Рекомендованное количество игроков: Created by: Ugy
Подробное описание карты Battle Tactics Arena v5.15: развернуть/свернуть
*****Patch 5.1.5*****
===General===
- Incentive and Adrenaline generation has been increased by roughly 150%. The net result should be much more damage from classes that use these mana systems.
- Pyrofiends have had their damage increased.
- The Ancient Jailkeeper has had his damage and health pool increased.
- The Zombie Rooms in Level 2 now have gold in it.
===Abilities===
- Divine Authority and Crusader Strike have had their cooldowns reduced to 5 seconds, down from 10.
- Base Archer attack abilities have been reduced from x2.5 damage to x2.25.
- Taste for Blood now deals x2.25 attack damage, up from x2.
- Rage now provides +25% attack speed, down from +50%.
- Sacrifice has had its cooldown increased from 3 seconds to 5.
- All other abilities with 3 second cooldowns have been reduced to 1.5 sec.
- Abilities with a 60 second cooldown have been reduced to 45 sec (except Dark Ritual and Summon Fire Elemental).
===Traits===
- Several Trait tooltips have been clarified or reworded.
- Many traits have been rebalanced, replaced, moved or otherwise modified.
- All three tank specs have had their tier one 3/3 trait modified to also provide bonus damage from Evasion Rating. Previous bonuses from these traits are unchanged. This change was specifically made to increase tank damage at higher gear levels and encourage tanks to use the gear designed for them.
===Bug Fixes===
- Fixed a glitch that caused attacks to sometimes not register in a laggy game (especially in arenas). The end result should be significantly increased damage for Physical classes.
- Many abilities had incorrect cooldowns. Their tooltips should now be accurate.
*****Patch 5.0.0*****
===General===
- The old change log has been deleted.
- Potions have been removed from the game.
- Junk items have been removed from the game and replaced with Gold drops.
- Two new item slots, Leggings and Boots, have been added.
- The combat system has been completely revamped. Players can now evade, miss, crit, etc.
- Items now provide Critical Strike, Evasion, Armor Penetration, and Spell Haste ratings. These ratings provide bonuses to their respective stats based on your level.
- A new level, Level 5, a quest to kill the opposing team's faction leader has been added. The game will not end until you have killed this leader and win an arena match with him dead.
- Arena matches now give the winning team gold.
- Abilities are now granted at level 7, 14, and 21 instead of 5, 10, and 15. The level cap of 21 is unchanged.
- Characters now have a high level of customability with the new Traits system, which will allow the player several options to advance his character.
- Archers can no longer attack enemies at melee range. They can still use abilities at any range.
- Casters no longer deal damage with attacks. All of their power lies in their spells.
- Players now deal considerably less damage against one another, allowing Arena matches to last longer.
===Abilities===
- All passive abilities have been removed and rolled into the new Trait system.
You start the game with 2 abilities, one of which is determined by your specific path. At levels 7, 14, and 21 you will gain more abilities determined by your path.
Blue numbers in ability text scale with your stats! These numbers are always ones that directly deal damage or heal and are increased by 6% for each point of Mind. Incidently, each point of precision will increase your base damage by 6%, and each point of Sufferance increases your base health by 6%. Item stats are determined in the exact same way as your base attributes.
All spells with a cast time are "held" if they fail. Failing can occur if your target moves out of range or dies before the cast goes off. Spells that are held are treated as instant cast, but this effect expires after 1 second. If your target dies before the cast lands, quickly cast it on another target!
*****Patch 5.1.0*****
===General===
- Mob respawn timers in levels 1 and 2 have been doubled.
- Putrid Corpses now drop 900 gold correctly, not potions. Putrid Corpses also should now correctly deal damage.
- The Banker now sells updated items.
===Traits===
- Sword and Board now increases crit chance by 12.5% per rank, up from 10%.
- Riot Control now increases crit chance by 50%, up from 30%.
- Divine Authority and Protector's Strike have had their damage upped to x2.5. - Divine Authority's cooldown raised from 5 seconds to 10 seconds.
===Bug Fixes===
- The Zantarian Assassin now correctly deals damage with Envenom.
- Players 2 and 6 now can correctly spend traits.
