Похожие карты Рекомендованное количество игроков: Full House
Подробное описание карты Bleach vs One Piece v2.11c: развернуть/свернуть
Tosen releases his Bankai, creates a large, black dome centered at Tosen's location and anchored to the ground with 9 rings. The dome creates a vacuum that nullifies the senses of spiritual energy, sight, sound, and scent. The only sense they retain is that of touch. Unlike with some Zanpakuto's, Suzumushi does not convert itself into the massive dome that it materializes during Bankai. Instead, the dome serves as a separate extension of Suzumushi itself, allowing Tosen to still wield its sealed form to be used as a weapon while inside the dome, but cannot use its abilities. The dome only exists as long as Tosen is alive or he wills it to stay inside the dome, in either circumstance the dome shreds apart and dissipates. Silence all enemies and slowing them by 30%. Also gives a 35% chance to miss when attacking.
Lasts 20 seconds.
Cooldown: 150 seconds.
Byakuya creates a ring of blades which encompass him and his selected opponent which he has now vowed to kill, anyone within this area is weakened by the immense reiatsu of the Senkei, slowing them down by 30% and reduces their armor. Also gives byakuya additional bonus damage and movement speed by 20%. If Byakuya use Bankai: Senbonzakura Kageyoshi or Shuukei Hakuteiken inside the Senkei area, the Senkei explodes to damage nearby enemies. However, if Byakuya is dead or leave the Senkei area, the Senkei is vanished without causing any damage to nearby enemies. Lasts 35 seconds.
Level 1 - +100 bonus damage, 10 armor penalty.
Level 2 - +150 bonus damage, 13 armor penalty.
Level 3 - +200 bonus damage, 16 armor penalty.
Level 4 - +250 bonus damage, 19 armor penalty.
Level 5 - +300 bonus damage, 19 armor penalty.
Cooldown: 75 seconds.
Mana cost: 350.
Tosen releases his Bankai, creates a large, black dome centered at Tosen's location and anchored to the ground with 9 rings. The dome creates a vacuum that nullifies the senses of spiritual energy, sight, sound, and scent. The only sense they retain is that of touch. Unlike with some Zanpakuto's, Suzumushi does not convert itself into the massive dome that it materializes during Bankai. Instead, the dome serves as a separate extension of Suzumushi itself, allowing Tosen to still wield its sealed form to be used as a weapon while inside the dome, but cannot use its abilities. The dome only exists as long as Tosen is alive or he wills it to stay inside the dome, in either circumstance the dome shreds apart and dissipates. Silence all enemies and slowing them by 30%. Also gives a 35/45/55/65/75% chance to miss when attacking.
Lasts 20 seconds.
Cooldown: 150 seconds.
Mana cost: 550.
"Straw Hat" Luffy, is the primary protagonist of the One Piece series. He accidentally eats a devil fruit, causing his body to gain the properties of highly stretchable rubber. After his life is saved by Shanks as he is only seven years old, Luffy decides to achieve the tantamount goals of finding the series' titular treasure and succeeding Gold Roger as the Pirate King. Ten years later, wearing Shanks' strawhat, he sets out to sea to gather a crew and sail the Grand Line, where the One Piece is supposedly hidden.
Strength - 30 + 3
Agility - 40 + 4
Intelligence - 20 + 2
Learns:
Gomu gomu no Rocket
Gomu gomu no Bazooka
Gomu gomu no Gatling
Gear 2nd
Gear 3rd: Gomu gomu no Gigant Bazooka
Default Ability:
Rubber Skin
Attack range of 100 (melee).
Movement speed of 300.
Enel is a logia-type devil fruit user with the ability to manipulate, generate, and transform into electricity. He conquered Skypiea, where he lets himself be worshiped like a god. As such, he introduces himself with: "Ware ga kaminari", which can be translated to both, "I am lightning" or "I am god". His earlobes are overly long, reminiscent of some depictions of Buddha, reaching down to his free chest, which in turn, along with his wide pants and drums on his back, cause the character to be remarkably resembling of Raijin, a god of thunder in Japanese mythology.
Strength - 20 + 2.75
Agility - 20 + 2.5
Intelligence - 50 + 3.75
Learns:
El Thor
Gloam Paddling
Vari
Mamaragan
Raigo
Default Ability:
Lightning Warp
Attack range of 600.
Movement speed of 320.
Soi Fon uses her zanpakuto's special ability, Nigeki Kessatsu (two-hit certain death). When the target is hit for the second time, with the seal of death Homonka at the target's body, no matter who or what the target is, it suffers a certain death.
The target has a percent chance to dodge the hit based on the difference between Soi Fon's Agility and target's Agility. Maximum miss chance increases per level. If the target is stunned or paused, its maximum miss chance is reduced by 20%.
Kills the target on the second hit IF target's level is lower than Soi Fon OR target's HP is lower than 25% of its max HP.
Deals (3x AGI) damage on first hit. If target's level is higher than Soi Fon, the second hit will deal (20x AGI) damage.
First hit buff last 15 seconds.
Level 1-5 - 90/85/80/75/70% target's max miss chance.
Cooldown: 2 seconds.
Mana cost: 125.
Sanji releases his ultimate technique. Throws the targeted enemy hero along the line and stuns the target for 1.5 seconds. Dealing damage per second and dealing great final damage.
Diable Jambe Skill
Level 1 - Deals (10 x hero level x diable level) damage per second, and deals 1000 chaos final damage.
Level 2 - Deals (20 x hero level x diable level) damage per second, and deals 2000 chaos final damage.
Level 3 - Deals (30 x hero level x diable level) damage per second, and deals 3000 chaos final damage.
Level 4 - Deals (40 x hero level x diable level) damage per second, and deals 4000 chaos final damage.
