Ascension RPG v0.1.8

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Ascension RPG v0.1.8
Название: Ascension RPG v0.1.8
Тип: Cinematics
Местность: Cityscape
Размер поля: 96x96
Игровое поле: 84x84
Количество игроков: 8
Разместил:
TrueMalice
18.06.2012 10:40:23
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Размер файла: 1321kb.
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Другие версии: ascension rpg
• 0.1.8 • 0.2.40.2.30.2.20.2.00.1.9



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Рекомендованное количество игроков: 8+ Mortals
Подробное описание карты Ascension RPG v0.1.8:
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Focus your nation on the Troll race.Units AffectedHeadhunterBeserkerWitchdoctorBatriderPros - Massively increases the hitpoint regeneration and attack speed of all Troll units. - Slghtly increases the mana regeneration of Troll Witchdoctors. - Removes the damage taken increase from Beserk. - Allows you to train Stone Spirits from the Totem, which freeze up to regenerate when they take too much damage. - Allows you to train Warlords from the Barracks, which have a ranged damage increasing aura. - Allows you to research Witch Doctor Grandmaster training.Cons - Non-Troll ranged, caster or flying units can longer be trained. - Tauren can no longer be trained.

Focus your nation on Humanoid undead.Units AffectedAcolyteShadeBansheeNecromancerSkeleton WarriorSkeleton MageSkeletal GruntBone GolemPros - Massively increases the damage and hitpoints of all Humanoid units. - Removes the life draining effect of Unholy Frenzy. - Allows Possession to be used on structures and mechanical units. - Enables the production of Skeletal Grunts from the Crypt. - Enables the production of Bone Golems from the Slaughterhouse. - Replaces Ziggurats with Obelisks which produce Skeletons and maintain summoned units.Cons - Non-Humanoid melee and ranged units can no longer be trained. - Your Obelisks cannot be upgraded.

Focus your nation on Ancients.Units AffectedAncient of LoreAncient of WindAncient ProtectorAncient of WondersPros - Drastically increases the movement speed of all Ancients - Increases the damage and doubles the health of all Ancients and Wisps. - Allows Ancient Protectors to use their projectile attack while uprooted. - Allows you to train Treants from the Ancient of Lore or Ancient of War. - Allows Wisps to use Spirit Lunge, which deals damage at the cost of sacrificing the Wisp. - Replaces Keeper of the Grove with Keeper of Ancients, which is Strength specialized and his spells affect Ancients instead of organic units.Cons - All units except Treants can no longer be trained.

Legendary Scroll Spell : Soul PactA hero can only have 1 Legendary Scroll Spell at a time.The user sacrifice his soul to the Goddess of Souls to summon her for getting an enemy's soul. The Goddess of Soul will appear behind the user and will start eating the enemy's soul. Once done she will eat the user's soul and disappear. The Soul Pact will also prevent the enemy from moving on its own.The level of the user must be greater than the level of the target or it won't work.If the target manage to flee from the effect zone, its soul will not be eaten, but the user's will be.

Focus your nation on the Tauren race.Units AffectedTaurenSpirit WalkerPack KodoWyvernPros - Increases the damage of Tauren units. - Doubles the damage of Pulverize. - Halves the cooldown of Ancestral Spirit. - Allows you to train Pack Kodos from the Great Hall which produce food. - Allows you to train Wyvern from the Bestiary which, upon death, become spirits which can then revive friendly units at the cost of their life.Cons - Non-Tauren melee or caster units can no longer be trained. - Burrows can no longer be constructed.

The Godess of Souls can devour one's soul by slowly drag it out of its victim. Once dragged out, the soul is eaten and will remain in the Goddess of Souls' stomach forever. However, if the Goddess of Souls take enough damage, souls in her stomach will be released.The victim must be under the drain effect during 10 seconds.Once a soul is in the Goddess of Souls' stomach, she can call them out everytime she likes and use them as she wants.

Focus your nation on the Human race.Units AffectedPeasantFootmanKnightChaplainCatapultPros - Increases the damage, hitpoints and armour of all Human units. - Allows production of Catapults from the Workshop. - Replaces Priests with Chaplains, which benefit from Blacksmith upgrades and have increased hitpoint regeneration. - Causes Defend to reflect 85% of the time.Cons - Non-Human caster units can no longer be trained. - Workshop units can no longer be trained.

