Похожие карты Рекомендованное количество игроков: 6 vs 6
Подробное описание карты Bleach VS One Piece Beta R2.9: развернуть/свернуть
Conjures a pillar of fire which damages ground units in a target area over time. Level 1 - 150 damage a second for 3 seconds, followed by 25 dmg/s for 6 seconds. Level 2 - 270 damage a second for 3 seconds, followed by 40 dmg/s for 6 seconds. Level 3 - 390 damage a second for 3 seconds, followed by 55 dmg/s for 6 seconds. Level 4 - 510 damage a second for 3 seconds, followed by 70 dmg/s for 6 seconds. Level 5 - 630 damage a second for 3 seconds, followed by 85 dmg/s for 6 seconds. Level 6 - 750 damage a second for 3 seconds, followed by 100 dmg/s for 6 seconds.
Casting
Cooldown: 20 seconds.
Mana cost: 75/120/165/210/255/300.
Damage Type: Magic.
Dracule Mihawk has completely mastered the arts of swordsmanship, and gains a chance to do more damage on a swing. Also gains a passive damage bonus. Never misses. Passive. Level 1 - x1.5, 10% chance, 25 dmg bonus. Level 2 - 2x, 15% chance, and 50 dmg bonus. Level 3 - 2.5x, 20% chance, and 100 dmg bonus. Level 4 - 3x, 25% chance, and 150 dmg bonus. Level 5 - 4x 30% chance, 200 dmg bonus.
"I feel sorry for you weakling. Even the greatest swordsman won't fight me. Because they can estimate their power and compare it to mine. Your strong will that wants to challenge me, does it comes from your brave heart... Or your foolishness?"
Learns Bridge Cutter, Dagger Blink Strike, Coup De Grace, Master Swordsman's Legacy, Black Sword Deflection, and Giant Slayer.
Attack range of 128 (melee).
Movement speed of 300.
Causes ground units within 400 AoE to be bound to the ground so that it cannot move. Level 1 - (total intelligence x 1) damage, 1 second. Level 2 - (total intelligence x 2) damage, 2 seconds. Level 3 - (total intelligence x 3) damage, 3 seconds. Level 4 - (total intelligence x 4) damage, 4 seconds. Level 5 - (total intelligence x 5) damage, 5 seconds. Level 6 - (total intelligence x 6) damage, 6 seconds.
Cooldown: 7 seconds.
Mana cost: 75/100/125/150/175/200.
Damage Type: Magic.
Gives a 15% chance on an attack to do super-fast attacks and bonus chaos damage that based on hero's strength, agility and intelligence for a short period of time. Also gives permanent bonus attack damage. Level 1 - 1 second, +5% bonus damage. Level 2 - 1 second, +10% bonus damage. Level 3 - 1 second, +15% bonus damage. Level 4 - 1 second, +20% bonus damage. Level 5 - 1 second, +25% bonus damage. Level 6 - 2 seconds, +30% bonus damage.
Damage Type: Pure.
Mihawk uses his black sword to strike the enemy at super high speed. Deals damage based on agility +300. Weak at first, but becomes very powerful at max levels. Level 1 - 3x agility, 3 second stun. Level 2 - 5x agility, 4 second stun. Level 3 - 7x agility, 5 second stun. Level 4 - 10x agility, 7 second stun.
Cooldown: 30 seconds.
Mana cost: 75.
Fires Seele Schneider, an arrow of energy vibrating at high speeds. Stuns for 5 seconds.
Cooldown: 30 seconds Level 1 - 600 dmg Level 2 - 800 dmg Level 3 - 1000 dmg Level 4 - 1200 dmg Level 1 - 1400 dmg
Zoro slams the ground, sends a gigantic tornado that moves towards different directions. Dealing damage and slowing the movement speed and attack rate of nearby enemy units by 50% for 7 seconds. Level 1 - 450 damage per wave. Level 2 - 600 damage per wave. Level 3 - 750 damage per wave. Level 4 - 900 damage per wave. Level 5 - 1050 damage per wave.
Cooldown: 90 seconds.
Mana cost: 300.
Causes a target enemy unit to be bound to the ground so that it cannot move. Level 1 - (total intelligence x 1) damage, 1 second. Level 2 - (total intelligence x 2) damage, 2 seconds. Level 3 - (total intelligence x 3) damage, 3 seconds. Level 4 - (total intelligence x 4) damage, 4 seconds. Level 5 - (total intelligence x 5) damage, 5 seconds. Level 6 - (total intelligence x 6) damage, 6 seconds.