Level 5 - Deals (50 x hero level x diable level) damage per second, and deals 5000 chaos final damage.
Cooldown: 110 seconds.
Mana cost: 400.
Soi Fon uses her zanpakuto's special ability, Nigeki Kessatsu (two-hit certain death). When the target is hit for the second time, with the seal of death Homonka at the target's body, no matter who or what the target is, it suffers a certain death.
The target has a percent chance to dodge the hit based on the difference between Soi Fon's Agility and target's Agility. Maximum miss chance is 90%. If the target is stunned or paused, maximum miss chance is reduced to 70%.
Kills the target on the second hit IF target's level is lower than Soi Fon OR target's HP is lower than 25% of its max HP.
If target's level is higher than Soi Fon, the second hit will deal (20x AGI) damage.
Dealing (3x AGI) damage on first hit. First hit buff last 15 seconds.
Cooldown: 2 seconds.
Finally, 2.09 is done!! Thanks to all people who helped me until this point.
There's many hacked map which includes cheats and bigger map size, make sure you get the latest version only from http://www.the-rok.co.ca/
Some pictures, icons and other texture qualities were reduced due to BvO's texture compression, i recommend you to set the Texture Quality to 'High' on Warcraft III Video Options.
This map wasn't edited for AI, so if you found any bugs involving AI will not be fixed nor will AI version be released. AI can never replace human.
I really appreciate you if you can help me by giving me feedback on anime models or loading screen images. I would be happy to include your name in credits.
Kurogane
"Black Leg" Sanji is the crew's 19-year-old chef and the fourth to join. He has a strong sense of chivalry, because of which, he will never harm a woman, even if he dies. He seems to keep this code regardless of a woman's appearance. Sanji is also a very skilled fighter who uses only kicks. He said that this is because a chef's hands are his most prized possessions and should not be risked in battle. His dream is to find the All Blue, a legendary sea, containing every kind of fish in the world.
Strength - 25 + 2.5
Agility - 45 + 4.5
Intelligence - 20 + 2
Learns:
Party Table
Veau Shot
Diable Jambe
Frit Assortie
Flambage Shot
Default Ability:
Sprint
Attack range of 100 (melee).
Movement speed of 300.
Byakuya is the 28th head of the noble Kuchiki clan, one of the four great noble families in Soul Society. Becomes captain after his grandfather, Kuchiki Ginrei, vacates his captaincy.
He acts in an aristocratic manner, extremely calm, even in battle. He also strongly believes in law and orders.
Byakuya is skilled in all forms of Shinigami combat. In keeping with his rank, Byakuya's abilities allow him to defeat opponents without much effort.
Strength - 30 + 3.25
Agility - 30 + 3.5
Intelligence - 30 + 2.25
Learns:
Senbonzakura
Bakudo #61: Rikujo Koro
Bankai: Senbonzakura Kageyoshi
Senkei
Shukei Hakuteiken
Default Ability:
Shunpo (high level)
Attack range of 100 (melee).
Movement speed of 300.
"Pirate Hunter" Zoro, is a skilled swordsman who uses up to three swords at once, clutching the third in his mouth. To fulfill a promise he made to a childhood friend named Kuina, he wants to become the world's greatest swordsman by defeating Mihawk.
He makes it clear that he would turn on his captain if he ever stepped between him and his dream, but unknown to Luffy, Zoro thinks that if he cannot protect Luffy's dream, his own would have no meaning and is even willing to die for it.
Strength - 30 + 3.25
Agility - 40 + 3.25
Intelligence - 20 + 2.5
Learns:
Itoryu: Sanjuroku Pondo Ho
Nitoryu iai: Rashomon
Santoryu Ogi: Sanzen Sekai
Santoryu: Tatsumaki
Kyutoryu: Ashura Makyusen
Default Ability:
Itoryu iai: Shishisonson
Attack range of 110 (melee).
Movement speed of 315.
Rukia is a Shinigami who is assigned hollow extermination duties in Ichigo's hometown. Though her physical appearance is that of a teenage girl, in reality she is ten times older than Ichigo. At the opening of the story, Rukia is forced to transfer her powers to Ichigo and assume a temporary lifestyle as a regular human. She registers at the local high school and takes up residence in Ichigo's closet, while teaching him how to be a substitute Shinigami in her place.
Strength - 27 + 2.5
Agility - 40 + 4.25
Intelligence - 23 + 2.25
Learns:
Some no Mai: Tsukishiro
Hado #33: Sokatsui
Tsugi no Mai: Hakuren
San no Mai: Shirafune
White Dance
Default Ability:
Shunpo
Attack range of 100 (melee).
Movement speed of 300.
Orihime Inoue is a long-time classmate of Ichigo, linked to him by mutual friend Arisawa Tatsuki. She is effectively an orphan, as when she was 3, her older brother Sora left their abusive parents' home with Orihime and raised her on his own, later on, when Orihime was in middle school he died in a car accident.
Though initially devoid of spiritual powers, she develops spiritual awareness early in the plot and later obtains one of the strongest powers in the universe, a god-like ability to reject time.
Strength - 23 + 2
Agility - 25 + 2.5
Intelligence - 42 + 4.5
Learns:
Koten Zanshun
Santen Kesshun
Soten Kishun
Light Flower
Time Reverse
Default Ability:
Magic Bounce
Attack range of 650.
Movement speed of 290.
Mihawk's arm power is the strongest among the swordsmen. When activated, it will increases his attack speed to its maximum state, dealing additional bonus damage, and have a chance to maim the target for 5 seconds. Buff lasts 5 seconds or 3 attacks.
Level 1 - (1.75 x base STR) bonus damage, 10% chance to maim.
Level 2 - (2 x base STR) bonus damage, 14% chance to maim.
Level 3 - (2.25 x base STR) bonus damage, 18% chance to maim.