The Goddess of Souls can devour one's soul by slowly drag it out of its victim. Once dragged out, the soul is eaten and will remain in the Goddess of Souls' stomach forever. However, if she wish, she can release them or if the Goddess of Souls take enough damage, souls in her stomach will be released.The victim must be under the drain effect during 10 seconds.Once a soul is in the Goddess of Souls' stomach, she can call them out everytime she likes and use them as she wants.

Focus your nation on Beasts.Units AffectedDryadHippogryphHippogryph RiderChimaeraMountain GiantFaerie DragonElderPros - Increases the damage and armour of all Beast units. - Increases the effectiveness of Slow Poison and Hardened Skin by 50%. - Replaces Druids with Elders, which cannot shapeshift but benefit from Huntress Hall upgrades and share spells from both Druids.Cons - Non-Beast units can no longer be trained.

Change your Nation to become demon-infected Fel Orcs.Units AffectedPeonGruntRaiderShamanKodo BeastWarlordPros - Replaces all Units Affected with Fel Orc counterparts, which have increased damage, attack speed and a Chaos attack. - Replaces Shamans with Warlocks, which have alternate, destruction oriented spells. - Allows you to train Warlords from the Barracks.Cons - Non-Orcish units can no longer be trained.

Focus your nation on undead Creatures.Units AffectedCrypt FiendGargoyleFrost WyrmPros - Increases the damage and armour of all Creature units. - Doubles the duration of Freezing Breath. - Allows Web to be used on ground units. - Replaces Ziggurats with Nerubian Ziggurats which can cast Dark Summoning.Cons - Non-Creature ranged and melee units can no longer be trained. - Nerubian Ziggurats cannot be upgraded.

Incredibly powerful melee unit. Has the Submerge ability, which allows this unit to hide in water. Also has Resistant Skin, which reduces the duration of negative spells, Frost Bolt, which stuns a target enemy unit, Crushing Wave, which deals damage in a line, and Summon Sea Elemental, which summons a ranged attack unit. The Royal Guards are limited by 6 per naga nations.Attacks land units.

Consumes a single enemy unit, instantly killing it and supplementing The Butcher's size and power. The Butcher will lose power gained from this ability every 30 seconds.Level x - Can only devour units with less than 250+200x hitpoints. If the unit is too powerful to be devoured, Consume still deals 250+200x damage. y - The amount of hitpoints the devoured had.

Regalia of the DeathlordCrown of the Deathlord + Shield of the DeathlordGolem StaffAncestral Staff + Stone TokenAssassin's Dagger of EscapeRuby's Dagger of Escape + Assassin's BladeWul'tans Ramblings Volume OneWul'tans Ramblings V1,P1 + V1,P2 + V1,P3Wul'tans Ramblings Volume TwoWul'tans Ramblings V2,P1 + V2,P2 + V2,P3Wul'tans Ramblings Complete Edition Wul'tans Ramblings Volume One + Wul'tans Ramblings Volume Two

Enhances other Tinker abilities with each level learned:Cluster Rockets - Larger Area.Pocket Factory - Builds Clockwerk Goblins more quickly.Robo-Goblin - Increases armor and Strength; enhances Demolish.Also gives bonus damage and increases the Tinker's movement speed.Level 1-3 - 2x damage, 10x% movement. Enhances other abilities.Level 4+ - 6+3x damage, 25+15x% movement.

Removes all buffs from a target unit. Enemy units are also immobilized for several seconds and their movement speed is reduced by a factor of ; they will slowly regain their movement speed over time.Deals damage to summoned units.Level x - Pauses for 2+1x seconds, lasts for 13+2x seconds and deals 200+200x damage to summoned units.

ArtifactGrants the ability to fire bolts of pain that deal damage. Also increases the Hero's hit points by and mana by when worn.HistoryThe Deathlords are rumored to have been mighty Paladins once. One of their order turned from the light when he slaughtered his own family, believing they were impure.

Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets.Lasts seconds.Level x - 5x max damage per second, reduces armor by 2+1x.

Stuns a target unit or structure and the Banshee for seconds, during which the Banshee takes extra damage from attacks. She then displaces the soul of the enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level .

ArtifactIncreases the attack damage of the Hero by when carried. Also causes the Hero's attacks to steal life.HistoryNobody can really count just how many times this axe has been tossed into the sea. As a result, is is intensely eroded. Some alchemists have theorized this actually enhances its lifestealing abilities.

ArtifactGrants the ability to fire bolts of pain that deal damage and engulfs the Hero in fire which deals damage per second to nearby enemy land units. Also increases the Hero's hit points by and mana by when worn.HistoryThe Crown and Shield have been re-united; this might have symbolized something in an age where the artifacts still mattered.

