|Название: Angel Arena †Domination2††|
Тип: Hero Defense
Размер поля: 160x224
Игровое поле: 94x84
Количество игроков: 3
Drugs & Bloodwar & Teioh
Рекомендованное количество игроков: 3v3 - 6v6
Подробное описание карты Angel Arena †Domination2††:развернуть/свернуть
Angel Arena At Its Finest...Possibly.
-Many units spell modified
-God of War's toughened
-More Zealot items available
-More new heroes
-Buy Lumbers at Ultimate Item Manuals Shop for God-Like items!
I have modified many things and there will be more new things coming up!
-Edited by NaiyeJ
Angel Item SetThe true powers of the Angels awakens. This Orb alone gives out 800 Attack Damage and Fire/Ice/Lightning element attacks. Combine this orb with all the other Angel Orbs it gives out enormous power increase to the owner.Combine this Orb with:Angel ElementAngel TortureAngel ForceAnd the Owner Recieves as a Bonus:+2000 Attack Damage+1000 to All Stats
Combining the powers of the angels, it gives out 800 Attack Damage, Disease Cloud ability which can cause enemies to lose life when it comes into contact, Critical Strike that deals 2x times the normal damage and Permanent Immolation that deals 1000 Damage per second to enemy ground units when they come into contact.
Ultimate WeaponFrom the Realms of Heaven, this is the Holy Weapon of all Gods. It has sworn under oath to serve and protect, their loyalty and faith depends on how they deal with the Evil Forces of Hell.Abilities+2000 Attack Damage+24% Life DrainCritical Strike (2x Damage)Command AuraAura does not stackCannot be droppedOnly for AI CPU Players
Turns a unit ethereal and slows its movement speed by % for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Level 1 - mana, lasts seconds. Level 5 - mana, lasts seconds. Level 9 - mana, lasts seconds.
You first need one class essence, and then look through the map where is that hero's altar to obtain it.
The normal way to obtain essences is to take the path to a monk or a guardian angel. Is not easy to defeat them and the possibility of an essence is not that great. Another method is to save
Ultimate WeaponFrom the Realms of Heaven, this is the Holy Weapon of all Gods. It has sworn under oath to serve and protect, their loyalty and faith depends on how they deal with the Evil Forces of Hell.Abilities+2000 Attack Damage+24% Life DrainCritical Strike (2x Damage)Command AuraAura does not stackCannot be droppedDrops upon death
Transfers mana between the caster and a target. Drains mana from an enemy, or transfers mana to an ally.Siphon Mana can push the user's mana over its maximum value, though excess mana drains off rapidly if not used.Lasts seconds.Level 1 - mana drained per second. Level 5 - mana drained per second. Level 9 - mana drained per second.
Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time. Lasts seconds. Level 1 - initial damage, damage per second. Level 5 - initial damage, damage per second. Level 9 - initial damage, damage per second.
Type the following to get the described effect:
- jesus christ: auto-kill you own charater. Useful if you got stuck.
- god doesn't exist: bring Divine God to the center of the arena.
- There's no evil: bring Alucard to the center of the arena.
- go to hell: remove both Alucard and Divine God
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. Half slow time for heroes. Level 1 - 100 target damage, 50 nova damage. Level 5 - 460 target damage, 230 nova damage. Level 9 - 1140 target damage, 570 nova damage.
Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds. Level 1 - 80 wave damage, 3 waves, 36 damage per second. Level 5 - 560 wave damage, 5 waves, 84 damage per second. Level 9 - 1040 wave damage, 7 waves, 132 damage per second.
There are 3 levels of items:
·Low level items: usually dropped by the monsters on the arena.
·Mid level items: you can get there using the gamble feature at your item shop.
·High level items: to get these one you have to enter the secret shop, or use the risk feature at the item shop.
This Cloaking Device is used to hide mechanical units away from combat. It can also be used in conjunction with organic units. Adds Invisibility to the user, also adds evasion. The Invisibility lasts for 60 seconds with a 90 second cooldown, it can only be cast on yourself or allied players.
Adds a cold effect to each attack, causing bonus damage and slowing a target enemy unit's attacks and movement. Level 1 - 7% attack rate, 14% movement speed, 10 bonus damage.Level 5 - 12% attack rate, 24% movement speed, 50 bonus damage.Level 9 - 20% attack rate, 40% movement speed, 90 bonus damage.