Level 4 - (2.5 x base STR) bonus damage, 22% chance to maim.
Level 5 - (2.75 x base STR) bonus damage, 26% chance to maim.
Level 6 - (3 x base STR) bonus damage, 30% chance to maim.
Cooldown: 19/17/15/13/11/9 seconds.
Mana cost: 200.
The Thunder Storm. Enel covers the map with thunderclouds, with which he strikes every enemy hero who casts a spells or attacks.
Deals (2.5x INT) pure damage for each Thunderbolt.
If Enel dies, the thunderclouds will be destroyed as well.
Lasts 15 seconds.
Level 1 - 30% chance to cast Thunderbolt when cast spell, 8% when attacking.
Level 2 - 35% chance to cast Thunderbolt when cast spell, 11% when attacking.
Level 3 - 40% chance to cast Thunderbolt when cast spell, 14% when attacking.
Level 4 - 45% chance to cast Thunderbolt when cast spell, 17% when attacking.
Level 5 - 50% chance to cast Thunderbolt when cast spell, 20% when attacking.
Cooldown: 100/95/90/85/80 seconds.
Mana cost: 500.
Conjures a pillar of fire which damages ground units in a target area over time. Level 1 - 150 damage a second for 3 seconds, followed by 25 dmg/s for 6 seconds. Level 2 - 270 damage a second for 3 seconds, followed by 40 dmg/s for 6 seconds. Level 3 - 390 damage a second for 3 seconds, followed by 55 dmg/s for 6 seconds. Level 4 - 510 damage a second for 3 seconds, followed by 70 dmg/s for 6 seconds. Level 5 - 630 damage a second for 3 seconds, followed by 85 dmg/s for 6 seconds. Level 6 - 750 damage a second for 3 seconds, followed by 100 dmg/s for 6 seconds.
Casting
Cooldown: 20 seconds.
Mana cost: 75/120/165/210/255/300.
Damage Type: Magic.
Nico Robin is the crew's 28 year old archaeologist and the sixth to join. She is extremely intelligent. Her dream is to find and decipher the Rio Poneglyph, an ancient stone telling a long lost part of the Void Century, which is considered a crime against the World Government.
She decides that since Luffy saved her life and she has nowhere else to go she joins the crew. After many adventures with the crew, Robin grows a strong feeling for them especially after the events of Enies Lobby.
Strength - 20 + 2
Agility - 20 + 2.5
Intelligence - 50 + 4.5
Learns:
Cien Fleur: Spider Net
Dose Fleur
Clutch
Ochenta Fleur: Cuatro Mano
Auto Fleur
Default Ability:
Cien Fleur: Wing
Attack range of 700.
Movement speed of 290.
Renji starts out as an antagonist, but after his surprising defeat by Ichigo, saw the error of his ways and joined the fight alongside Ichigo's group.
Renji is highly skilled in swordsmanship techniques, having trained under Madarame Ikkaku. He has increased his strength and skill to allow him to become a captain-level fighter, so as to achieve his dream. What makes Renji so effective is the unique method in which his Zanpakuto works, in the fact that his Zanpakuto is more of an amalgam of a whip and a sword.
Strength - 35 + 3.5
Agility - 35 + 3.5
Intelligence - 20 + 2
Learns:
Zabimaru
Hado #31: Shakkaho
Higa Zekko
Bankai: Hihio Zabimaru
Hikotsu Taiho
Default Ability:
Shunpo
Attack range of 120 (melee).
Movement speed of 300.
Byakuya creates a ring of blades which encompass him and his selected opponent which he has now vowed to kill, anyone within this area is weakened by the immense reiatsu of the Senkei, slowing them down by 30% and reduces their armor by 10. Also gives byakuya 100 bonus damage and movement speed by 20%. If Byakuya use Bankai: Senbonzakura Kageyoshi or Shuukei Hakuteiken inside the Senkei area, the Senkei explodes and dealing 800 damage to enemies within 1350 AoE. However, if Byakuya is dead or leave the Senkei area, the Senkei is vanished without causing any damage to nearby enemies. Lasts 35 seconds.
Cooldown: 75 seconds.
Ichigo is the primary protagonist of Bleach, orange-haired high school freshman Ichigo is forced to become a substitute Shinigami after unintentionally absorbing most of Rukia's powers. His cynical nature at first makes him ill-disposed towards the duty, but with the passage of time he comes to accept and welcome the strength his Zanpakuto powers give him, as it allows him to protect those close to him.
Strength - 35 + 4
Agility - 35 + 3
Intelligence - 20 + 2
Learns:
Getsuga Tenshou
Reiatsu Blade
Bankai: Tensa Zangetsu + Hollow Mask
Black Moon Slash
True Hollow Form
Default Ability:
Shunpo
Attack range of 100 (melee).
Movement speed of 290.
Hitsugaya's early life was spent in Junrinan, District 1 of Rokungai. Than he lived with his grandmother and Hinamori Momo. As a child, Hitsugaya has an icy demeanor that estranged himself from others.
With his natural talent, he entered Shinigami Academy in spite of his age and became known as prodigity, quickly ascending to Captain of 10th Division.
His Zanpakuto named Hyorinmaru which is the strongest of all ice element Zanpakuto in Soul Society.
Strength - 30 + 2.75
Agility - 40 + 3.75
Intelligence - 20 + 2.5
Learns:
Hyorinmaru
Ice Nova/Sennen Hyoro
Bankai: Daiguren Hyorinmaru
Ryusenka
Hyoten Hyakkaso
Default Ability:
Shunpo
Attack range of 100 (melee).
Movement speed of 300.
Gecko Moria is the captain of the island sized ship Thriller Bark and one of the Shichibukai. The Kage Kage no Mi grants him the ability to control his shadow, allowing it to act completely independent from his body, and to control the shadows of others.
