures a pillar of fire which damages ground units in a target area over time. Level 1 - 90 damage a second for 3 seconds, followed by minor damage for 6 seconds. Level 2 - 150 damage a second for 3 seconds, followed by light damage for 6 seconds. Level 3 - 240 damage a second for 3 seconds, followed by moderate damage for 6 seconds. Level 4 - 360 damage a second for 3 seconds, followed by moderate damage for 6 seconds.

Welcome to Burbenog TD - Rise of the Fallen
Originally Created by Shvegait, modified by Aboxion.Delta, and finally by Nozdrva
Special Thanks to : YOU for playing! ^^

Check the Quest Log for Information and Updates
Type -tip to toggle tips (Default is on).

Vote for the difficulty level: easy, normal, hard, or expert. (Default: normal.)
You have 25 seconds to vote.

Type: PiercingRange: 800Special Magic structure. Build with elven technology, this tower is the only one in the Magic panel which can attack even immune monsters. His damage isn't so huge, but it's useful to have it in the game. After all, Elven technolgy isn't so bad. Plus when it attack Golem or mechanicals units it deals a bonus of 250!Attacks land and air units.

The Bretteur is a swordmaster. Sometimes when he hits an enemy he can use a special move to block him. His attacks have some chance to stun during 2.2 seconds and deals bonus damage.Level 1 - Has 15 % to stun and 30 bonus damage.Level 2 - Has 25 % to stun and 60 bonus damage. Level 3 - Has 35 % to stun and 90 bonus damage.Level 4 - Has 45 % to stun and 120 bonus damage.

This section contains the equations for the Ripper and Phase Disruptor, in case you want to know how effective they really are down the road. There is also a small bit of information about the Goblin Gold Mine.
Ripper
Chance of Death = (45 - Level)%
So at Level 20, it has a 25% chance of killing the target, and at Level 40, it has a 5% chance.

Phase Disruptor
If Level <= 20
Enemy's life reduced by 50% of its current life.
If Level > 20
Enemy's life reduced by (90 - 2*Level)%
So at Level 20, it reduces the target's life by 50%, and at Level 40, it reduces it by 10%.

Goblin Gold Mine
Bonus Gold = 2 * Level
Net Profit* = 2 * (Sum of Levels from current to 39) - 500
LoP = Level of Purchase
LoP Profit (after round 39)
36 -200
31 130
26 410
21 640
16 820
*Assumes that the Gold Mine will not be sold. Including round 40 and sell price, add 330 to the values in the table. You can still make a profit from a gold mine bought at level 36.

Nag-Turian can give to a tower the abilty to do Bash. Chance to bash and duration increase with levels.Lasts 20 seconds.Can only be casts on one target in a row.Level 1 - Gives 25 bonus damage and 18% to bash during 1 second.Level 2 - Gives 50 bonus damage and 36% to bash during 2 seconds.Level 3 - Gives 75 bonus damage and 54% to bash during 3 seconds.

Cooldown : 20 seconds.

Type: SpellsRange: 600Tower with the ability to cast Hex, which transforms an enemy into a random critter for 10 seconds. This decreases the unit's movement speed and makes Undead units susceptible to effects that normally only affect living units. This ability can be cast once every *ribbit* 10 seconds. Affects land and air units.

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