The Zombie King's ultimate summon, the Night Graveyard. The Night Graveyard is summonned underground, the night then start and white fog appear on the battlefield. The Night Graveyard's effect last 30 seconds, during that time, for every dying unit, a tomb will appear for him, then at the end of the Night Graveyard's effect, every tomb will spawn a zombie.

Transfers mana between the Blood Mage and a target. Drains mana per second from an enemy, or transfers mana per second to an ally.Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.Lasts seconds.

ArtifactEngulfs the Hero in fire which deals damage per second to nearby enemy land units. Also increases the Hero's armor by , hit points by , and mana by when worn. Sealing an Artifact in an unwanted, forgotten dimension is apparently an ideal way to keep it secret for a few decades.

Active to reduce damage taken from magic and attacks and have a chance to reflect Piercing damage on the source. Also reduces movement speed to 30%.Level x - Take 95-5x% damage from attacks - Take 105-5% damage from magic - Reflect 20+10x%of Piercing attacks back on the source

Creates a specific item up to level . Costs additional mana per item level.A player must have picked up the item before for you to make it.Type -x where x is the item you want to create before using this ability. For example, type "-Potion of Healing" then cast this to create a Potion of Healing. Case sensitive!

Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time. Lasts seconds Level x - 15x% movement speed reduction, 25+20x% miss chance.

Lumbering war beast, mounted by an Orcish drummer. Has the abilities War Drums, and Devour. War Drums gives friendly units nearby a bonus to attack damage. Devour allows the Kodo to eat a target enemy unit. Can gain the War Drums Upgrade. Attacks land and air units.

Focus your nation on the Orcish race.Units AffectedPeonGruntRaiderShamanWind RiderKodo BeastWyvernPros - Increases the hitpoints and damage of all Orcish units. - Improves Bloodlust. - Allows you to train Wyvern from the Beastiary.Cons - Non-Orcish melee, caster or flying units can longer be trained.

Legendary Scroll Spell : Body ChangeA hero can only have 1 Legendary Scroll Spell at a time.A very unique spell that allow the user to put his soul in the target's body, while the target's soul will get in the user's body. The Body Change technique, will still be in the user's body.

Turns a non-mechanical unit ethereal and slows its movement speed by % for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Level x - 90-15x mana, lasts 9+3x seconds.

ArtifactAllow the wearer to teleport anywhere in the world after 3 seconds of focus.HistoryAn amulet created by a higly skilled mage in Azeroth. He was assassinated upon the Stone's completion, taking the secret of the artifact to his tomb.

Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, thereby fueling its fires and eventually splitting into two healthy Lava Spawns.Has hit points and deals - damage.Lasts seconds.Attacks ground and air units.

Removes all magical buffs from he target unit.Level x - Deals 250x damage to Summoned units.Level 4+ - Removes Spell Immunity and Spell Shield permanently.Level 6+ - Removes only Positive or Negative effects depending on the enemy.Level 12+ - Removes anti-magic items.

Haven of mercenaries and brigands alike. Can train Bandits. Never needs to be upgraded.Creates a Mercenary Camp at the target location.Selecting this will make you a Freelancer, meaning you level faster than Nation players but cannot mine gold or create units.

ArtifactThe wearer of these gauntlets can use the ability Firehand which increase the wearer's damage by 100% for 10 seconds.HistoryA product of a competition between two Titans to see who could build the greatest artifact. A question comes to mind: where is its partner?

Removes all buffs from a target unit. Enemy units are also immobilized for seconds and their movement speed is reduced by a factor of ; they will slowly regain their movement speed over seconds. Deals damage to summoned units.

ArtifactSummons Troll Berserkers to fight for you. Also grants the Hero and friendly nearby units increased attack rate and movement speed.HistoryNames of generations of Witch Doctors are carved into this staff. They have since been crossed out and replaced with rude Centaur slang.

Transfers mana between the Blood Mage and a target. Drains mana from an enemy, or transfers mana to an ally.Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.Lasts seconds.Level x - 15x mana drained per second.

Summons two powerful Flames of Azzinoth, each of which has Fireball Volley and Permanent Immolation at a level equal to Illidan's. These abilities draw mana from Illidan when used.Both Flames have hitpoints and - damage.

Magical Scroll Spell : CrippleA hero can only have 1 Magical Scroll Spell at a time.Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit. Lasts 60 seconds on normal unit and 10 seconds on heroes.

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