Because his last crew was entirely annihilated in the New World, he creates a completely obedient, immortal army of zombies by implanting stolen shadows into corpses, patched up using the talents of the medical genius Doktor Hogback.
Strength - 40 + 3
Agility - 20 + 2.75
Intelligence - 30 + 3.25
Learns:
Brick Bat
Doppelman
Shadow Steal
Nightmare
Shadow Rage
Default Ability:
Shadow Eater
Attack range of 600.
Movement speed of 270.
Ace is Luffy's older brother and the commander of the second division of Whitebeard's pirates. Rejecting Dragon as his parent, he has taken the surname "Portgas" of his mother, because he owes her a great debt, and only recognizes Whitebeard as his father. His back bears the mark of Whitebeard–a skull with a white mustache superimposed over a manji. Ace has the powers of the Mera Mera no Mi, which allows him to manipulate, create, and transform into fire.
Strength - 30 + 3
Agility - 40 + 3.5
Intelligence - 20 + 2.5
Learns:
Hiken
Fire Shield
Hibashira
Hidaruma
Entei
Default Ability:
Fire Skin
Attack range of 100 (melee).
Movement speed of 310.
Known as Chad, is one of Ichigo's friends at school. He does not have awareness of ghosts at first, but this changes when he witnesses a group of children being attacked by a hollow. He discovers a unique ability that strengthens and armors his right arm, enabling him to fight hollows. He later develops the ability to shoot energy from his armored arm and also discovers that his left arm holds powerful offensive abilities.
Strength - 35 + 4
Agility - 33 + 2.75
Intelligence - 22 + 2.25
Learns:
El Directo
Shield Arm
Earth Slam
Brazo Izquierdo del Diablo
La Muerte
Default Ability:
Bash
Attack range of 100 (melee).
Movement speed of 290.
Nami is the crew's 18-year-old navigator and the second to join. She has the ability to recognize and analyze even the slightest changes in the weather up to the point of sheer intuition. She is also an excellent pickpocket. Her dream is to draw a complete map of the world.
Nami fights using a bo-like staff that is made up of three connectable segments. Usopp later provides her with a version of this weapon capable of controling weather, called the Clima-Tact.
Strength - 20 + 2.25
Agility - 30 + 3
Intelligence - 40 + 3.75
Learns:
Swing Arm
Thunderbolt Tempo
Mirage Tempo
Cyclone Tempo
Thunderlance Tempo
Default Ability:
Thunder Ball
Attack range of 600.
Movement speed of 310.
"Hawk-Eye" Mihawk, is a member of the Shichibukai and the strongest swordsman in the world. He is a pale skinned man who travels in a small boat that is shaped like a coffin.
In battle he either wields a knife that he carries as pendant around his neck or—if he fights a worthy opponent—a two-handed sword, with a black, single edged, curved blade. Both weapons bear a resemblance to the Christian cross, a resemblance that was removed in the 4Kids dub by shortening their crossguards.
Strength - 40 + 3.75
Agility - 30 + 2.75
Intelligence - 20 + 2.5
Learns:
Overpower
Blink Strike
Hawk Strike
Wave of Force
Black Sword Strike
Default Ability:
Cleaving Attack
Attack range of 128 (melee).
Movement speed of 290.
Yoruichi throws a kido-based missile to the targeted location, dealing 300 pure damage to all non-hero enemies in a line. Stuns the first hero it strikes for 1 second and teleports Yoruichi to the target's location at the same time. Damage increases based on how far the target is. Flash Arrow moves 1.5 times faster while performing Shunko.
Level 1 - Up to (5.3x AGI) damage and 800 maximum distance.
Level 2 - Up to (6.6x AGI) damage and 1000 maximum distance.
Level 3 - Up to (8x AGI) damage and 1200 maximum distance.
Level 4 - Up to (9.3x AGI) damage and 1400 maximum distance.
Level 5 - Up to (10.6x AGI) damage and 1600 maximum distance.
Level 6 - Up to (12x AGI) damage and 1800 maximum distance.
Cooldown: 16 seconds.
Mana cost: 150.
Hitsugaya commands all water in the atmosphere, Whoever touches the snow instantly freezes like a flower. When the last of the flower's 100 petals fall, the targeted enemy and all enemies around him will suffer a coldest pain. Dealing massive damage to the targeted hero and freezing him for 4 seconds. Dealing 50% damage and half freeze duration to enemies within 700 AoE.
Level 1 - Deals (2500 + (30 x hero level)) damage.
Level 2 - Deals (2500 + (60 x hero level)) damage.
Level 3 - Deals (2500 + (90 x hero level)) damage.
Level 4 - Deals (2500 + (120 x hero level)) damage.
Level 5 - Deals (2500 + (150 x hero level)) damage.
Cooldown: 150 seconds.
Mana cost: 500.
Having been the former Captain of the 2nd Division, she is very knowledgeable of the Soul Society. A century ago, she abandoned her post and escape to the human world.
Yoruichi is very skilled in the use of shunpo so that she is known as the Goddess of Flash. She is also skilled with flash release, a technique that combines hand-to-hand combat and kido abilities.
Strength - 20 + 2
Agility - 50 + 5
Intelligence - 20 + 2
Learns:
Flash Bolt
Flash Counter
Flash Strike
Shunko
Flash Combo
Default Ability:
Shunpo (highest level)
Attack range of 100 (melee).
Movement speed of 340.
Ikkaku is the 3rd Seat of 11th Division. He is a bald, battle-loving man. He fought and was defeated by Zaraki Kenpachi sometime in the past, though was strong enough to survive the battle. Once Zaraki became captain of the 11th Division, Ikkaku and his friend Yumichika joined the 11th Division.
