|Название: Alliance vs Horde v2.0b|
Тип: Hero Defense
Размер поля: 128x128
Игровое поле: 116x116
Количество игроков: 2
King Arthas Menethil
Рекомендованное количество игроков: 2 - 10
Подробное описание карты Alliance vs Horde v2.0b:развернуть/свернуть
In the Goblin Society, there is no profession more noble than to be a Goblin Shredder. Even Techies bow before Goblin Shredder pilots. And the Shredder society owes it all to Ratso Steamweedle. Ratso was the second son of the town's Blacksmith, until his father married Rose McMuffin and abondoned his children to their luck. Ratso joined a team of local lumberjacks and rapidly found himself to be a brilliant engineer, capable of using his father's Blacksmithing techniques in the working of wood, which he began to worship. He was the first to capture a living Treant and transforming it into a machine. When the Horde called, he didn't come, instead he joined the Alliance knowing he would be able to fight his Father head-on. Too bad for the Blacksmith! Strength - 22 + 2.4 Agility - 20 + 2.0 Intelligence - 18 + 1.4 Can learn Repairs, Devour Tree, Gather Wood and Clean Shave. Melee Hero Move Speed - 295
After the God Pan Gu imbued the creatures of the Perfect World with the capacity for thought, a small collective of beasts cultivated their talents and developed consciousness for themselves and their brethren. Their kind is now referred to as the Untamed. Althought there are lions, wolves and tigers, this panda was the only one who answered the Sentinel's call. The Barbarian is a natural-born warrior on the battlefield, and is also comfortable taking hits and returning the punishment. These fighters are also capable of shapeshifting into white tiger form to maximise their physical defense and damage mitigation. Can learn bla bla bla Attacks land units.
Just after creating the earth and the sea, God shed light over his new world. That spark ignited the creation of Fire. However, the light inevitably brought heat, and the blast of energy was so great, the earth couldn't take it all and so the Sun was created to keep the remaining energy. In the transfer process, however, some energy was lost and forgotten. That essence, Phoenix, seeing how it could lose itself just by being, took the shape of a bird in order to persist. It was recently found and adopted by the Mages of Dalaran who gave it the proper name of "Sol". Strength - 23 + 2.5 Agility - 24 + 2.2 Intelligence - 15 + 1.3 Can learn Devour, Immolation, Essence and Blaze. Ranged Hero - 500 Move Speed - 310
With a powerful Roar, the Juggernaut transmits his life force to his sword. Increases the Juggernaut's damage, movement speed, resets ability cooldowns (from level 2 onwards) and applies unit walking (from level 3 onwards). The Juggernaut gives away 10%/20%/30% of his own current life force to cast this skill. Lasts 9 seconds. The movement speed increase is stackable. Level 1 - Increases damage by 10 % and movement speed by 10 %. Level 2 - Increases damage by 15 % and movement speed by 15 %. Level 3 - Increases damage by 20 % and movement speed by 20 %. Cooldown - 3 seconds
(Presença) What your enemies most fear is Américo, the Elder Librarian's long speeches, so the moment they hear him in the battlefield, they struggle to cover their ears, but without wanting to disrespect such an amazing (and elderly) opponent, their hands (and feet) chose to refuse their owners, instead, units under the effect of this ability have their movement speed and attack rate reduced. Level 1 - 7% Attack and Movement Speed Reduction Level 2 - 14% Attack and Movement Speed Reduction Level 3 - 21% Attack and Movement Speed Reduction Level 4 - 28% Attack and Movement Speed Reduction Hero Aura
The Omnipotent can routinely summon creatures from the Æther. It's only fair that he occasionally throws one back. The target is sucked by a vortex, disappearing out of existence for some time. It comes back changed, having suffered some damage and apparently shivering. Slows units around the Vortex for 2 more seconds. Level 1 - 50 damage, 1 second vanish. Level 2 - 100 damage, 2 second vanish Level 3 - 150 damage, 3 second vanish Level 4 - 200 damage, 4 second vanish Cooldown - 14/12/10/8 seconds Mana Cost - 80/95/110/125
Nanoha's ultimate attack. When this ability is selected, Nanoha gains temporary charges every time someone within 1200 range casts a spell (including herself). Every spell is one charge. When cast, SLB deals damage according to the number of charges that she's absorbed. Up to 10 charges can be absorbed. Level 1 - Charges last 15 seconds. Deals 100 damage/charge Level 2 - Charges last 30 seconds. Deals 100 damage/charge. Level 3 - Charges last 45 seconds. Deals 100 damage/charge. Cooldown - 100 seconds