Cooldown: 7 seconds.
Gives additional mana regeneration to Ichigo. Also gives a chance to cast Getsuga Tenshou more rapidly. Level 1 - Grants 0.5 mana regen, 6% chance rapid cast. Level 2 - Grants 1 mana regen, 12% chance rapid cast. Level 3 - Grants 1.5 mana regen, 18% chance rapid cast. Level 4 - Grants 2 mana regen, 24% chance rapid cast. Level 5 - Grants 2.5 mana regen, 30% chance rapid cast.
Supported commands are: -cson (shows leaderboard)
-csoff (hides leaderboard)
-ms (displays movement speed)
-ma (matchup)
-clear (clears screen of messages)
-unstuck
-ch (camera low)
-cl (camera high)
-cn (camera normal)
-fs (forces spawns) RED
-kills+10 (increases kills to win by 10) RED
-kills+25 (increases kills to win by 25) RED
-kills+50 (increases kills to win by 50) RED
-matchup
-kick "color" RED
-debugall (resets all heroes states and kills them) RED
Uses Geppou (Moon Step), a technique that allows the user to quickly move in the air using the legs, to attack multiple enemies, damage is based on agility. Attempts to use Rokuougan when used against heroes. Level 1 - Attacks 9 times. Level 2 - Attacks 10 times. Level 3 - Attacks 11 times. Level 4 - Attacks 12 times. Level 5 - Attacks 13 times.
Cooldown: 20 seconds.
Mana cost: 100/150/200/250/300.
Gives a 17% chance to counter an attack and dealing damage to all nearby units. Can spin a maximum of once every .25 seconds. Level 1 - (100 + total strength x 1) damage. Level 2 - (100 + total strength x 2) damage. Level 3 - (100 + total strength x 3) damage. Level 4 - (100 + total strength x 4) damage. Level 5 - (100 + total strength x 5) damage. Level 6 - (100 + total strength x 6) damage.
Damage Type: Physical.
Luffy moves using his gomu gomu no mi ability to charging towards the targeted area. Stunning nearby enemies and dealing damage. Dealing more damage while using gear 2nd. Level 1 - 200 damage, 0.5 seconds stun. Level 2 - 300 damage, 1 second stun. Level 3 - 400 damage, 1.5 seconds stun. Level 4 - 500 damage, 2 seconds stun. Level 5 - 600 damage, 2.5 seconds stun.
Cooldown: 5 seconds.
Mana cost: 35/60/85/110/135.
Slams the ground with frost aura, stunning and damaging nearby enemy units. Dealing more damage while Bankai. Level 1 - 400 damage, 1 second stun. Level 2 - 500 damage, 2 second stun. Level 3 - 600 damage, 3 second stun. Level 4 - 800 damage, 4 second stun. Level 5 - 1000 damage, 5 second stun.
Cooldown: 30 seconds.
Mana cost: 35/70/105/140/175.
Sanji releases a fire wave from his burning leg. Dealing damage on an area. Level 1 - 900 damage per wave. Level 2 - 1250 damage per wave. Level 3 - 1600 damage per wave. Level 4 - 1950 damage per wave. Level 5 - 2300 damage per wave.
Can only be used while using Diable Jambe
Cooldown: 75 seconds.
Mana cost: 320.
Luffy punch the enemy with his both rubber palm, causing damage and stunning a target enemy. Dealing more damage while using gear 2nd. Level 1 - 500 damage, 1 second stun. Level 2 - 750 damage, 2 seconds stun. Level 3 - 1000 damage, 3 seconds stun. Level 4 - 1250 damage, 4 seconds stun. Level 5 - 1500 damage, 5 seconds stun.
Cooldown: 15 seconds.
Mana cost: 65/90/115/140/165.
Luffy is forces himself to increase his blood pressure to maximalize the power of Gomu gomu no mi. Increases Luffy's base attack speed, damage, base armor, and hit points. Level 1 - 60 seconds. Level 2 - 120 seconds. Level 3 - 180 seconds. Level 4 - 240 seconds. Level 5 - 300 seconds.
Cooldown: 45 seconds.
Mana cost: 100/150/200/250/300.
