|Название: (8)EHero Elf-face 3.678|
Тип: Hero Defense
Местность: Sunken Ruins
Размер поля: 128x128
Рекомендованное количество игроков: M@ny player$
Подробное описание карты (8)EHero Elf-face 3.678:развернуть/свернуть
- Keeper's Quest is protect Naga's Well against ELFIN offender
- Keeper defeat after losing Well or 25 Warriors left:
- Teamwork request, dont left game, your team needs you!
- Reselection of Heroes is added, balance fixed!
Latest Updation on epicwar.com
Report any bugs to firstname.lastname@example.org or http://custombattle.arecool.net, latest update: 23/12/2007
Elf-face Hero Cooperative 3.678
oadingScreen.mdxTransforms the StreamTank into a Structure, a powerful armored form that has the following traits: - bonus Strength and bonus armor. - Use of the Demolish ability, which grants bonus damage against ground & far range . - The Tank becomes mechanical, rendering him immune to most forms of stun, most offensive spells, and several beneficial spells.
Enhances other Tinker abilities with each level learned: Cluster Rockets - Larger Area. Pocket Factory - Builds Clockwerk Goblins more quickly. Robo-Goblin - Increases armor and Strength; enhances Demolish. Also gives bonus damage and increases the Tinker's movement speed. Level 1 - + damage, +% movement. Level 2 - + damage, +% movement. Level 3 - + damage, +% movement.
Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits: - bonus Strength and bonus armor. - Use of the Demolish ability, which grants bonus damage against buildings. - The Tinker becomes mechanical, rendering him immune to most forms of stun, most offensive spells, and several beneficial spells.
Magical defensive tower. Can upgrade into one of four effect Magic Tower. Particularly effective against enemy Heroes and spellcasters. Has the Feedback ability, which causes its attacks to destroy mana, dealing extra damage equal to the mana destroyed. Can learn the Magic Sentry ability. Attacks land and air units.
Increases the movement speed and life regeneration rate of nearby friendly units. Level 1 - % movement, minor regeneration bonus. Level 2 - % movement, moderate regeneration bonus. Level 3 - % movement, greater regeneration bonus. Level 4 - % movement, greater regeneration bonus. Level 5 - % movement, greater regeneration bonus.
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units.
Summons an Snap Dragon to attack your enemies. Lasts seconds. Level 1 - hit points, to damage. Level 2 - hit points, to damage, has Frenzy. Level 3 - hit points, to area effect damage, has Frenzy. Level 4 - hit points, to area effect damage, has Frenzy.
Causes the ground to erupt into a massive Volcano. Every seconds, a wave of molten rocks is hurled from the Volcano at nearby ground units and buildings, causing damage to each target and stunning it for seconds. Buildings take times more damage from molten rocks than units do. Lasts 35 seconds.
Transfers mana between the Dark Ranger and a target. Drains mana per second from an enemy, or transfers mana per second to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used. Lasts seconds.
The Buzzdog causes his Ogre to enter a chemically induced rage, increasing movement rate by % and increasing attack rate. Lasts seconds. Level 1 - % attack rate increase. Level 2 - % attack rate increase. Level 3 - % attack rate increase.
Summons an zergs to attack your enemies. Lasts seconds. Level 1 - hit points, to damage. Level 2 - hit points, to damage, has Frenzy. Level 3 - hit points, to area effect damage, has Frenzy. Level 4 - hit points, to area effect damage, has Frenzy.
Creates a factory which automatically constructs Clockwerk Goblins. k Goblins have hit points, deal - damage, and explode upon death, causing up to damage to nearby enemy units. Factory lasts seconds. Clockwerk Goblins attack land units only.
Ordin Frostbane,Ras Splinterspine,Morbent Fell,Rage Winterchill,Araj the Summoner,Kali'naj Dethknell,Rak Coldskull,Din Frostfire,Calis Wraithson,Venim Iceblade,Naze the Eternal,Ras Frostwhisper,Coldreaver,Kryptikk Soulslayer,Alandil Lieng
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them for seconds.
Afflicts a target enemy unit with a deadly parasite that deals damage per second for seconds. If the afflicted unit dies while under the effect of Parasite, a water element will spawn from its corpse.
Restores mana to nearby units.The Shadow Hunter will try to protect his minions with the Big Bad Voodoo ability, which will shield the units from your towers. If you kill him quickly, though, his minions will be easy to slay.
Heavy defensive Tank structure. Particularly effective against clusters of troops. Can learn the Magic Sentry ability. Can transform to Tank. Attacks land units and trees. Quickly Repair, Upgrade Used Improved Masonry, Glyph of Fortification.
Activate to have a % chance to reflect Piercing attacks upon the source, and to take only % of the damage from attacks that are not reflected. While Defend is active, movement is reduced to % of normal speed.
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. s armor by ; deals damage per second to the primary target; deals slightly less damage to nearby targets. Lasts seconds.
Turns a unit ethereal and slows its movement speed by % for seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Give ability Critical Strike & Adds bonus fire damage to the attack of a Hero when carried. The Hero's attacks also do splash damage to nearby enemy units, and have a % chance to deal times their normal damage.
Creates a swarm of scouts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has hit points, is magic immune, and deals - damage. Lasts seconds. Attacks land and air units.
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts seconds.
Hurls a poisoned dagger at a target enemy unit, dealing initial damage, and damage every seconds for seconds. The poison slows the movement speed of the targeted unit for a short duration.
Heavy defensive structure. Particularly effective against clusters of troops. Can upgrade into a Soldier Tower (Advance). Can learn the Magic Sentry ability. Attacks land units and trees.
This artifact was imbued with special powers by the Orc Shadow Council. It increases your attack damage by 75, armor by 3 and grants enhanced hit point regeneration.
Consumes an enemy land unit, slowly digesting it and dealing damage per second to it. If the Kodo Beast is killed while the consumed unit is still digesting, the unit that was devoured will be released.
Confuses the enemy by creating illusions of the Alchemist and dispelling all magic from the Alchemist. Level 1 - Creates illusion. Level 2 - Creates illusions. Level 3 - Creates illusions.
Defensive Ancient. When rooted in the ground, can hurl enormous rocks at nearby enemy units. Attacks land and air units. Which high rate Repair Speed. It become a Guard Protector at need.
A Dark Paladin has risen from the depths of this prison. He will try to use his Divine Shield to prevent the towers from hurting him, but you must stop him and his followers.
Conjures a pillar of flame that burns ground units for 110 damage a second for 4 seconds. As the pillar of flame subsides, units within the fire continue to take moderate damage.
Breathes a cone of fire at enemy units, dealing initial damage. Units that have Drunken Haze on them will ignite and burn for damage per second over seconds.
To heal is to alive
Naga's Keeper Hero Team Defense Cooperative against Elf Warriors frenzy (TFT1.21)
***Minor Edition: 27 heroes, items, tomes, levels, creeps, -repick function is added,latest update: 23/12/2007
Allows the Caster to become invisible, and move % faster for seconds. If the Blademaster attacks a unit to break invisibility, the attack will do bonus damage.