(Recordações) Américo feels a little Nostalgic and begins telling everyone how he was when he was young. The words somehow infiltrate everyones' brain (even the brain of those who can't understand him and even those without a brain!) in a way they are transported to a fantasy world where Américo IS the person he was talking about. Level 1 - Lasts 10 seconds Level 2 - Lasts 15 seconds Level 3 - Lasts 20 seconds Cooldown - 100/80/60 seconds
The Horror lets loose a terrifying shriek that causes nearby enemy units to shiver in fear, reducing their attack damage and armour. Lasts seconds. Level 1 - 10% attack damage and 1 armour reduction for 5 seconds. Level 2 - 20% attack damage and 2 armour reduction for 6 seconds. Level 3 - 30% attack damage and 3 armour reduction for 7 seconds. Level 4 - 40% attack damage and 4 armour reduction for 8 seconds. Cooldown - 20 seconds
All politics have a double life. This ability allows the Judge to confuse the enemy by creating an illusion and dispelling all magic from himself at the same time. Level 1 - The illusion deals 50 % damage and takes 2x more. Level 2 -The illusion deals 65 % damage and takes 1.9x more. Level 3 - The illusion deals 80 % damage and takes 1.7x more. Level 4 - The illusion deals 95 % damage and takes 1.5x more. Cooldown - 10 seconds
The Omnipotent concentrates and is able to touch the mind of the people around him for a short time, predicting their location. Reveals the area of the map that it is cast upon, also revealing invisible units. Level 1 - Reveals a small area for 5 seconds. Level 2 - Reveals a larger area for 8 seconds. Level 3 - Reveals a huge area for 11 seconds. Level 4 - Reveals an humoungous area for 13 seconds. Cooldown -10/15/20/30 seconds. Mana Cost -90
Consume all ones Chi, and trade half of all HP and MP for a massive attack to all targets in range around the caster inflicting 300 damage. Each point of hp and mana consumed in casting deals additional damage. Level 1 - Additional 0.6 damage per hit point consumed, 400 AoE Level 2 - Additional 0.8 damage per hit point consumed, 500 AoE Level 3 - Additional 1.0 damage per hit point consumed, 600 AoE Cooldown - 180 seconds
The Urchin Witch releases the demonic magics he inherited from his bloodline into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground. Level 1 - 80 damage, lasts 0.5 seconds. Level 2 - 140 damage, lasts 1 second. Level 3 - 200 damage, lasts 1.5 seconds. Level 4 - 260 damage, lasts 2 seconds. Cooldown - 12 seconds. Mana Cost - 100/120/145/170.
The Skeletal Warrior can raise the skeletons of nearby fallen units to fight for him for 60 seconds. After that, the units return to their eternal sleep. The Skeletons have a negative Armour Dread Aura and can create recruit more soldiers upon last hitting.Higher levels summon tougher skeletons. Level 1 - 2armour reduction. Level 2 - 3 Armour reduction. Level 3 - 4 armour reduction. Level 4 - 5 armour reduction. Cooldown - 5 seconds. Mana Cost - 20
The Banker is known for his smart investments. This ability allows him to get back part of the invested gold related to the gold he has in his possession. Level 1 - Get an extra sum of gold equivalent to half of your total gold Level 2 - Get an extra sum of gold equivalent to 3/4 of your total gold. Level 3 - Get an extra sum of gold equivalent to your total gold amount. Cooldown - 240 seconds
Creates a factory which automatically constructs Clockwerk Goblins. These artificial Goblins, in addition to being potent attackers, explode upon death, causing damage to nearby enemy units. Level 1 - Explosion does damage. Level 2 - Explosion does damage. Level 3 - Explosion does damage. Factory lasts seconds. Level 4 - Explosion does damage. Factory lasts seconds.
The Judge's natural odour is so strong it has the ability of attracting pigs to his cause. Creates 4 bodies for 4 ghost piglets. Lasts seconds. Level 1 - Spirit Pigs. Level 2 - Dire Pigs with Hardened Skin Level 3 - Tough Pigs with Hardened Skin and Resistant Skin. Level 4 - Demon Pigs with Hardened Skin, Resistant Skin and Critical Strike. Cooldown - 30 seconds
The calcium in the Skeletal Warleader's bones is of such high concentration that, by not being able to contain it all, it is transposed to nearby friendly units, hurting enemies that come in contact with them. "Be careful, too much calcium causes joint fusion!" - TenSARS Level 1 - Returns % damage. Level 2 - Returns % damage. Level 3 - Returns % damage. Level 4 - Returns 40% damage.
Hurls a sun ball at a target. The ball breaks upon impact, splashing a powerful sun fire on nearby hostile units. Deals high damage over time to the primary target; deals slightly less damage over time to nearby targets. Level 1 - 5 max damage per second. Level 2 - 10 max damage per second. Level 3 - 15 max damage per second. Level 4 - 20 max damage per second.