Uses Geppou (Moon Step), a technique that allows the user to quickly move in the air using the legs, to attack multiple enemies, damage is based on agility. Level 1 - Attacks 5 times. Level 2 - Attacks 6 times. Level 3 - Attacks 7 times. Level 4 - Attacks 8 times. Level 5 - Attacks 9 times.
Cooldown: 15 seconds.
Mana cost: 100/150/200/250/300.
Fire Cross. A wave of fire force that ripples out from Ace's body, causing damage to units in a line. Level 1 - 200 damage. Level 2 - 300 damage. Level 3 - 400 damage. Level 4 - 500 damage. Level 5 - 600 damage.
Cooldown: 5 seconds.
Mana cost: 30/50/70/90/110.
Zoro put more strength to his arms to maximalize the santouryuu technique. Dealing damage and stunning enemies on an area. Level 1 - 900 damage, 2 seconds stun. Level 2 - 1200 damage, 3 second stun. Level 3 - 1500 damage, 4 seconds stun. Level 4 - 1800 damage, 5 seconds stun. Level 5 - 2100 damage, 6 seconds stun.
Cooldown: 45 seconds.
Mana cost: 250.
Hitsugaya releases the true power of his zanpakutou, forms a ice based armor called Daiguren Hyourinmaru. Greatly increases Hitsugaya's armor and hit points. Level 1 - 60 seconds. Level 2 - 120 seconds. Level 3 - 180 seconds. Level 4 - 240 seconds. Level 5 - 300 seconds.
Cooldown: 120/180/240/300/360 seconds.
Mana cost: 100/140/225/300/375.
Whenever a melee unit attacks Magnus, there is a chance that they will be stunned for 2 seconds. Also reduces additional damage on Magnus. Level 1 - Reduce 10 damage. Level 2 - Reduce 23 damage. Level 3 - Reduce 36 damage. Level 4 - Reduce 49 damage. Level 5 - Reduce 62 damage. Level 6 - Reduce 75 damage.
A lesser scepter that has been duplicated time and time again. Gives +30 Intelligence, +30 damage, +15 to all stats, and a 2000 damage Energy Burst. The Energy Burst can be upgraded by combining this Dagon and the Dagon recipe. Can be upgraded two more times.
Attack range of 110 (melee).
Movement speed of 300.
Mihawk uses his black sword to strike the enemy at super high speed. Deals damage based on strength. Level 1 - 6x strength. Level 2 - 10x strength. Level 3 - 14x strength. Level 4 - 20x strength.
Cooldown: 50 seconds.
Rains an area with arrows, stunning enemy land units for second and damaging nearby enemy units. Level 1 - 250 damage. Level 2 - 400 damage. Level 3 - 500 damage. Level 4 - 900 damage.
Channeling
Cooldown: 20 seconds.
Mana cost: 175/250/325/400.
Damage Type: Magic.
A lesser scepter that has been duplicated time and time again. Gives +20 Intelligence, +20 damage, +10 to all stats, and a 1500 damage Energy Burst. The Energy Burst can be upgraded by combining this Dagon and the Dagon recipe. Can be upgraded three more times.
Cooldown: 40 seconds.
Mihawk uses his black sword to cut a large gash in the battlefield, cutting a line in front and behind him. Level 1 - 250 damage per wave. Level 2 - 350 damage per wave. Level 3 - 500 damage per wave. Level 4 - 600 damage per wave. Level 5 - 700 damage per wave.
Cooldown: 8 seconds.
Allows Yoruichi to become invisible, and move fast for 4 seconds. When Yoruichi attacks a unit to break invisibility, she will deal bonus damage. Level 1 - 600 damage. Level 2 - 950 damage. Level 3 - 1300 damage. Level 4 - 1650 damage. Level 5 - 2000 damage.
Cooldown: 22 seconds.
Mana cost: 75/100/125/150/175.
Zoro sends a wave of force with using two of his katana, damages a front and back line of Zoro. Level 1 - 100 damage per wave. Level 2 - 200 damage per wave. Level 3 - 300 damage per wave. Level 4 - 400 damage per wave. Level 5 - 500 damage per wave.
Cooldown: 12 seconds.
Mana cost: 50/70/90/110/130.
Hitsugaya releases the ice dragon Hyourinmaru. Dealing damage and slowing units on final area for 4 seconds. Longer duration while Bankai. Level 1 - 200 damage. Level 2 - 300 damage. Level 3 - 400 damage. Level 4 - 500 damage. Level 5 - 600 damage.