He is basically the second strongest man in 11th Division. Though strong enough to take a position as a captain, ikkaku insists his one mission in life to die under Zaraki's command.
Strength - 40 + 4
Agility - 25 + 3
Intelligence - 25 + 2
Learns:
Great Cleave
Counter
Bankai: Ryumon Hozukimaru
Dragon Charge
Final Madness
Default Ability:
Weapon Master
Attack range of 128 (melee).
Movement speed of 320.
Usopp is the crew's 17-year-old marksman and the third to join. He is a chronic liar and a very talented inventor.
His father, Yasopp, left to become a pirate when Usopp was still very young. Some time after this, Usopp's mother died. After Luffy, Nami, and Zoro help him defeat Kuro's pirates, who were intent on raiding his home village, Usopp is inspired by the three, and decides to go out to sea and to follow his dream of becoming a "brave warrior of the sea".
Strength - 25 + 2.5
Agility - 40 + 4
Intelligence - 25 + 2.5
Learns:
Hissatsu: Kaen Boshi
Strafe
Hissatsu: Rokuren Mamushi Boshi
Hissatsu: Hinotori Boshi
Hissatsu: Atlas Suisei
Default Ability:
Impact Dial
Attack range of 900.
Movement speed of 320.
The Bite of a Baboon's Broken Fang. Renji uses his spiritual power to separate the segments and surrounds an opponent with them, allowing him to execute a one-shot omnidirectional attack. Dealing damage based on agility and level and stunning the targeted enemy for 1.5 seconds.
Renji cannot attack for 2 seconds after using this technique.
Level 1 - ((6x STR) + (20x hero level)) damage.
Level 2 - ((7x STR) + (22x hero level)) damage.
Level 3 - ((8x STR) + (24x hero level)) damage.
Level 4 - ((9x STR) + (26x hero level)) damage.
Level 5 - ((10x STR) + (28x hero level)) damage.
Cooldown: 30 seconds.
Mana cost: 220.
He was formerly the blind Captain of the 9th Division of the Gotei 13, he has since left Soul Society after it is revealed that he was a co-conspirator working for recently revealed traitor Sosuke Aizen. He has since become a Commander in Aizen's Army of Arrancar. Tosen follows a personal philosophy which shapes his outlook on life, stating he follows the path that leads to the least bloodshed.
Strength - 30 + 3.25
Agility - 30 + 3.75
Intelligence - 30 + 2
Learns:
Suzumushi
Spiritual Sense
Hado #54: Haien
Benihiko
Bankai: Enma Korogi
Default Ability:
Shunpo (high level)
Attack range of 110 (melee).
Movement speed of 320.
Before Crocodile became one of Shichibukai, his bounty was 81,000,000 beli.
Crocodile has mastered his Devil Fruit ability, the Sand Sand Fruit (Suna Suna Fruit). He can turn any parts of his body into sand against anything. Although he has perfected his ability, he has a weakness, just like all Devil Fruit users. If his skin or clothes is touched by any liquid, he cannot become sand, but he can absorb any liquid with his right hand.
Strength - 40 + 3.25
Agility - 20 + 2.75
Intelligence - 30 + 3
Learns:
Desert Spada
Barchan
Desert Girasole
Sables Pesado
Ground Death
Default Ability:
Sand Skin
Attack range of 120 (melee).
Movement speed of 290.
Byakuya releases his sword letting it fall into the ground, upon hitting the ground 10.000 White Blades rise up from the ground and become a storm of sakura petals with which he uses to attack anything around him.
Level 1 - 80 petals, 90 dmg/s each petal, +8 armor bonus, +20 damage bonus, lasts 10 seconds.
Level 2 - 85 petals, 90 dmg/s each petal, +10 armor bonus, +30 damage bonus, lasts 11.5 seconds.
Level 3 - 90 petals, 150 dmg/s each petal, +12 armor bonus, +40 damage bonus, lasts 13 seconds.
Level 4 - 95 petals, 150 dmg/s each petal, +14 armor bonus, +50 damage bonus, lasts 14.5 seconds.
Level 5 - 100 petals, 180 dmg/s each petal, +16 armor bonus, +60 damage bonus, lasts 16 seconds.
Cooldown: 60 seconds.
Mana cost: 300.
Ichigo can kept the power of Getsuga Tenshou in his zanpakuto instead of releasing it. Increases his attack damage, also gives a chance to cast double Getsuga Tenshou.
Lasts 18 seconds.
Normal:
Level 1 - 20 bonus damage, 6% chance double cast.
Level 2 - 20 bonus damage, 12% chance double cast.
Level 3 - 30 bonus damage, 18% chance double cast.
Level 4 - 40 bonus damage, 24% chance double cast.
Level 5 - 50 bonus damage, 30% chance double cast.
Bankai:
Level 1 - 30 bonus damage, 8% chance double cast.
Level 2 - 30 bonus damage, 16% chance double cast.
Level 3 - 40 bonus damage, 24% chance double cast.
Level 4 - 50 bonus damage, 32% chance double cast.
Level 5 - 60 bonus damage, 40% chance double cast.
Cooldown: 36 seconds.
Mana cost: 150.
Evil Ichigo releases his Bankai improving his speed immensely. It possesses the same level of power that the Shikai form does, meaning it is still capable of using the same striking force, but is concentrated into a finer form, which also allows Evil Ichigo to run at a speed beyond even Shunpo.
Improves:
base damage by +80
base armor by +3
base hit points by +300
base movement speed by +110
base attack cooldown by -0.40
Sonido cooldown by -2 Level 1 - 20 seconds. Level 2 - 30 seconds. Level 3 - 40 seconds. Level 4 - 50 seconds. Level 5 - 60 seconds.
Cooldown: 60 seconds.
Mana cost: 300.