Elderly, but cunning, Américo was a hero who had been thought disappeared, but instead, he had just dwelved into one of the greatest libraries of the world to study his art, among other things. He answered the call to fight the Scourge, and he's ready as ever. Can learn Aquisição de Armadura, Fisioterapia, Presença and Recordações. Attacks land units.
The Goblin Shredder starts repairing his machine, but because his working methods are such a mess, units around him will also be randomly healed. The repair process lasts 8 seconds, but can be canceled at any time. Channeling . Level 1 - Heals 20 HP per second. Level 2 - Heals 25 HP per second. Level 3 - Heals 30 HP per second. Level 4 - Heals 40 HP per second. Cooldown - 60/55/50/45 seconds Mana Cost - 55/70/85/100
The Sage Assassin knows how to pick his fights. When attacking his target, no one can interfere in the battle; it's between him and the person he choses. The Sage Assassin gets an increased move speed from having engaged someone. Level 1 - Lasts 2 seconds. Level 2 - Lasts 2.5 seconds. Level 3 - Lasts 3 seconds. Level 4 - Lasts 3.5 seconds. Mana Cost - 10
Summons an invisible and immovable ward that stuns enemy land units around it. The Sage Assassin can freely teleport to any of his wards, but the cost is the destruction of the trap. Lasts 150 seconds. The assassin can still teleport to the ward for 3 seconds after detonation. Level 1 - Stuns for 3 seconds. Level 2 - Stuns for 4.5 seconds. Level 3 - Stuns for 6 seconds. Cooldown - 40/35/20 seconds. Mana Cost - 100/150/200.
Nanoha invokes her most destructive powers. Remember: she just wants to be your friend. Causes damage to enemy land units in a line and stuns them for 2 seconds. The higher the level of Blaster System, the higher the extra damage dealt. Level 1 - 80 damage. 600 range Level 2 - 120 damage 700 range. Level 3 - 160 damage 800 range. Level 4 - 240 damage 900 range. Cooldown - 8 seconds. Mana Cost - 100/125/150/175.
Causes a bladestorm of destructive force around the Juggernaut, rendering him immune to magic and dealing damage to nearby enemy land units and buildings. Lasts 5 seconds. Level 1 - Deals 60 damage per second. Level 2 - Deals 80 damage per second. Level 3 - Deals 100 damage per second. Level 4 - Deals 120 damage per second. Cooldown - 30 seconds
The banker throws the coins in his pockets to the top of this enemy. Of course, the more money he has, the more he throws. Deals damage according to the ammount of gold you have and at the same time losing that much gold. Level 1 - 3 % of your current gold Level 2 - 4 % of your current gold. Level 3 - 5 % of your current gold Level 4 - 6 % of your current gold. Cooldown - 2/1/0/0 seconds
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - 80 strike damage, 20 duration damage. Level 2 - 110 strike damage, 30 duration damage. Level 3 - 140 strike damage, 40 duration damage. Level 4 - 180 strike damage, 50 duration damage. Cooldown - 14 seconds. Mana Cost - 85/105/115/135.
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - strike damage, duration damage. Level 2 - strike damage, duration damage. Level 3 - strike damage, duration damage. Level 4 - strike damage, duration damage.
The Evil Gaze from a true Horror is a scary thing towitness. So scary, it does in fact steal the will opponents have to fight or run away. Level 1 - 20 % attack, 30 % movement speed & 10 % damage reduction Level 2 - 40 % attack, 45 % movement speed & 20 % damage reduction Level 3 - 60 % attack, 60 % movement speed & 30 % damage reduction Level 4 - 80 % attack, 75 % movement speed & 40 % damage reduction Lasts - 3/4/5/6 seconds Cooldown - 20 seconds
Summons Spirit Wolves to fight the Far Seer's enemies. Lasts seconds. Level 1 - hit points, - damage. Level 2 - hit points, - damage and Critical Strike. Level 3 - hit points, - damage, Critical Strike and Invisibility. Level 4 - hit points, - damage, Critical Strike and Invisibility. Three wolves are summoned.
Conjures a pillar of fire which damages ground units in a target area over time. Level 1 - 45 damage a second for 3 seconds, followed by minor damage for 6 seconds. Level 2 - 80 damage a second for 3 seconds, followed by light damage for 6 seconds. Level 3 - 110 damage a second for 3 seconds, followed by moderate damage for 6 seconds. Level 3 - 135 damage a second for 3 seconds, followed by moderate damage for 6 seconds.
The Meido Guy has such hard hair that inevitably hurts melee enemies that try to make contact with his skin. The reflected damage does not hurt the Meido Guy. Level 1 - 5% damage returned, 2 bonus armour. Level 2 - 10% damage returned, 4 bonus armour. Level 3 - 15% damage returned, 6 bonus armour. Level 4 - 20% damage returned, 8 bonus armour.
