Похожие карты Рекомендованное количество игроков: Fullhouse
Подробное описание карты Alliance vs Horde v5: развернуть/свернутьStormfang presents
- Alliance vs Horde v5 -
- Alliance vs Horde v5 -
--- DotA style map ---
• Check new versions & our World.of.Warcraft realm
- mIRC: irc.lv:6667
- channel: #wow.wnet
Its easy to play this game. All you have to do to win is kill the other teams fortress or castle. If your fortress or castle dies you lose. The game has all the same heros no custom summon units or abilities. The units that the bases use have been edited but only so that they are both even.
This was created by: Eternity_Sheild
Reveals the area of the map that it is cast upon. Also reveals invisible units and bombards an area stuning enemies Level 1 - Reveals a small area for mana. Level 2 - Reveals a large area for mana. Level 3 - Reveals a huge area for mana.
Transfers mana between the Blood Mage and a target. Drains mana per second from an enemy, or transfers mana per second to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used. Lasts seconds.
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.
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Converts an area of death corpses into Treants. Treants have hit points and deal - damage. Attacks land units. Level 1 - Raises Treants for seconds. Level 2 - Raises Treants for seconds. Level 3 - Raises Treants for seconds.
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.
Turns a non-mechanical unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Drenches enemy units in alcohol, causing their movement speed to be reduced by %, and have a % chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage. Lasts seconds.
Hurls a poisoned dagger at a target enemy unit, dealing initial damage, and damage every seconds for seconds. The poison slows the movement speed of the targeted unit for a short duration.
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them for seconds.
Allows the Blademaster to become invisible, and move % faster for seconds. If the Blademaster attacks a unit to break invisibility, the attack will do bonus damage.
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. Lasts seconds.
Summons a fierce controllable Tornado that slows enemy units' movement speed, randomly tosses enemy ground units into the air and damages enemy buildings. Lasts seconds.
Conjures a pillar of flame that burns ground units for 45 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage.
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has hit points, is magic immune, and deals - damage. Lasts seconds. Attacks land and air units.
Sends a bolt of negative energy that burns up to points of a target enemy unit's mana. The mana combusts, dealing damage equal to the amount of mana burned.
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing damage per second to nearby enemy land units. Lasts seconds.
Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it for seconds. Lasts seconds.
Blasts enemy units with a wave of frost that deals damage to the target, and nova damage. Cold damage slows units' movement and attack rate for seconds.
Summons a water elemental to attack the Archmage's enemies. Has hit points and deals - damage. Lasts seconds. Attacks land and air units.
Converts a small area of trees into Treants. Treants have hit points and deal - damage. Can learn Nature's Blessing. Lasts seconds. Attacks land units.
Calls down waves of fire that damage units in an area. Each wave deals initial damage and damage per second for seconds. Lasts for waves.
Adds a cold effect to each attack, dealing bonus damage, slowing a target enemy unit's attacks by % and movement by % for seconds.
Activate Immolation to engulf this unit in flames, causing damage per second to nearby enemy land units. Drains mana until deactivated.
- Alliance vs Horde v5 -
--- Map by Stormfang ---
--- DotA style map ---
• Check new vers. & our World.of.Warcraft realm
- mIRC: irc.lv:6667
- channel: #wow.wnet
Causes rains of healing energy to pour down in a large area, healing friendly allied units for hit points per second. Lasts seconds.
Makes the ground tremble and break, causing damage per second to buildings and slowing units by % within the area of effect. Lasts seconds.
Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord bonus armor and returning % of melee attack damage to enemies.
Calls an Infernal down from the sky, dealing damage and stunning enemy land units for seconds in an area. The Infernal lasts seconds.
Progenerates Beetle from a target corpse. Beetles have hit points, and deal - damage. Beetles are permanent until killed. Maximum of Beetles.
Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable. Lasts seconds.
развернуть/свернуть |