Unlike the other Shichibukai, Kuma is the only one who is loyal to the World Government. Kuma doesn't follow the Marines and will refuse to follow orders unless they are directly handed down by the World Government.
Kuma ate the Nikyu Nikyu no Mi, making him a "Paw Paw Man". This fruit gives him paw pads which give him the power to repel everything.
Strength - 40 + 3.25
Agility - 30 + 2.5
Intelligence - 20 + 3.25
Learns:
Laser Beam
Cyborg Body
Slapping Pad Style
Pain Repel
Ursus Shock
Default Ability:
Teleport
Attack range of 500.
Movement speed of 290.
Zaraki is the most recent captain of the 11th division. Like all of his predecessors, he has earned the title of "Kenpachi", meaning that he is the strongest swordman among all of the
Shinigamis.
Kenpachi is the only Captain of Gotei 13 who doesn't know the name of his sword, nor can use his Bankai. In addition, he never uses Kidou and rarely uses Shunpo.
Strength - 45 + 4.25
Agility - 30 + 2.75
Intelligence - 15 + 2
Learns:
Hardened Skin
Thrilling Reiatsu
Crazy Jump
Release Eye Patch
Kendo Slash
Default Ability:
Zanpakutou Empower
Attack range of 120 (melee).
Movement speed of 290.
Ichigo releases his Bankai improving his speed immensely. It possesses the same level of power that the Shikai form does, meaning it is still capable of using the same striking force, but is concentrated into a finer form, which also allows Ichigo to run at a speed beyond even Shunpo.
And when Ichigo dons his Hollow Mask, his power will be increased greatly.
Improves:
base damage by 0/0/20/40/60
base armor by 2/2/3/4/5
base attack cooldown by -.6
base hit points by 300
base movement speed by 130
Shunpo cooldown by -3.50
Level 1 - 20 seconds. Level 2 - 30 seconds. Level 3 - 40 seconds. Level 4 - 50 seconds. Level 5 - 60 seconds.
Cooldown: 60 seconds.
Mana cost: 300.
Aokiji, known as Kuzan prior to his promotion, is an extremely lazy Marine officer and one of only three with the rank of admiral, along with Akainu and Kizaru. He possesses the power of the Hie Hie no Mi, a logia-type devil fruit which allows him to freeze things, to create ice, or to transform into it. Aside from making him one of the governments strongest fighters, this ability allows him to ride a bicycle across the sea.
Strength - 40 + 3.5
Agility - 20 + 2.75
Intelligence - 30 + 2.75
Learns:
Cold Path
Ice Saber
Ice Prison
Ice Time
Ice Age
Default Ability:
Frost Trap
Attack range of 120 (melee).
Movement speed of 300.
Evil Ichigo is Ichigo's hollow spirit. The spirit is protentious and mocks his counterpart's inability in a sneering, didactic fashion whenever the chance arises. He relishes the idea of taking Ichigo's strength for himself, and claims to be the manifestation of Ichigo's instinctive lust for battle and the next kill.
Strength - 40 + 3.5
Agility - 30 + 3.5
Intelligence - 20 + 2
Learns:
Getsuga Tenshou
Zangetsu Strike
Bankai: Tensa Zangetsu
High Slam
Black Moon Slash
Default Ability:
Sonido
Attack range of 100 (melee).
Movement speed of 290.
Ikkaku has gone mad, he moves forward with all his might and capabilities. Dealing damage to units in a line. Ikkaku loses 15% max HP every 0.3 seconds until he is too weak to continue at final point.
This ability will be unavailable or ends once Ikkaku's HP becomes less than 15% of his Max HP.
Bankai Skill
Level 1 - ((6x Dragon Charge Dmg) + (14x STR)) damage.
Level 2 - ((7x Dragon Charge Dmg) + (17x STR)) damage.
Level 3 - ((8x Dragon Charge Dmg) + (20x STR)) damage.
Level 4 - ((9x Dragon Charge Dmg) + (23x STR)) damage.
Level 5 - ((10x Dragon Charge Dmg) + (26x STR)) damage.
Cooldown: 150 seconds.
Mana cost: 400.
Brook is the eighth person to join the Straw Hat Pirates. He is a living skeleton and a musician, resurrected by means of the Yomi Yomi no Mi, a paramecia-type devil fruit which grants its eater a second life.
Brook is an excellent musician, who claims being able to play any instrument, and a skilled fencer, who uses a shikomizue in battle. Brook's lightweight skeleton body allows him to jump extraordinarily high and to run across water.
Strength - 30 + 2.75
Agility - 35 + 4
Intelligence - 25 + 2.25
Learns:
Nemuriuta: Furan
Gavotte Bond Avant
Rebirth
Polka: Remise
Yahazugiri
Default Ability:
Sprint
Attack range of 120 (melee).
Movement speed of 320.
She is the Captain of the 2nd Division. She is a hard worker who believes strongly in following orders. She is also outwardly antagonistic to her underlings, as she believes this keeps them on their toes.
During her childhood, she served as a bodyguard of Shihoin Yoruichi, with whom she developed a close relationship.
Strength - 25 + 2
Agility - 45 + 4.75
Intelligence - 20 + 2.25
Learns:
Shikai: Suzumebachi
Wind Blast
Assassinate
Shunko
Homonka: Nigeki Kessatsu
Default Ability:
Shunpo (high level)
Attack range of 100 (melee).
Movement speed of 340.
As a master assassin, Soi Fon is able to quickly move to her targeted enemy and stab them for damage based on the difference between Soi Fon's Agility and target's Agility, while performing Shunko she stabs the targeted enemy twice.
Level 1 - (400 + ((3x (hero's AGI - AGI difference))) damage.
Level 2 - (400 + ((5x (hero's AGI - AGI difference))) damage.
Level 3 - (400 + ((7x (hero's AGI - AGI difference))) damage.