Making your opponents disgusted of you is one of the Horror's trap cards. Reduces movement and attack speed. Level 1 - 10 % attack, 5 % movement speed reduction Level 2 - 20 % attack, 10 % movement speed reduction Level 3 - 30 % attack, 15 % movement speed reduction Level 4 - 40 % attack, 20 % movement speed reduction Lasts - 1/1.5/2/2.5 seconds.
Adds extra damage to the attacks of the Skeletal Warleader. When last-hitting a creep, he eats his soul, and gains control of the creep's skeleton for 80 seconds. The Skeleton's power is the same as in Raise Dead. Level 1 - 20 bonus damage. Level 2 - 30 bonus damage. Level 3 - 40 bonus damage. Level 4 - 50 bonus damage. Cooldown - 2/1/0/0 seconds. Mana Cost - 50
The Dominator is a demon, and by being so, his powers are diminished when he roams in the surface world. By upgrading this skill, a part of his true powers are awakened. Gives a 10 percent chance to deal additional damage and deal a critical hit. Level 1 - 2 times normal damage. Level 2 - 3 times normal damage. Level 3 - 4 times normal damage.
(Aquisição de Armadura) Américo has a knowledge far beyond regular people and he knows exactly what materials provide the greatest resistance to damage. Provides additional armor to Américo. Level 1 - Increases base armor by 5. Level 2 - Increases base armor by 10. Level 3 - Increases base armor by 15. Level 4 - Increases base armor by 20.
The Judge calls upon a courtyard to judge his opponents, dealing damage and stunning enemy land units in an area. The Courtyard as a powerful DoT. Level 1 - Deals 200 damage; stuns for 2 seconds. Level 2 - Deals 300 damage; stuns for 3 seconds Level 3 - Deals 400 damage; stuns for 4 seconds. Cooldown - 180 seconds. Mana Cost - 200
Rammal has not only the power to give life, but also to take it away. Eliminates all buffs in a target location and at the same time dealing damage to summoned units. Area of Effect increases with every level Level 1 - 200 damage/200 AoE Level 2 - 300 damage/250 AoE Level 3 - 400 damage/300 AoE Level 4 - 500 damage/350 AoE Cooldown - 10 seconds
The Crypt Lord progenerates Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent, but only can be controlled at a time. Level 1 - hit points, - damage. Level 2 - hit points, - damage, Beetles can burrow. Level 3 - hit points, - damage, Beetles can burrow. Level 3 - hit points, - damage, Beetles can burrow.
The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - % damage returned, bonus armor. Level 2 - % damage returned, bonus armor. Level 3 - % damage returned, bonus armor. Level 4 - % damage returned, bonus armor.
Suzakw creates incredible magnetic force around it, leaving all his enemies who try to get close to you will decrease the speed of moving and attacking. area that is affected by your surroundings: 400. Level 1 - slow enemies by 7% Level 2 - slow enemies by 14% Level 3 - slow enemies by 21% Level 4 - slow enemies by 28%
In his long and perilous travels, the Omnipotent encountered both weird and powerful creatures. Naturally, he crafted a bond with them. Calls a Denizen from the Deep, dealing a small amount of damage but stunning enemy units for 4 seconds. Level 1 - 100 damage Level 2 - 200 damage Level 3 - 300 damage Lasts - 10/20/30 seconds
The power of the Sun is something to be in awe of, especially if it's the Priest's to control. Consumes a great amount of mana for a spell that brings back all fallen allied heroes. Heroes are revived near to the priest. Level 1 - 200 s Cooldown Level 2 - 160 s Cooldown Level 3 - 80 s Cooldown.
The Phoenix burns her own mana to provide a healing warmth to herself and nearby allied units in a 340 AoE. Drains 5 mana per second until deactivated. Level 1 - Restores 16 hp per second. Level 2 - Restores 24 hp per second. Level 3 - Restores 32 hp per second. Level 4 - Restores 40 hp per second. Activation Cost - 20/30/40/50.
Turns a non-mechanical unit ethereal and slows its movement speed by % for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Level 1 - mana, lasts seconds. Level 2 - mana, lasts seconds. Level 3 - mana, lasts seconds. Level 4 - mana, lasts seconds.
Because he spent so much time of his life around trees, X'Devle has grown a taste for those crunchy barks. Level 1 - Heals 150 hp over 90 seconds. Level 2 - Heals 200 hp over 80 seconds. Level 3 - Heals 250 hp over 70 seconds. Level 4 - Heals 300 hp over 60 seconds. Cooldown - 360 seconds Mana Cost - 50/60/70/75
Summons an invisible and immovable ward that stuns enemy land units around it for 3 seconds. The Sage Assassin can freely teleport to any of his wards for 50 mana and destroying the trap in the process. Lasts 150 seconds. Can also teleport to recently detonated wards. Cooldown - 40 seconds