· Now angels and muses may drop decent items, give decent exp and a nice amount of money.
· Level 1 monsters and summoned monsters doesn't drop`items
· Chance to drop normal items slightly reduced
· Rebalanced monsters skills, and stats.
· Monsters now the bigger the level -> Bigger their
Drenches enemy units in alcohol, causing their movement speed to be reduced by 50%, and have a 40% chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage. Lasts 20 seconds.
The Hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage. Lasts 15 seconds. Level 1 - 16% attack damage reduction. Level 5 - 28% attack damage reduction. Level 9 - 40% attack damage reduction.
Absorbs the magical energies of a target enemy unit by taking mana per second from an enemy, or transfers mana per second to an ally.Siphon Mana can push the user mana over its maximum value, though excess mana drains off rapidly if not used.Lasts seconds.
Allows the user to become invisible, and move faster for a set amount of time. When the hero attacks a unit to break invisibility, he will deal bonus damage. Level 1 - 15% move, 100 bonus damage, 20 seconds. Level 5 - 50% move, 800 bonus damage, 40 seconds. Level 9 - 70% move, 2000 bonus damage, 60 seconds.
UltimateCauses roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. Level 1 - damage per second for seconds. Level 2 - damage per second for seconds. Level 3 - damage per second for seconds.
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - strike damage, duration damage. Level 5 - strike damage, duration damage. Level 9 - strike damage, duration damage.
Summons an invisible and immovable ward that stuns enemy land units around it. The trap activates when an enemy land unit approaches and destroys all other stasis wards in its area of effect. The trap lasts seconds. The stun lasts seconds.
The Hero forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - 3% damage returned, 5 bonus armor. Level 5 - 15% damage returned, 17 bonus armor. Level 9 - 27% damage returned, 29 bonus armor.
UltimateSummons a powerful Anceint Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Combining the powers of the magical force, it provides 240 Armor bonus, 100 to All Stats, 40% Spell Damage Reduction and a Reflective Shield that automatically negates any status-effects spells with a 25 second cooldown before it can be recast again.
Combining the powers of the elements, it gives 100 to All Stats, 240 Armor bonus, 30% extra Attack Speed and able to Summon Mystic Knights That attacks enemies with all magical elements. They last for 75 seconds and has a 120 second cooldown. Is reusable, each cast cost 1000 mana.
Godly Hero, adept at super range combat, absorbs a seemingly endless amounts of damage, and can shift the momentum of battle. Can learn Critical Strike, Evasion, Avatar, Metamorphosis, and Reincarnation. Can cast Bloodlust and Slow. Also has a bashing attack.
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Half time of stun to heroes. Level 1 - damage, second stun. Level 5 - damage, second stun. Level 9 - damage, second stun.
Summons an invisible and immovable ward that stuns enemy land units around it. The trap activates when an enemy land unit approaches in its area of effect. Activation time, area of effect and stun duration are upgraded slightly on each level.
The Arcane Alchemists have established their skills to enhance the movement of combat units. Their magical skills are designed to move in and out of combat swiftly. It gives Great movement speed and 75 Armor bonus.
UltimateSummons a powerful Ancient Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Conjures a pillar of flame that burns ground units for an amount of damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage. This minor damage longs half of the time for heroes.
The Templar Knights need to take action quickly in order for survival. Their Power Gauntlets provide 60% Extra Attack Speed and Ctitical Strike with 2x Attack Damage. Inculding 16% lifesteal and 100 bonus status.
Devil Hero, adept at augmenting his combat ability to a terrifying fury of unholy assults. Can learn Mirror Image, Critical Strike, Endurance Aura, and Metamorphosis. Casts Bloodlust and Unholy Frenzy. Attacks land and air units.
Hurls a poisoned dagger at a target enemy unit, dealing initial damage, and damage every seconds for seconds. The poison slows the movement speed of the targeted unit for a short duration.
UltimateTransforms the hero into a statue that is immune to spells, gains additional armor and has an incredible regeneration rate of 100 hit point per second. 75 seconds cooldown. The hero cannot attack in this form.
Afflicts a target enemy unit with a deadly parasite that deals damage per second. If the afflicted unit dies while under the effect of Parasite, a minion will spawn from its corpse. Half time for heroes.