Level 4 - (400 + ((9x (hero's AGI - AGI difference))) damage.
Level 5 - (400 + ((11x (hero's AGI - AGI difference))) damage.
Cooldown: 20 seconds.
Mana cost: 275.
Game Modes:
-allrandom(-ar), -nopowerups(-np), -halfscore(-hs), -doublescore(-ds), -noduel(-nd), -no3vs3(-n3), -no5vs5(-n5), -noevents(-ne), -noswap(-ns), -norepick(-nr), -fasthunt(-fh), -slowhunt(-sh), -neverhunt(-nh), -supercreep(-sc), -bountyhunter(-bh), -nofountain(-nf), -nowaygates(-nw), -bleachonly(-bo), onepieceonly(-oo) -selectionoff(-so)
Game Commands:
-ms, -ma, -clear, -unstuck, -text on, -text off, -camera high(-ch), -camera low(-cl), -camera autolock(-ca), -camera normal(-cn), -help, -gameinfo
Specific Commands:
-repick (if available), -swap (if available), -random (if you have no hero picked yet), -bounty/-b (Bounty Hunter mode), -chance/-c (if you play with Soi Fon)
Normal:
Blasts enemy units around a targeted point with a wave of damaging frost, dealing damage and slowing enemy units within 400 AoE from targeted area for 4 seconds.
Bankai:
Hitsugaya absorbs all water in atmosphere, seals all enemies inside the ice pillars that will charge towards and dealing damage to enemies within 400 AoE and slowing them for 4 seconds.
Level 1 - 200-400 damage.
Level 2 - 350-700 damage.
Level 3 - 500-1000 damage.
Level 4 - 650-1300 damage.
Level 5 - 800-1600 damage.
Cooldown: 35 seconds.
Mana cost: 220.
Genryusai is the Captain of the 1st Division and the leader of Gotei 13. He is an oldman with a very muscular body. He believes that laws must be upheld for the benefit of the community and despises those who break them.
His Zanpakuto is the most powerful fire-based Zanpakuto in Soul Society, and the sheer power of the flame can disintegrate almost anything the sword is waved at.
Strength - 40 + 4
Agility - 25 + 3
Intelligence - 25 + 2
Learns:
Shikai: Ryujinjakka
Flame Sweep
Fire Slash
Jokaku Enjo
First Form: Nadegiri
Default Ability:
Shunpo (high level)
Attack range of 100 (melee).
Movement speed of 310.
Renji releases his bankai called Hihio Zabimaru (Baboon King Snake Tail). Transforms Zabimaru into a massive version of it's shikai form, dealing major damage in circular area.
After using this Bankai, Hihio Zabimaru will detach itself so that Renji cannot attack for 6 seconds or until he uses Hikotsu Taiho.
Level 1 - ((8x STR) + (30x hero level)) AoE damage.
Level 2 - ((9x STR) + (35x hero level)) AoE damage.
Level 3 - ((10x STR) + (40x hero level)) AoE damage.
Level 4 - ((11x STR) + (45x hero level)) AoE damage.
Level 5 - ((12x STR) + (50x hero level)) AoE damage.
Cooldown: 75 seconds.
Mana cost: 350.
Ichigo releases his Bankai improving his speed immensely. It possesses the same level of power that the Shikai form does, meaning it is still capable of using the same striking force, but is concentrated into a finer form, which also allows Ichigo to run at a speed beyond even Shunpo.
And when Ichigo dons his Hollow Mask, his power will be increased greatly.
Lasts 40 seconds.
Improves:
base damage by 20
base armor by 3
base attack cooldown by -.6
base hit points by 300
base movement speed by 130
Shunpo cooldown by -3.50
Shunpo Strike (passive)
Cooldown: 60 seconds.
Evil Ichigo releases his Bankai improving his speed immensely. It possesses the same level of power that the Shikai form does, meaning it is still capable of using the same striking force, but is concentrated into a finer form, which also allows Evil Ichigo to run at a speed beyond even Shunpo. Lasts 20 seconds.
Improves:
base damage by +80
base armor by +3
base hit points by +300
base movement speed by +110
base attack cooldown by -0.40
Sonido cooldown by -2
Cooldown: 60 seconds.
The Blazing Fortress. Genryusai creates a ring of flames, all enemies inside the wall of flames will take minor pure damage per second, and major pure damage per second if they stand too close to the wall of flames.
Dealing (4x STR) damage while creating the wall of flames.
If Genryusai dies, the wall of flames will be destroyed.
Lasts 20 seconds.
Level 1 - 100 minor dps, 300 major dps.
Level 2 - 125 minor dps, 450 major dps.
Level 3 - 150 minor dps, 600 major dps.
Level 4 - 175 minor dps, 750 major dps.
Level 5 - 200 minor dps, 900 major dps.
Cooldown: 100/95/90/85/80 seconds.
Mana cost: 400.
Suzumushi's second release command is "shishi o tsubusu yo" (Smash His Limbs), which changes Suzumushi into it’s Benihiko form.
Suzumushi vibrates momentarily, after Tosen moves the blade around him in a circle, a trail appears from the sword's path. The trail turns into hundreds of blades that rain down on his opponents. Dealing additional damage per blade.
Level 1 - (2x AGI)) damage per blade.
Level 2 - (2.5x AGI)) damage per blade.
Level 3 - (3x AGI)) damage per blade.
Level 4 - (3.5x AGI)) damage per blade.
Level 5 - (4x AGI)) damage per blade.
Cooldown: 70 seconds.
Mana cost: 350.
Uryuu is a Quincy, descendant of a line of priest-like hollow-hunting archers who were historical enemies of the Shinigamis. He bears a deep grudge against all Shinigamis including Ichigo, and is an early antagonist in the series. He comes to view Ichigo differently over time, however, eventually becoming a valuable ally and friendly rival.