Cooldown: 6 seconds.
Mana cost: 30/50/70/90/110.
Ace forms a countless fire spark around him, each fire spark moves towards 1 random enemy hero near them. Dealing damage and stunning for 3 seconds. Level 1 - 1800 damage. Level 2 - 2000 damage. Level 3 - 2200 damage. Level 4 - 2400 damage. Level 5 - 2600 damage.
Cooldown: 50 seconds.
Mana cost: 300.
Sange and Yasha, when attuned by the moonlight of Tir'nogth and used together, become a very powerful combination. Gives +20 agility, +20 strength, +50 damage, +15% movement speed, +15% attack speed, and a 15% chance to maim the target.
Orb effects do not stack
Yoruichi moves around the battlefield, striking many enemies and dealing bonus damage based on her agility. Level 1 - Attacks 5 times. Level 2 - Attacks 6 times. Level 3 - Attacks 7 times. Level 4 - Attacks 8 times. Level 5 - Attacks 9 times.
Cooldown: 15 seconds.
Mana cost: 100/150/200/250/300.
Kami-e (Paper Picture) is an advanced way to dodge attacks. It folds the body like a piece of paper to open up new ways to avoid getting hit, Passive. Level 1 - 20% Dodge Level 2 - 35% Dodge Level 3 - 50% Dodge Level 4 - 75% Dodge
The Red Butterfly is a blade that once used by the most feared assassin, the blood from his victims makes the weapon stronger and become more stronger than its mate, the green one. Only recently recovered from the Dark Wood, it grants its bearer +50 Agility, 100 damage, +150% increased attack speed, and 50% Evasion.
A lesser scepter that has been duplicated time and time again. Gives +10 Intelligence, +10 damage, +5 to all stats, and a 1000 damage Energy Burst. The Energy Burst can be upgraded by combining this Dagon and the Dagon recipe. Can be upgraded four more times.
Cooldown: 40 seconds.
A wave of force that ripples out from Zangetsu, causing damage to enemies in a line. Dealing more damage while bankai. Level 1 - 200 damage. Level 2 - 300 damage. Level 3 - 400 damage. Level 4 - 500 damage. Level 5 - 600 damage.
Cooldown: 5 seconds.
Mana cost: 20/40/60/80/100.
Ichigo release his inner reiatsu and compress it into a small, condensed form that called Tensa Zangetsu. Increases Ichigo's base speed. Level 1 - 60 seconds. Level 2 - 120 seconds. Level 3 - 180 seconds. Level 4 - 240 seconds. Level 5 - 300 seconds.
Cooldown: 120/180/240/300/360 seconds.
Mana cost: 100/140/225/300/375.
Zaraki moves around the battlefield, slashing many enemies and dealing bonus damage based on his strength. Level 1 - Attacks 5 times. Level 2 - Attacks 6 times. Level 3 - Attacks 7 times. Level 4 - Attacks 8 times. Level 5 - Attacks 9 times.
Cooldown: 20 seconds.
Mana cost: 100/150/200/250/300.
Luffy forces himself to increase his blood pressure to maximize the power of Gomu gomu no mi. Increases Luffy's base attack speed, damage, base armor, and hit points. Level 1 - 60 seconds. Level 2 - 120 seconds. Level 3 - 180 seconds. Level 4 - 240 seconds. Level 5 - 300 seconds.
Cooldown: 45 seconds.
Mana cost: 100/150/200/250/300.
Hitsugaya absorbs all water in atmosphere, seals a targeted hero inside the ice pillars that will charge towards and dealing damage based on hitsugaya's level, bankai level, and skill level.
Can only be used while Bankai
Cooldown: 120/180/240/300/360 seconds.
Mana cost: 100/140/225/300/375.
Enel gives more power to his lightning spear. Gives 150% increases attack speed and dealing bonus damage when attacks enemy unit. Lasts 10 seconds. Level 1 - 100 damage. Level 2 - 200 damage. Level 3 - 300 damage. Level 4 - 400 damage. Level 5 - 500 damage.
Cooldown: 50 seconds.
Mana cost: 320.
A wave of thousand blades that ripples out from the Byakuya's zanpakutou, causing damage to land units in a line. Level 1 - 350 damage. Level 2 - 500 damage. Level 3 - 600 damage. Level 4 - 700 damage. Level 5 - 800 damage.