|Название: (8) EHero Elf-face 2.0a|
Тип: Hero Defense
Местность: Sunken Ruins
Размер поля: 128x128
Игровое поле: 116x116
Рекомендованное количество игроков: Many_player$
Подробное описание карты (8) EHero Elf-face 2.0a:развернуть/свернуть
Hero Elf-face Survival 2.0a
Elf H ERO
- ELFIN will go & attack (VN Test Version)
- Keeper's Quest is protect Naga's Well;
- Keeper lose when lost Well or 20 Warriors left:
+Item & Tome for Revive Hero against warriors. Reduce lag!
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Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - % movement, minor regeneration bonus. Level 2 - % movement, moderate regeneration bonus. Level 3 - % movement, greater regeneration bonus. Level 4 - % movement, greater regeneration bonus. Level 5 - % movement, greater regeneration bonus.
Transforms the StreamTank into a Structure, a powerful armored form that has the following traits: - bonus Strength and bonus armor. - Use of the Demolish ability, which grants bonus damage against ground & far range . - The Tank becomes mechanical, rendering him immune to most forms of stun, most offensive spells, and several beneficial spells.
Magical defensive tower. Can upgrade into one of four effect Magic Tower. Particularly effective against enemy Heroes and spellcasters. Has the Feedback ability, which causes its attacks to destroy mana, dealing extra damage equal to the mana destroyed. Can learn the Magic Sentry ability. Attacks land and air units.
Ordin Frostbane,Ras Splinterspine,Morbent Fell,Rage Winterchill,Araj the Summoner,Kali'naj Dethknell,Rak Coldskull,Din Frostfire,Calis Wraithson,Venim Iceblade,Naze the Eternal,Ras Frostwhisper,Coldreaver,Kryptikk Soulslayer,Alandil Lieng
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Give ability Critical Strike & Adds bonus fire damage to the attack of a Hero when carried. The Hero's attacks also do splash damage to nearby enemy units, and have a % chance to deal times their normal damage.
Heavy defensive Tank structure. Particularly effective against clusters of troops. Can learn the Magic Sentry ability. Can transform to Tank. Attacks land units and trees. Quickly Repair, Upgrade Used Improved Masonry, Glyph of Fortification.
Restores mana to nearby units.The Shadow Hunter will try to protect his minions with the Big Bad Voodoo ability, which will shield the units from your towers. If you kill him quickly, though, his minions will be easy to slay.
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them for seconds.
Conjures a pillar of flame that burns ground units for 110 damage a second for 4 seconds. As the pillar of flame subsides, units within the fire continue to take moderate damage.
Defensive Ancient. When rooted in the ground, can hurl enormous rocks at nearby enemy units. Attacks land and air units. Which high rate Repair Speed. It become a Guard Protector at need.
A Dark Paladin has risen from the depths of this prison. He will try to use his Divine Shield to prevent the towers from hurting him, but you must stop him and his followers.
Hurls a poisoned dagger at a target enemy unit, dealing initial damage, and damage every seconds for seconds. The poison slows the movement speed of the targeted unit for a short duration.
Heavy defensive structure. Particularly effective against clusters of troops. Can upgrade into a Soldier Tower (Advance). Can learn the Magic Sentry ability. Attacks land units and trees.
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing damage per second to nearby enemy land units. Lasts seconds.
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. Lasts seconds.
Upgrade Tool Tip: Build Tower
;Tower can upgrade into--> Guard Tower or Canon Tower or Arcane Tower
;Guard Tower --> Guard Tower (Advance)
;Guard Tower(Advance) --> Guard Tower(Expert)
;Canon Tower--> Soldier Tower--> Catapult
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has hit points, is magic immune, and deals - damage. Lasts seconds. Attacks land and air units.
Heavy defensive structure. Particularly effective against clusters of troops. Can upgrade into a Protector or Flame Tower. Can learn the Magic Sentry ability. Attacks land units and trees.
Enables Well to use the Web ability. Web binds a target enemy air unit in webbing, forcing it to the ground. Webbed units can be hit as though they were land units.
The venomous Arachnathids are as deadly as their poisonous stinger. Don't be discouraged by their Evasion ability: they cannot evade all your towers.
Turns a unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Heavy defensive structure. Particularly effective against clusters of troops.Can upgrade into a Catapult (Canon- Expert) Can learn the Magic Sentry ability. Attacks land units and trees.
Naga's Keeper against Elf Warriors frenzy (TFT1.21)
--AI-- Brain Power Wars; Elf NPC approach
Custom Battle: Upgrade, Hero Training, Item & Tome for Revive Hero.Vietnam reduce lags
Allows Naga Well to use the Defend ability of Footman, which increases their defensive capabilities against Piercing attacks.Increase 100 mana point.
Primary defensive structure.Can upgrade into a Watch Tower or a Hero Summon Altar. Can learn the Magic Sentry ability. Attacks land and air units.
Binds a target enemy air unit in webbing, forcing it to the ground. Webbed units can be hit as though they were land units. Lasts seconds.
Summons Spirit Beast companions that have Feedback and Mana Burn. Each beast has hit points and deals - damage. Lasts seconds. Attacks land units.
Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable. Lasts seconds.