Strength - 25 + 2.25
Agility - 40 + 4.75
Intelligence - 25 + 2
Learns:
Triple Shot
Strafe
Seele Schneider
Sprenger
Ginrei Kojyaku
Default Ability:
Hirenkyaku
Attack range of 800.
Movement speed of 300.
Suzumushi's regular release command is "Nake" (Cry), which has an automatic effect of projecting a high-pitched tone over a wide area, overloading the hearing of anyone in range and knocking them unconscious.
Puts all enemy heroes within 700 AoE to sleep and reduces their armor by 10 for 1.75 seconds. When the sleeping hero is attacked, the attacker will deal 500 bonus damage.
Deals 300 pure damage to non-hero units.
Cooldown: 22/20/18/16/14/12 seconds.
Mana cost: 200.
Ichigo releases his Bankai improving his speed immensely. It possesses the same level of power that the Shikai form does, meaning it is still capable of using the same striking force, but is concentrated into a finer form, which also allows Ichigo to run at a speed beyond even Shunpo.
And when Ichigo dons his Hollow Mask, his power will be increased greatly.
Lasts 20 seconds.
Improves:
base damage by 0
base armor by 2
base attack cooldown by -.6
base hit points by 300
base movement speed by 130
Shunpo cooldown by -3.50
Cooldown: 60 seconds.
The Baboon Bone Cannon. Renji catches the opponent with the reattached snake-head of Hihio Zabimaru and smashes the opponent into the ground while taking (7.5x STR) damage every second. At the end, Hihio Zabimaru fires a dense blast of spiritual energy from it's mouth, dealing major damage to all units in a line.
Level 1 - (16x STR) final damage.
Level 2 - (22x STR) final damage.
Level 3 - (28x STR) final damage.
Level 4 - (34x STR) final damage.
Level 5 - (40x STR) final damage.
Cooldown: 120 seconds.
Mana cost: 400.
Mace of Zeus' final form. Gives +20 Strength, +20 Agility, +40 Intelligence, +200 damage, and has a 25% chance on hit to cast Soul Wrath (Bounces up to 6 times, dealing 400 base damage on the primary target. Each jump deals 25% MORE damage).
When used, the caster will release a wave of energetic plasma. The further the plasma wave from caster, the more damage it has. Minimum (10x INT) damage and (25x INT) damage maximum, hits twice.
Cooldown: 60 seconds.
Orb effects do not stack
Ichigo Flash Steps around the battlefield attacking multiple enemies and dealing (2x STR) physical damage along with Black Getsuga Tenshou targeted to the enemy. Ichigo becomes uninterruptable.
Level 1 - Attacks 3 times, 300 Getsuga damage.
Level 2 - Attacks 3 times, 350 Getsuga damage.
Level 3 - Attacks 4 times, 400 Getsuga damage.
Level 4 - Attacks 4 times, 450 Getsuga damage.
Level 5 - Attacks 5 times, 500 Getsuga damage.
Cooldown: 75 seconds.
Mana cost: 250/275/300/325/350.
Uryu is a Quincy, descendant of a line of priest-like hollow-hunting archers who were historical enemies of the Shinigamis. He bears a deep grudge against all Shinigamis including Ichigo, and is an early antagonist in the series. He comes to view Ichigo differently over time, however, eventually becoming a valuable ally and friendly rival.
Strength - 25 + 2.25
Agility - 35 + 4.5
Intelligence - 30 + 2.25
Learns:
Ginrei Kojyaku
Licht Regen
Seele Schneider
Sprenger
Quincy Final Form
Default Ability:
Hirenkyaku
Attack range of 800.
Movement speed of 300.
Evil Ichigo Flash Steps around the battlefield attacking multiple enemies and dealing (3 x STR) physical damage along with white Getsuga Tenshou targeted to the enemy. Evil Ichigo becomes uninterruptable. White Getsuga damage based on Black Moon Slash level.
Bankai Skill
Level 1 - Attacks 4 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 6 times.
Level 4 - Attacks 7 times.
Level 5 - Attacks 8 times.
Cooldown: 150 seconds.
Mana cost: 400.
Enel unleashes his devastating technique called Raigo, a massive thundercloud sphere capable of destroying the entire island. After casting for 12 seconds, the thundercloud sphere explodes. Dealing major damage.
Slowly recovers Enel's HP while casting, but if Enel dies or moves too far, the sphere will be destroyed.
Level 1 - (30x INT) damage.
Level 2 - (32.5x INT) damage.
Level 3 - (35x INT) damage.
Level 4 - (37.5x INT) damage.
Level 5 - (40x INT) damage.
Cooldown: 160 seconds.
Mana cost: 700.
The Rokushiki hidden technique, Rokuogan, the six weapons of king. Lucci focuses energy to one spot and causes severe internal injuries to the target's body.
Dealing 1.25 times damage while using Beast Form.
Level 1 - Deals (2000 + (35 x hero level)) damage.
Level 2 - Deals (2000 + (70 x hero level)) damage.
Level 3 - Deals (2000 + (105 x hero level)) damage.
Level 4 - Deals (2000 + (140 x hero level)) damage.
Level 5 - Deals (2000 + (175 x hero level)) damage.
Cooldown: 120 seconds.
Mana cost: 400.
Causes a target enemy unit to be bound to the ground so that it cannot move. Level 1 - (total intelligence x 1) damage, 1 second. Level 2 - (total intelligence x 2) damage, 2 seconds. Level 3 - (total intelligence x 3) damage, 3 seconds. Level 4 - (total intelligence x 4) damage, 4 seconds. Level 5 - (total intelligence x 5) damage, 5 seconds. Level 6 - (total intelligence x 6) damage, 6 seconds.
Cooldown: 7 seconds.
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