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Подробное описание карты Alliance vs Horde v10: развернуть/свернутьStormfang presents
-Alliance vs Horde- v10
- Alliance vs Horde v10- -
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* Updates/Fixes 23.09.06
- Fixed mapsize
- Fixed spells & unit dmg
- Fixed spells for 4 heroes
Author can found at skype - nick Stormfang or DiGiTaL-K1boRG
Its easy to play this game. All you have to do to win is kill the other teams fortress or castle. If your fortress or castle dies you lose. The game has all the same heros no custom summon units or abilities. The units that the bases use have been edited but only so that they are both even.
This was created by: Eternity_Sheild
Transfers mana between the Blood Mage and a target. Drains mana per second from an enemy, or transfers mana per second to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used. Lasts seconds.
Reveals the area of the map that it is cast upon. Also reveals invisible units and bombards an area stuning enemies Level 1 - Reveals a small area for mana. Level 2 - Reveals a large area for mana. Level 3 - Reveals a huge area for mana.
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Converts an area of death corpses into Treants. Treants have hit points and deal - damage. Attacks land units. Level 1 - Raises Treants for seconds. Level 2 - Raises Treants for seconds. Level 3 - Raises Treants for seconds.
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Drenches enemy units in alcohol, causing their movement speed to be reduced by %, and have a % chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage. Lasts seconds.
Turns a non-mechanical unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled.
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them for seconds.
Hurls a poisoned dagger at a target enemy unit, dealing initial damage, and damage every seconds for seconds. The poison slows the movement speed of the targeted unit for a short duration.
-Alliance vs Horde- v10
- Owner: Stormfang
- Mapstyle: Hero vs Hero
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* Updates/Fixes 23.09.06
- Fixed mapsize
- Fixed spells & unit dmg
- Fixed spells for 4 heroes
- Fixed strang bug 4 paladin
- Fixed tower structure...
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing damage per second to nearby enemy land units. Lasts seconds.
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has hit points, is magic immune, and deals - damage. Lasts seconds. Attacks land and air units.
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.
Allows the Blademaster to become invisible, and move % faster for seconds. If the Blademaster attacks a unit to break invisibility, the attack will do bonus damage.
Summons a fierce controllable Tornado that slows enemy units' movement speed, randomly tosses enemy ground units into the air and damages enemy buildings. Lasts seconds.
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. Lasts seconds.
Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord bonus armor and returning % of melee attack damage to enemies.
Conjures a pillar of flame that burns ground units for 45 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage.
Activate Immolation to engulf this unit in flames, causing damage per second to nearby enemy land units. Drains mana until deactivated.
Calls down waves of fire that damage units in an area. Each wave deals initial damage and damage per second for seconds. Lasts for waves.
Progenerates Beetle from a target corpse. Beetles have hit points, and deal - damage. Beetles are permanent until killed. Maximum of Beetles.
Blasts enemy units with a wave of frost that deals damage to the target, and nova damage. Cold damage slows units' movement and attack rate for seconds.
Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it for seconds. Lasts seconds.
Summons a water elemental to attack the Archmage's enemies. Has hit points and deals - damage. Lasts seconds. Attacks land and air units.
Converts a small area of trees into Treants. Treants have hit points and deal - damage. Can learn Nature's Blessing. Lasts seconds. Attacks land units.
Causes rains of healing energy to pour down in a large area, healing friendly allied units for hit points per second. Lasts seconds.
Sends a bolt of negative energy that burns up to points of a target enemy unit's mana. The mana combusts, dealing damage equal to the amount of mana burned.
Converts a small area of trees into Treants. Treants have hit points and deal - damage. Lasts seconds. Attacks land units.
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for seconds, and dealing damage per second.
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