- The Traits1 (replace 1 with player number) command now works, allowing you to spend traits for players who leave.
Every 10 minutes an arena match commences. After 5 matches, the team with the most victories wins the game. If the teams are uneven, the match will randomly sit out members of the larger team to make the arena match even. If the enemy's faction leader is dead when you win an arena match, your team wins the game.
An exceptionally long match (5 minutes in length) will be ended as a draw, not counting towards the 5 match limit. You will be given a two minute warning.
Map created by Ugy on USWest.
Skill and Character Icons: Guild Wars
Item Icons: World of Warcraft
Loading Screen: Warhammer Online
Custom Models/Skins: Dan van Ohllus, shockwave
Alpha Testers: bobothegenesis, tg-original, nagarian, magiking7, GPAX.Crusages, WCKS_Eijiro, proxgamer, zours, tropmaster
Every 10 minutes an arena match commences. After 5 matches, the team with the most victories wins the game. If the teams are uneven, the match will randomly sit out members of the larger team to make the arena match even. If the enemy's faction leader is dead when you win an arena match,
You start the game with 2 abilities, one of which is determined by your specific path. At levels 7, 14, and 21 you will gain more abilities determined by your path.
Blue numbers in ability text scale with your stats! These numbers are always ones that directly deal damage or heal and a
TIP: Damage that would do 100 damage against another player instead does 75 damage. Critical damage that would do 200 damage against another player instead does 100 damage. These rules are implemented to make PvP encounters last longer and do not apply in PvE.
TIP: All spells with a cast time are "held" if they fail. Failing can occur if your target moves out of range or dies before the cast goes off. Spells that are held are treated as instant cast, but this effect expires after 1 second. If your target dies before the cast lands, quickly cast
The grace period is the first two minutes of the game. If players do not pick their hero within this period, they will be disqualified from the match. If a player picks a hero and leaves before the grace period ends, their hero will be removed. After the grace period expires, the leaderbo
You only gain experience for killing monsters equal or higher level than you. EXP and Gold are shared amongst all members of the team, so there is no penalty for grouping. This game was designed for a group, do not try to solo it!
*****Patch 5.0.0*****
===General===
- The old change log has been deleted.
- Potions have been removed from the game.
- Junk items have been removed from the game and replaced with Gold drops.
- Two new item slots, Leggings and Boots, have been added.
TIP: You can E-mail the creator of this map at Krinn47@live.com. I welcome all suggestions, comments, and bug reports This concludes the tips, press F9 (quest log) to see them again, as well as additional information.
Map created by Ugy on USWest.
Skill and Character Icons: Guild Wars
Item Icons: World of Warcraft
Loading Screen: Warhammer Online
Custom Models/Skins: Dan van Ohllus, shockwave
Alpha Testers: bobothegenesis, tg-original, nagarian,
-----Press F1 to spend your Trait Points-----
TIP: Traits improve your character in various ways. You start with one trait point and gain one per level. As you max out traits and rise in level, more traits become available to you.
TIP: You only gain experience for killing monsters equal or higher level than you. EXP and Gold are shared amongst all members of the team, so there is no penalty for grouping. This game was designed for a group, do not try to solo it!
Engage in an epic battle between good and evil. Side with the god of Fire and Light (Elieon) or the god of Shadow (Zantar). Pick your class and his specialization (path) and engage in a unique mix of a PvE RPG and a PvP Arena.
A character's attack speed is directly related to his range. All melee classes have a base 40 attacks per minute. Ranged classes have a base 30 attacks per minute.
TIP: Caster player characters do no damage with regular attacks. All of their power lies in their spells, which ignore enemy Armor values completely.
Roll a D100 die: -roll
Clear all special text from your screen: -clear
Spend trait points of players who leave: -traits1 (Replace 1 with the player's number)
TIP: If any of your teammates leave the game, you can spend their trait points by typing -traits1. Replace 1 with their player number.
TIP: Archer player characters cannot attack at melee range. They can, however, use abilities at any range.
TIP: To win the game, you must kill the enemy faction's leader in level 5 and then win an arena match.
If you have discovered any additional bugs please email them to Krinn47@live.com
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